kalashnikity, on 01 March 2025 - 05:20 PM, said:
What a mouthful! And to say what? "Oh people don't have perfect aim, convergence sucks because this game can't switch between aiming on a 2D plane and a 3D plane so lead-shooting is more jank than it should be, bla bla bla" and for what? So you can justify why your heavy/assault ACboat should be allowed take 4 more alpha from a light/medium while they get table scraps of maybe being able to take one or two more hits because what? Hitreg issue is totally to blame for everything? And totally not a combination of the average player's reaction time being relatively slow (coupled with low twist+turn rates on some chassis which is a valid thing sure but those variants usually make up in other ways), aim quality, prevalence of torso mounted weapons (which has no downsides otherwise seeing as how much of an upside people consider them apparently), and everyone playing with arm-lock on (coupled with lacking the basic courtesy of at least trying to align the red targeting square with the crosshair while using hitscan weapons like lasers/MGs just to try to get some hits in)? It's ridiculous is what it is.
Oh and at 100-50m the travel time for projectile weapons are so short (even for SRMs) that you don't even need a lead, you just put your crosshair on top of the target's model (which should have a large enough relative size on your screen at this range even for the tiniest chassis in the game like the Flea) and shoot.
Edited by Ttly, 01 March 2025 - 06:56 PM.