Jump to content

Patch Notes - 1.4.306.0 - 18-February-2025


141 replies to this topic

#81 w0qj

    Member

  • PipPipPipPipPipPipPipPipPip
  • Hidden Wolf
  • Hidden Wolf
  • 3,765 posts
  • Google+: Link
  • Facebook: Link
  • LocationAt your 6 :)

Posted 16 February 2025 - 12:09 AM

Hey Tiy0s,

So what are the "map fixes" mentioned in this Feb 2025 patch?
Just curious!

https://mwomercs.com...auldron-changes


View PostTiy0s, on 13 February 2025 - 06:09 PM, said:

The goal is to release new content every month, be it new mech, booster pack, or legends pack. March will have a legend, but it's pretty much whatever strikes the fancy of people designing stuffs


#82 Plato J

    Member

  • Pip
  • Knight Errant
  • Knight Errant
  • 14 posts

Posted 16 February 2025 - 01:11 AM

I appreciate the dev notes from Tyios explaining the overall goals and specific reasons for the nerfs. Thank you :)

#83 rascje

    Member

  • PipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 461 posts

Posted 16 February 2025 - 02:38 AM

View PostPlato J, on 16 February 2025 - 01:11 AM, said:

I appreciate the dev notes from Tyios explaining the overall goals and specific reasons for the nerfs. Thank you :)

Yeah. I think never done before, responding to irritated players in this forum...

Edited by rascje, 16 February 2025 - 02:41 AM.


#84 Flyby215

    Member

  • PipPipPipPipPipPipPip
  • The Devoted
  • The Devoted
  • 899 posts
  • LocationThunder Bay

Posted 16 February 2025 - 06:56 AM

View PostTiy0s, on 15 February 2025 - 09:24 PM, said:

I'm actually the only one who played the gold adder last cycle. Sometimes I look up the least played mechs in the game and see how I can impact their averages. I saw no one had played the Gold Adder and Gold Kit Fox so I brought them out for 4 games(3 for KFX, 1 for ADR) just to see what would happen to their averages on the sheet.



800 damage, a kill, survive, win: Looks like a great performance Posted Image

View PostTiy0s, on 15 February 2025 - 09:24 PM, said:


EXE-B-C is the chassis for the Sovereign hero/legendary. EXE-B-A are bonus arm omnipods you can purchase and equip on any EXE variant. Not a typo, the EXE-B-C remains as is since a lot of its power comes from equipping the EXE-B-A pods for maximum dakka stacking.



Ahh, okay. Thank you for the clarification.

View PostTiy0s, on 15 February 2025 - 09:24 PM, said:

As for the chart presentation, we at PGI can take no credit for that. We give the data to Cauldron in a raw csv and Navid A1 puts it together all fancy for digestion. All the credit and thanks should go to him.



Fair enough. Thanks Navid! The chart is really neat.

Last night our group had the bright idea to look up the worst mechs on the chart and prove them worthy. The results were ... short lived. Will confirm Firestarter H and Ice Ferrets are really tough to play Posted Image

#85 Far Reach

    Member

  • PipPipPipPipPip
  • The Tracker
  • The Tracker
  • 151 posts

Posted 16 February 2025 - 07:25 AM

View PostThe Chancelor, on 15 February 2025 - 02:03 AM, said:

Haters gonna hate. This game is dead since 2015, cauldron is evil, devs are bad bla bla bla

But here we are. Keep on rocking!


You people are pathetic and are mostly the reason the game is a graveyard. Keep defending bad behaviour.
It's funny, see?

#86 Lepestok

    Member

  • PipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 1,054 posts
  • LocationNizhniy Tagil

Posted 16 February 2025 - 07:39 AM

What are you arguing about? The nerfs in this patch are insignificant. They are not even worth paying attention to.

#87 hubingkun

    Member

  • Pip
  • The Crimson Sentinel
  • The Crimson Sentinel
  • 11 posts

Posted 16 February 2025 - 08:56 AM

For me, monthly patches have too much weakening content but lack sufficient enhancement Many vulnerable mechs have not received sufficient enhancement for a long time, such as the Annihilator Warhawk Mauler Mist Lynx Panther Griffin Grasshopper Quickdraw, and so on This has led to fewer and fewer projects that my friends and I are willing to try, resulting in a decrease in online time,We need something strong enough to keep me fresh about the game

Edited by hubingkun, 16 February 2025 - 09:31 AM.


#88 Samziel

    Member

  • PipPipPipPipPipPipPip
  • The Seraph
  • The Seraph
  • 567 posts
  • LocationFinland

Posted 16 February 2025 - 09:52 AM

View Posthubingkun, on 16 February 2025 - 08:56 AM, said:

For me, monthly patches have too much weakening content but lack sufficient enhancement Many vulnerable mechs have not received sufficient enhancement for a long time, such as the Annihilator Warhawk Mauler Mist Lynx Panther Griffin Grasshopper Quickdraw, and so on This has led to fewer and fewer projects that my friends and I are willing to try, resulting in a decrease in online time,We need something strong enough to keep me fresh about the game


Aside the Panther I dont think any of those mechs are actually bad but just powercreeped by new stuff. Seems they're now trying to make them more viable by reducing the power level of top tier mechs.

Anni is strong though. It's just difficult to play with the nascary QP nowdays. And most of them work in QP just fine.

Edited by Samziel, 16 February 2025 - 09:53 AM.


#89 hubingkun

    Member

  • Pip
  • The Crimson Sentinel
  • The Crimson Sentinel
  • 11 posts

Posted 16 February 2025 - 10:15 AM

View PostSamziel, on 16 February 2025 - 09:52 AM, said:


Aside the Panther I dont think any of those mechs are actually bad but just powercreeped by new stuff. Seems they're now trying to make them more viable by reducing the power level of top tier mechs.

Anni is strong though. It's just difficult to play with the nascary QP nowdays. And most of them work in QP just fine.


In my personal opinion, the cockpit height and slow speed of the Annihilator make its performance in QP significantly lower than other assaults. It only has good survivability at a range of over 800 meters based on IS weapons, and there are no peculiarities that make it lack advantages compared to other similarly positioned mechs at this distance. I think it needs+10% -15% range quirks or armor close to DWF
Of course, except for Stone CRUSHER and GAUSSZILLA, they are good

Edited by hubingkun, 16 February 2025 - 10:23 AM.


#90 Quicksilver Aberration

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Nightmare
  • The Nightmare
  • 11,942 posts
  • LocationKansas City, MO

Posted 16 February 2025 - 10:54 AM

View Post-Ramrod-, on 15 February 2025 - 02:54 PM, said:

And you see how many people have liked my post? Obviously a great number of people feel the same way

It's wild that you think 8 people correlates to a "great number".

Also, the "meet me on my level or otherwise you prove my point" **** is such a pathetic argument, why does he need to engage YOU specifically in PMs to prove he cares about the playerbase. The savior complex is real it seems.

Edited by Quicksilver Aberration, 16 February 2025 - 10:58 AM.


#91 Big-G

    Member

  • PipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 369 posts
  • LocationFormerly New Capetown, now Australia - Coventry Province - Lyran Commonwealth

Posted 16 February 2025 - 02:34 PM

PGI, any mechs coming to the MC and C-Bill markets in-game?

#92 LavaDa1shi

    Member

  • PipPipPip
  • CS 2024 Top 12
  • CS 2024 Top 12
  • 51 posts
  • LocationFederated Commenwealth

Posted 16 February 2025 - 03:32 PM

View PostWHITEWOLF660, on 13 February 2025 - 09:59 PM, said:

Stop Nerfs, Buffs counter better. Buff the old chassis first before nerfing the new thing.

Power creep is one of the biggest issues with the balance right now in my opinion. Nerfs are good at this state of the game because they counter power creep, endlessly buffing things like they have been doing for a while just leads to more power creep.

Optimally the strongest couple mechs that are strongest mainly because of aspects of the mech that aren't quirks like geo, mounts, and hardpoint count etc should have no quirks and everything else that is weaker should be quirked to be more equal.

Mechs like the bullshark 6 are busted right now and shouldn't have any quirks, and if mechs like the bullshark are weak without quirks then that means mechs that mechs right now have too many and too strong of quirks and mechs and there needs to be nerfs, not buffing everything to be as strong as the bullshark as it is right now.

#93 Shineplasma

    Member

  • PipPipPip
  • CS 2023 Gold Champ
  • CS 2023 Gold Champ
  • 53 posts

Posted 16 February 2025 - 03:32 PM

View Post-Ramrod-, on 15 February 2025 - 02:54 PM, said:


I will not discuss this over the forums. And I will not name names. That is inappropriate in this venue. And you see how many people have liked my post? Obviously a great number of people feel the same way. So if you truly want to know...if you truly want to show that you CARE about a large portion of the player base...you will message me. And we will discuss this at length. And I don't like being heated like this. I really don't. I don't have the time to deal with crap like this. I don't want to be disrespectful or sarcastic. But I have to do it because I want the game to survive. Being nice obviously hasn't worked. So I await your message or your email or heck even a discord. If you don't...you'll only prove my point. So let us discuss this respectfully in a more appropriate venue.



If you (supposedly) don't like conversations becoming heated maybe you should stop acting like a spoiled child. You aren't the only person who's sunk a lot of money into this game over the decade it has been out.

#94 LavaDa1shi

    Member

  • PipPipPip
  • CS 2024 Top 12
  • CS 2024 Top 12
  • 51 posts
  • LocationFederated Commenwealth

Posted 16 February 2025 - 03:41 PM

View PostFlyby215, on 14 February 2025 - 10:16 PM, said:


Aww, is that really needed? It's not like I'm ever in a match, see a Trebuchet on the other side and think to myself; "well crap, that's a big threat!"


First time seeing that data sheet; really cool! I didn't know the Bushwacker was so popular, and the Catapult too? Really?? Hm. Okay, I can see the 5J overperforming on the chart; but I guess my point still stands. Who's really threatened by a Treb?

With the low laser duration it deletes light mech legs, and it's difficult to twist off damage when fighting against it compared to most other mechs, also because of the heat and cooldown it farms pretty well as well. I get like 800 - 1k dmg every game with it while using only half of my braincell.

#95 Shineplasma

    Member

  • PipPipPip
  • CS 2023 Gold Champ
  • CS 2023 Gold Champ
  • 53 posts

Posted 16 February 2025 - 04:13 PM

Clearly these mechs are totally fine and need no adjustment.



Posted ImagePosted Image

#96 Wartang

    Rookie

  • The Nemesis
  • The Nemesis
  • 7 posts

Posted 16 February 2025 - 05:20 PM

can we finally get a nerf to the light mechs, right now they feel like can take hits they are not meant to. in the table top version a Locust has a total of 4 tons of armor or 64 points of armor, an AC-20 if you hit an arm would rip the thing in half. Here it seems like they can tank hits the the medium mechs can't.

Edited by Wartang, 16 February 2025 - 05:20 PM.


#97 LavaDa1shi

    Member

  • PipPipPip
  • CS 2024 Top 12
  • CS 2024 Top 12
  • 51 posts
  • LocationFederated Commenwealth

Posted 16 February 2025 - 05:53 PM

View PostWartang, on 16 February 2025 - 05:20 PM, said:

can we finally get a nerf to the light mechs, right now they feel like can take hits they are not meant to. in the table top version a Locust has a total of 4 tons of armor or 64 points of armor, an AC-20 if you hit an arm would rip the thing in half. Here it seems like they can tank hits the the medium mechs can't.

Some lights are overtuned, but that goes for all weight classes.
Lots of mechs right now do way more then 20 damage every alpha, a lot doing more then 64 dmg, How fun would it be for a light player to be scratched by a standard laservomit alpha and instantly be one shot or dead?
Or be hit by 4 Mpls in the leg and instantly be legged, when lots of lights carry 5+ Mpls.

Edited by LavaDa1shi, 16 February 2025 - 06:25 PM.


#98 CFC Conky

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,924 posts
  • LocationThe PSR basement.

Posted 16 February 2025 - 06:17 PM

View PostVoid Angel, on 15 February 2025 - 01:47 AM, said:

Man, I should make bingo cards!

Let's see, we have Angry Diatribe, Clan Partisan, Yelling at the Devs, "You're Killing the Game," the Voice of the People, "The Cauldron is Actually Ruining Balance," "But What About Melee?!" ... and so much more!

It's always... interesting to observe how frequently someone that's misbehaving - say, whining about minor nerfs to the game - will accuse their opponents of doing that exact same thing.


Let’s not forget the always popular ‘the new mechs are DOA!’. Posted Image
Good hunting,
CFC Conky

#99 Rosarius

    Member

  • PipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 227 posts
  • LocationHervey Bay, Australia

Posted 16 February 2025 - 06:57 PM

View PostWartang, on 16 February 2025 - 05:20 PM, said:

in the table top version


It's been almost 24 hours since I've logged into MWO, is it a table top simulator now?

#100 GreyNovember

    Member

  • PipPipPipPipPipPipPipPip
  • The Ankle Biter
  • The Ankle Biter
  • 1,437 posts

Posted 16 February 2025 - 09:00 PM

View PostWartang, on 16 February 2025 - 05:20 PM, said:

can we finally get a nerf to the light mechs, right now they feel like can take hits they are not meant to. in the table top version a Locust has a total of 4 tons of armor or 64 points of armor, an AC-20 if you hit an arm would rip the thing in half. Here it seems like they can tank hits the the medium mechs can't.


Here's the most Likely Locust you're going to encounter running around making problems for you.

https://mwo.nav-alph.../mechlab/lct-pb

Max the armor out, and you'll see you need 2 direct AC20 shots, within optimal range, to rip an arm off.

But if the Locust isn't being piloted by a complete vegetable it's going to duck, weave, and twist at, around, and away from you.

Couple this with realities of the size of the mech, the ability (or lack thereof) to aim, and latency, and it shouldn't be surprising that the small nimble mech that doesn't move predictably is harder to hit than a mech twice it's size and half it's speed.

Let's take a Stormcrow. The heaviest possible medium mech with lanky boxes ,quick speed, and tonnage to spare; the best possible case for your argument.

https://mwo.nav-alph...chlab/scr-prime

3 shots to completely remove an arm with an AC20.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users