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Patch Notes - 1.4.306.0 - 18-February-2025


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#121 Noob 4ever

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Posted 18 February 2025 - 09:17 PM

View PostBlueDevilspawn, on 16 February 2025 - 10:41 PM, said:

Popularity does not indicate the strength of a mech. MWO has a big "shiny new mech" syndrome. Whatever is recently buffed/changed or released tends to be the most popular mechs. Performance is gauged separately from popularity. Sometimes a mech simply isn't one that people prefer to play.

Ok lets look at the other numbers then? Average for W/L ratio, below average for K/D ratio, one of the lowest survival rate, average kill/match, average avg score and above average for avd damage but that one is skewed for heavier mechs in general. Its average for a heavy.

That mech isnt performing well, it need either a buff or no changes but certainly no nerfs.

#122 Corporal Adrian Shephard

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Posted 18 February 2025 - 11:27 PM

Will there be a nerf of PPC or will we continue to add Velocity and HSL to this weapon all the time?

#123 w0qj

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Posted 19 February 2025 - 02:26 AM

Hey Tiy0s,

So what are the "map fixes" mentioned in this Feb 2025 patch?
Just curious!

https://mwomercs.com...0-18february205
https://mwomercs.com...auldron-changes


View PostTiy0s, on 13 February 2025 - 06:09 PM, said:

The goal is to release new content every month, be it new mech, booster pack, or legends pack. March will have a legend, but it's pretty much whatever strikes the fancy of people designing stuffs


#124 Ralph Edwards

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Posted 19 February 2025 - 08:27 AM

Honestly I do not notice any substantial difference in the nerfs when playing or playing against. Even the clan er large change has not impacted performance.

Absolutely love the Fire Moth having a blast playing it and against other lights that have come into que because of the Fire Moth.

#125 suum74

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Posted 19 February 2025 - 11:59 AM

Would be awesome if you could add Centurions and Catapults to the sale.Posted Image

#126 BlueDevilspawn

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Posted 19 February 2025 - 12:49 PM

View PostNoob 4ever, on 18 February 2025 - 09:17 PM, said:

Ok lets look at the other numbers then? Average for W/L ratio, below average for K/D ratio, one of the lowest survival rate, average kill/match, average avg score and above average for avd damage but that one is skewed for heavier mechs in general. Its average for a heavy.

That mech isnt performing well, it need either a buff or no changes but certainly no nerfs.


The Roughneck got a survival buff. For example, the All Body Armor buff applies to all components, which means it gets free rear armor now so what was once applied there can be moved forward. I'm going to chalk this one up to lack of understanding of how the quirks work.

View PostCorporal Adrian Shephard, on 18 February 2025 - 11:27 PM, said:

Will there be a nerf of PPC or will we continue to add Velocity and HSL to this weapon all the time?


All the time?

IS ERPPCs were given giga velo due to their exceptionally poor dph (i.e., make the heat cost count towards a better chance to hit). Clan ERPPCs received a single velo buff a couple of years ago in line with mid range dakka. I believe the only HSL changes (aside from any adjustments back in 2021) were to snubs and even that was about 2 years ago.

#127 Voice of Kerensky

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Posted 19 February 2025 - 04:14 PM

Yesterday I bought a Bullshark Mako on sale, I thought I'd play it and have fun.
I played for over an hour and a half, 7 or 8 games. My team won only two battles. The best score during all this time was 6:12, all other battles ended with a score of 1:12 - 4:12. In three battles, one of the teams had compie players, the results of such matches were more than predictable.
PGI, you interpret the word "balance" in a strange way. Please, take some measures.

P.S. In a little over an hour and a half spent in the game, I smoked more cigarettes than in a full normal evening without MWO.
Perhaps I will refrain from playing for now. I'll wait for the event with free mech, so that there would be at least some meaning in my suffering.

Edited by Voice of Kerensky, 19 February 2025 - 04:51 PM.


#128 Voice of Kerensky

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Posted 19 February 2025 - 04:22 PM

View PostRalph Edwards, on 19 February 2025 - 08:27 AM, said:

Honestly I do not notice any substantial difference in the nerfs when playing or playing against. Even the clan er large change has not impacted performance.


Be careful what you say. Your message may be read by PGI/Cauldorn, and in the next patches we will see another wave of nerfs Posted Image
Posted Image

#129 Ralph Edwards

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Posted 19 February 2025 - 04:56 PM

View PostVoice of Kerensky, on 19 February 2025 - 04:22 PM, said:


Be careful what you say. Your message may be read by PGI/Cauldorn, and in the next patches we will see another wave of nerfs Posted Image
Posted Image


Well honestly, I would welcome some more nerfs to bring a lot of the power creep back in line. The way the nerfs were handled was very even handed and no nerf bat was brought out. If there are more nerfs then OK. I am not a meta gamer I play for fun and because I have enjoyed shooting stompy robots since I was given a copy of MW2 in 1995. Buffs, nerfs these things come and go they do not affect me over much as I can roll with change for the most part.

#130 Khalcruth

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Posted 19 February 2025 - 07:35 PM

View PostBlueDevilspawn, on 19 February 2025 - 12:49 PM, said:


The Roughneck got a survival buff. For example, the All Body Armor buff applies to all components, which means it gets free rear armor now so what was once applied there can be moved forward. I'm going to chalk this one up to lack of understanding of how the quirks work.


I'm going to chalk it up to the patch notes being too vague. If that's what they wanted to say, fine, they should have actually said it that way.

#131 Samziel

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Posted 20 February 2025 - 12:26 AM

View PostVoice of Kerensky, on 19 February 2025 - 04:14 PM, said:

Yesterday I bought a Bullshark Mako on sale, I thought I'd play it and have fun.
I played for over an hour and a half, 7 or 8 games. My team won only two battles. The best score during all this time was 6:12, all other battles ended with a score of 1:12 - 4:12. In three battles, one of the teams had compie players, the results of such matches were more than predictable.
PGI, you interpret the word "balance" in a strange way. Please, take some measures.

P.S. In a little over an hour and a half spent in the game, I smoked more cigarettes than in a full normal evening without MWO.
Perhaps I will refrain from playing for now. I'll wait for the event with free mech, so that there would be at least some meaning in my suffering.


Edit because I misunderstood OP.

I'm unsure if you're complaining about Mako being weak based on your performance, or the soup queue being bad overall. I can agree on the latter but thats something that cant be fixed with low playercount.

Mako had the second best winrate across all assaults. It should be weaker now but I still consider it strong. High hardpoint bloated mech shouldnt need any offensive quirks to be good. I'd personally remove all offensive quirks and reduce defensive quirks if a variant is better offensively in its chassis. Maybe reserve offensive quirks for the mechs that are actually bad like Kintaros, Vindicators, Cataphracts etc.

Powercreep needs to be removed in order for the worse mechs to be good.

But if you feel like you're not having fun, a break might be in order. The match quality is what it is at times and I get frustrated by it too. But I just think the root cause is the player behaviour, not the balance.

Edited by Samziel, 20 February 2025 - 12:33 AM.


#132 Luminios

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Posted 20 February 2025 - 02:54 AM

View PostVoice of Kerensky, on 19 February 2025 - 04:14 PM, said:

Yesterday I bought a Bullshark Mako on sale, I thought I'd play it and have fun.
I played for over an hour and a half, 7 or 8 games. My team won only two battles. The best score during all this time was 6:12, all other battles ended with a score of 1:12 - 4:12. In three battles, one of the teams had compie players, the results of such matches were more than predictable.
PGI, you interpret the word "balance" in a strange way. Please, take some measures.

P.S. In a little over an hour and a half spent in the game, I smoked more cigarettes than in a full normal evening without MWO.
Perhaps I will refrain from playing for now. I'll wait for the event with free mech, so that there would be at least some meaning in my suffering.


Maybe don't take company command and give bad directions. I heard that can help with winning more games.

#133 Craobhan

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Posted 20 February 2025 - 03:02 AM

Is there a reason why the Adder ADR-W is not included in the 50% sale?

#134 Rhaelcan

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Posted 22 February 2025 - 10:12 PM

View PostRalph Edwards, on 19 February 2025 - 04:56 PM, said:


Well honestly, I would welcome some more nerfs to bring a lot of the power creep back in line. The way the nerfs were handled was very even handed and no nerf bat was brought out. If there are more nerfs then OK. I am not a meta gamer I play for fun and because I have enjoyed shooting stompy robots since I was given a copy of MW2 in 1995. Buffs, nerfs these things come and go they do not affect me over much as I can roll with change for the most part.


BASED! Some of the people on here cry about nerfs, but any live service game will have them. Who cares if someone payed for something, if its OP, it will be nerfed.

#135 WHITEWOLF660

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Posted 23 February 2025 - 05:13 AM

View PostTiy0s, on 14 February 2025 - 12:06 PM, said:


While the BSK-6, NSR-10P, and JM6-DD are all good, nothing really came close to the Aksum when it released. It's partially my fault since I took the lead on designing the mech but it really had it all. Quirks don't matter too much when you have 8 ballistic with mounts and convergence like that.

Historically, when looking at quick play stats of mech performance, the Aksum has been almost top of the chart every cycle since it came out. In fact, in the past 2 cycles it beat the BSK-6, NSR-10P, and JM6-DD in average damage. If you are curious, we publicly post our QP stat gathers of mech performance in quick play. We don't base balance purely off of there but it is good to get ideas of what mechs could be over performing from that list. I encourage you to give it a read to double check the validity of your statements.

https://docs.google....#gid=1582927142

IS AC2 has always been one slot in tabletop. How do you mean it was a questionable buff when we're just following the tabletop stat for that weapon? I could be wrong, but to my knowledge they have always been one slot in MWO and tabletop.

I dislike the common notion that there is a Clan or Inner Sphere bias among balance. The reason why Inner Sphere mechs get more quirks is because their base equipment stats are worse. Worse engines, worse weapons, larger items causing more slot restrictions, etc. If both sides got equal quirks, clan mechs would simply rule the game and there would be no variety whatsoever.

Let's take the examples of mechs you said were good dakka boats in the Inner Sphere and compare them to the Aksum. Mind you, the Aksum performs better than all of these examples according to empirical quick play data. That is not a debatable fact.

Aksum quirks(as of January patch, Feb hasn't hit the game yet):
- Armor
- Screen shake -100%
- Crit chance -20%

Nightstar 10P
- Armor
- Cooldown -15%
- Crit chance -10%
- Range +10%
- Weapon Velocity +10%
- UAC Jam Chance -30%
- UAC Jam Duration -25%
I'm not including the RAC quirks because they don't impact the balance of this mech. The best build on it is 2 UAC5 2 UAC2 and enough ammo to siege an entire country.

Bullshark 6(as of Jan patch)
- Armor
- Weapon Velocity +10%
- AC Cooldown -10%

Jagermech DD(not near as strong as the above three but you included it so I'm adding it here)
- Armor/structure
- Range +15%
- Ballistic Cooldown -10%
- UAC Jam Chance -20%


All of these mechs are worse than the Aksum, there's no question about it. Yet their quirks are much, much stronger. While there are many more factors that go into the quirks a mech gets(mech geometry, hitboxes, hardpoint totals, etc), the matter of the fact is that clan tech is just so much stronger by default that you have to give decent quirks to many IS mechs. The strongest ones can hold their own with less, such as the Annihilator, but even they still need something. If you gave quirks like you see on Inner Sphere dakka boats to Clan dakka boats such as the MCII-B, SR-AK, BSK-M, MAD-IIC-DN, KDK-3, or NTG you would see mechs that are game breaking OP.

A Clan or Inner Sphere bias is not the way to describe MWO balance. The way to describe is "using quirks in an attempt to keep Inner Sphere mechs viable in the face of Clans and ensure all mechs are playable in a genre where all mechs, regardless of their tech origin, are created unequal."

So green is bad? I know 470.31 is greater than 446.02 according to your cited google link for the bullshark and StoneRhino respectively. Where are we wrong here? Yes it was popular prior to the Aksum release, Every 100 on mech is; but it was always wrecked by the IS rate of fire. It is not worth the wait in QP any more for me.
P.S. Clans have NEVER ruled the game but the same can NOT be said about the Inner Sphere. That is an unfair and biased statement with no evidence to support. I advocate for buffs! Make Clan LRMs function like MRMs for LOS, that can incentivize brawling. Ad Streak LRMs for clans so they just go for the target regardless of lock. There are better options aside from nerfs and picking sides when in a position of effectual change. If you really like nerfs then give a global IS laser duration nerf. Old lasers should take longer to function over new high efficiency ones. The burn times are flopped for the factions in that reasoning. Hell, just change the IS burn times with the Clan Burn times and show us the numbers.

Edited by WHITEWOLF660, 23 February 2025 - 05:21 AM.


#136 avenger cannon

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Posted 23 February 2025 - 01:09 PM

View PostTwilightTactician, on 14 February 2025 - 01:59 AM, said:

P.S. This is just patch wishlist thing, but please plan on removing the heatspike from sidetorso destruction one day. It doesn't make sense for all of the heat from the destroyed component to magically transfer to the in-tact components. And while I do understand that a fusion engine exploding may generate some heat, you could at least split the difference. It's not that Clan XL and IS light engines need the buff, its that I see it as a big user experience issue. It feels really bad as a player to get shut-down out of nowhere, and I imagine this is even more of an issue for newer players, who may not understand what is happening.


....you shut down when your torso comes off? Posted Image Posted Image Posted Image Posted Image

#137 GreyNovember

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Posted 23 February 2025 - 05:31 PM

View Postavenger cannon, on 23 February 2025 - 01:09 PM, said:

....you shut down when your torso comes off? Posted Image Posted Image Posted Image Posted Image


I think he might be confusing continuing to fire after the torso exploding, and the accompanying massive loss of heat dissipation, as "Heat spiking suddenly".

You can be mid laser burn or missile stream, lose an ST as an LFE/ CXL, and suddenly your alpha strike is waay too warm.

#138 Samziel

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Posted 23 February 2025 - 11:56 PM

View PostGreyNovember, on 23 February 2025 - 05:31 PM, said:

I think he might be confusing continuing to fire after the torso exploding, and the accompanying massive loss of heat dissipation, as "Heat spiking suddenly".

You can be mid laser burn or missile stream, lose an ST as an LFE/ CXL, and suddenly your alpha strike is waay too warm.


Not just the heat dissipation, but loss of heat capacity. If your heat is high and you lose side torso, heat cap gets lowered and you're suddenly overheating. Dont need to shoot at all. This is called Chrissing, and it sucks.

https://mwo.nav-alph...i/taking-damage

Edited by Samziel, 23 February 2025 - 11:59 PM.


#139 Paul Meyers DEST

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Posted 24 February 2025 - 04:50 AM

View PostSamziel, on 23 February 2025 - 11:56 PM, said:


Not just the heat dissipation, but loss of heat capacity. If your heat is high and you lose side torso, heat cap gets lowered and you're suddenly overheating. Dont need to shoot at all. This is called Chrissing, and it sucks.

https://mwo.nav-alph...i/taking-damage


I like it because it gives STD a niche.

#140 RoyKilroy

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Posted 24 February 2025 - 11:43 AM

Is there going to be a February mech of the month?





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