Firemoth:
More hit point than the MASC Fleas (albeit in structure, generally closer to a Locust, in hit point count), but worse agility, 200kph, seems like large hitbox too.
-Prime: Like the SRM/LRM Locusts (3S and 1M) I guess, mostly the LRM Locust though since it has low hardpoint count/alpha from what I can tell.
-B: Ground-bound (and faster) MLX-A with ECM I guess?
-C: LRM Locust but even worse, bad quirk potency, no t.decay quirk, no energy hardpoint to stick a tag/erml with, etc.
-D: The FLE-17 clone, probably the most offensively powercreep variant in that regard.
-H: Simlar to the D.
-K: Closer to the MLX-G in firepower than the PIR-1 from what I can tell, except unlike the MLX-G, it actually has quirks which it needs.
-Aletheia (AL): Ground-bound MLX-C, so it'll probably need to expose (which it can afford to do unnoticed with ECM) aggressively just like how the MLX-C hops around to hit people with its ERLL I guess, though having its mobility comes in ground speed does let it hit people in the rear more than the MLX-C could I'd imagine. Or it can also just run 4C-HMLs and backstab people for 40 damage, or C-ERMLs.
-Conquest removed from QP:
Why? Everyone just plays it like Skirmish/Domination anyway, especially on small maps where capturing points doesn't matter. Unless that is the exact reason why it's getting removed because otherwise it's just free extra c-bills from a match which is a rather petty reason to remove a game mode where those band-aid capture speed quirks on mechs that someone gave up on balancing actually matters.
Weapon changes:
-ERLL rework:
Oh good, less heat, and the duration buff actually increased the laser's damage intensity even if it's in a very tiny amount and the total damage is nerfed, shorter cooldown is nice too.
Quirk changes:
-Clan Flea: Gee, you want to powercreep the R5K even more too?
-MASC Commando: I mean yeah, most people here can't really react to a 0.5s exposure I guess, but that doesn't make it an easy to play variant and seems unfair to nerf it as such when said alphas only do like 20ish damage and it's from a light that even if it can be run with standard engine, is still not *that* durable.
-Clan Commando: What, no missile ammo quirk to make up for it too while at it?
-KFX-G: It's a buff I guess? It's a welcome one, but it doesn't really change much for it.
-ADR-Warthog: Wow, someone complained about the APG Warthogs again or something? RIP L/HMG Warthogs, I guess.
-Osiris armor/structure nerf: Some actually good players figured out this thing is actually good and pulled its metric up, same deal with the MASC Commando, stupid nerf, maybe play with arm-lock off and don't run builds that only has weapons on the STs against these.
-ACW-1: Yeah wow, this thing totally needed to have its armor nerfed, a ground-bound SRMboat that already has no quirks otherwise needs to be nerfed, yep.
-BJ-1X: Not really going to change much, the HBK-4P for comparison runs a slightly hotter loadout already and it's still manageable, this thing runs a colder loadout in the first place compared to it.
-TBT-5J: Ooooh, someone figured out the BLC Kintaro with JJs can bite at stuff really hard I guess.
Edited by Ttly, 05 February 2025 - 04:31 AM.