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Patch Notes - 1.4.308.0 - 20-May-2025


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#41 Ttly

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Posted 18 May 2025 - 07:15 AM

View PostSamziel, on 18 May 2025 - 03:45 AM, said:

I dont understand the comparison of mechs 30t apart. Youre saying that like Linebacker is a substitute to Adder or something.


They move at the same speed, similiar loadout (at least ADR-PRIME and LBK-PRIME), just different agility (the Linebacker is one of the most agile heavy by the way), hitpoint count, heat management, and hitbox sure.

But hey, even the latter part it's still mostly on the LBK's favour unless you can really leverage the Adder's higher agility to peek from cover without getting shot back at all. Then again the NVA-A (even faster C-ERPPC velocity by the way, at +85% from quirks alone) also exists which is a bit slower at 81kph, but better decel than the LBK, not to mention JJs.

Another Linebacker-Clan Light comparison would be something like the LBK-D and KFX-D, except the KFX-D (24SRM KFX) actually has enough relevant quirks to make it good while the former is just meh solely for SRM though fortunately does have some energy hardpoints and hitpoints to make up for it.
The ADR-PRIME to LBK-PRIME doesn't really have much to the Adder's favour save for agility, with the better cooldown kind of being moot solely due to how hot C-ERPPCs are.
Same deal with the Cougar and with the 81kphers that make up the medium and heavy omnis.

Edited by Ttly, 18 May 2025 - 06:31 PM.


#42 w0qj

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Posted 18 May 2025 - 08:31 AM

Very excited about the Clan Galaxies Pack... paintjobs are beautiful ! :)

I also really like the DWF-B(S), SR-4(S), and TBR-A(S), always wanted Special Variants for these! ;)
(That's what I think I see from MWO's pictures on the 1st page)

I might buy multiple packs of this, just as above assaults are some of my very favourites :)

#43 Samziel

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Posted 18 May 2025 - 09:58 AM

View PostTtly, on 18 May 2025 - 07:15 AM, said:


They move at the same speed, similiar loadout (at least ADR-PRIME and LBK-PRIME), just different agility (the Linebacker is one of the most agile heavy by the way), hitpoint count, heat management, and hitbox sure.

But hey, even the latter part it's still mostly on the LBK's favour unless you can really leverage the Adder's higher agility to peek from cover without getting shot back at all. Then again the NVA-A (even faster C-ERPPC velocity by the way, at +85% from quirks alone) also exists which is a bit slower at 81kph, but better decel than the LBK, not to mention JJs.

Another Linebacker-Clan Light comparison would be something like the LBK-D and KFX-D, except the KFX-D (28SRM KFX) actually has enough relevant quirks to make it good while the former is just meh solely for SRM though fortunately does have some energy hardpoints and hitpoints to make up for it.
The ADR-PRIME to LBK-PRIME doesn't really have much to the Adder's favour save for agility, with the better cooldown kind of being moot solely due to how hot C-ERPPCs are.
Same deal with the Cougar and with the 81kphers that make up the medium and heavy omnis.


The light mechs have less weight going for them. In any gamemode, be it QP, FP or comp mech tonnage matters. Comparing Linebacker to Adder is nonsense because you never choose between them. Linebacker should be compared with heavies, Adder should be compared with lights.

Edited by Samziel, 18 May 2025 - 09:58 AM.


#44 Xypherious

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Posted 18 May 2025 - 06:13 PM

Is there a good reason that the Dasher gets a special exception to the MASC nerf? Other than only being available in exchange for $$?

Edited by Xypherious, 18 May 2025 - 06:14 PM.


#45 Ttly

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Posted 18 May 2025 - 06:31 PM

View PostSamziel, on 18 May 2025 - 09:58 AM, said:


The light mechs have less weight going for them. In any gamemode, be it QP, FP or comp mech tonnage matters. Comparing Linebacker to Adder is nonsense because you never choose between them. Linebacker should be compared with heavies, Adder should be compared with lights.


They both have the same cost of "1 player slot in the match"
Unless you start including drop deck matches or team tonnage restrictions (which QP doesn't really respect), it's not really that balanced.

There's also the matter of the 1v1 arena, where bringing an effectively +1 class weight (i.e Orion basically being a pocket assault that dominates the heavy bracket, or the Nova/IS Hunchback being a pocket heavy, or the slow lights being a pocket medium) throws balance out of the window somewhat. But who cares about 1v1 balance.

And, yes they're comparable because they have overlapping roles, and similiar positioning due to their loadout and speed.

Edited by Ttly, 18 May 2025 - 06:43 PM.


#46 Poseidolon

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Posted 18 May 2025 - 06:45 PM

View PostXypherious, on 18 May 2025 - 06:13 PM, said:

Is there a good reason that the Dasher gets a special exception to the MASC nerf? Other than only being available in exchange for $$?


I would guess because it is already running at a reduced masc.

#47 BlueDevilspawn

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Posted 18 May 2025 - 06:54 PM

Read the patch notes about the introduction and launch of the Fire Moth. $ has nothing to do with it. To make sure the mech didn’t break hit reg, the base accel/decel of the mech was set to something equivalent to a Mist Lynx rather than a flea or Locust. Additionally the MASC was already set to lower values for accel/decel bonus. Thus, the current MASC changes move it closer to the FMT special values.

View PostXypherious, on 18 May 2025 - 06:13 PM, said:

Is there a good reason that the Dasher gets a special exception to the MASC nerf? Other than only being available in exchange for $$?


#48 Poseidolon

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Posted 18 May 2025 - 06:55 PM

While "Queen Bee Ice Ferret" and "Timberwolf with pants on" look a bit silly to me, I really like the designs on the left. More importanly, it sounds like it's an unlock for just about every Clan Mech in the game, and possibly the behemoth, and that's fantastic.That would cost SO much in MC. I hope the price is reasonable.

#49 BlueDevilspawn

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Posted 18 May 2025 - 07:07 PM

Quirking the Linebacker by looking at an Adder is not a proper approach. For one thing, you can put 3 ERPPC on that linebacker and if not, then you can invest in a TC and/or more dhs. Second, the Linebacker has more hp as a heavy.

As for 1v1, they’re not a factor in balance. Simply not. Neither is FP while I’m on the topic. Even then, in the recent Solaris leaderboards the only time the Orion was primo was in Caves. The best players preferred dakka for pinpoint on all of the other maps, eg - the Loyalty Nova Cat.

View PostTtly, on 18 May 2025 - 06:31 PM, said:


They both have the same cost of "1 player slot in the match"
Unless you start including drop deck matches or team tonnage restrictions (which QP doesn't really respect), it's not really that balanced.

There's also the matter of the 1v1 arena, where bringing an effectively +1 class weight (i.e Orion basically being a pocket assault that dominates the heavy bracket, or the Nova/IS Hunchback being a pocket heavy, or the slow lights being a pocket medium) throws balance out of the window somewhat. But who cares about 1v1 balance.

And, yes they're comparable because they have overlapping roles, and similiar positioning due to their loadout and speed.


#50 KeZangaren777

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Posted 18 May 2025 - 07:07 PM

Since we already near June better prepare for Summer Mech Events again

#51 BlueDevilspawn

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Posted 18 May 2025 - 07:09 PM

The camos are for every single clan mech with the exception of tech swaps - specifically the Gausszilla and the wolf dragoons booster pack mechs. Behemoth is IS so it doesn’t get the camos but your clan Stone Rhinos do.

View PostPoseidolon, on 18 May 2025 - 06:55 PM, said:

While "Queen Bee Ice Ferret" and "Timberwolf with pants on" look a bit silly to me, I really like the designs on the left. More importanly, it sounds like it's an unlock for just about every Clan Mech in the game, and possibly the behemoth, and that's fantastic.That would cost SO much in MC. I hope the price is reasonable.


#52 Poseidolon

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Posted 18 May 2025 - 07:17 PM

View PostBlueDevilspawn, on 18 May 2025 - 07:09 PM, said:

The camos are for every single clan mech with the exception of tech swaps - specifically the Gausszilla and the wolf dragoons booster pack mechs. Behemoth is IS so it doesn’t get the camos but your clan Stone Rhinos do.


I was figuring since the Behemoth was a tech swap in the other direction it would get it, too. You can already put the current Ghost Bear, Jade Falcon, etc. camo on it. But, we'll see.

#53 simon1812

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Posted 18 May 2025 - 07:47 PM

which Mad Dog has JumpJets?...

#54 Ttly

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Posted 18 May 2025 - 07:47 PM

View PostBlueDevilspawn, on 18 May 2025 - 07:07 PM, said:

Quirking the Linebacker by looking at an Adder is not a proper approach. For one thing, you can put 3 ERPPC on that linebacker and if not, then you can invest in a TC and/or more dhs.


How is that supposed to excuse it's fine that the Adder-Prime has less everything except cooldown (somewhat nullified by heat) and agility compared to it(LBK-PRIME)? I mean really, the least it could get is a lot more heat quirks so that it can snipe more (and still gets countersniped by an sniper assault/heavy because light hitpoints), if not insane velocity the likes of Nova-A which most people don't seem to mind apparently, seeing as they'd rather play VGL-1 or SMN-D anyway with their 3C-ERPPC poptarts which are comparable (or even better) to the Adder's agility helping it peek even if not exactly.

I mean hey, you even made my point on how 1v1 and drop deck matches aren't that balanced (and the game isn't balanced around them either) as well like I initially said too.

Edited by Ttly, 18 May 2025 - 08:07 PM.


#55 simon1812

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Posted 18 May 2025 - 07:49 PM

not a fan of those changes made to the MASC.

#56 martian

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Posted 18 May 2025 - 08:33 PM

View Postsimon1812, on 18 May 2025 - 07:47 PM, said:

which Mad Dog has JumpJets?...

This one: Mad Dog "Sigma"

#57 Samziel

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Posted 18 May 2025 - 09:20 PM

View PostTtly, on 18 May 2025 - 06:31 PM, said:


They both have the same cost of "1 player slot in the match"
Unless you start including drop deck matches or team tonnage restrictions (which QP doesn't really respect), it's not really that balanced.

There's also the matter of the 1v1 arena, where bringing an effectively +1 class weight (i.e Orion basically being a pocket assault that dominates the heavy bracket, or the Nova/IS Hunchback being a pocket heavy, or the slow lights being a pocket medium) throws balance out of the window somewhat. But who cares about 1v1 balance.

And, yes they're comparable because they have overlapping roles, and similiar positioning due to their loadout and speed.


Dont remember the specifics but matchmaker is based on weight classes. It doesnt pit the Adder against the Linebacker when balancing the teams. If you take LBK, you take a heavy slot from the match. And if it fills a light role, you're just down one heavy.

Also, Linebacker being better than an Adder in its role doesnt tell its a good light but an oversized one, taking that heavy slot. Obviously a bigger mech will beat a light in lots of things, especially the gunboat lights. But no one is balancing a Hellbringer by comparing it to a Cougar.

Edited by Samziel, 18 May 2025 - 09:21 PM.


#58 BeCause

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Posted 18 May 2025 - 09:48 PM

View PostShineplasma, on 17 May 2025 - 06:31 AM, said:



Looks like a good mech to me. Good pinpoint and sustain on a mobile poptart with great mounts?

Also, finally a shadowcat that will force bad pilots to play like a chad instead of running away for 15 minutes at the end of the match, missing all their ppc shots and failing to clutch.

Sign me up.

LOL
A real chad would play a mech to it's strengths, not march in to die like a virgin.
It will force no one to do anything, because people who enjoy lone wolf play will not pay money to handicap their play style.

#59 Ttly

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Posted 18 May 2025 - 09:54 PM

View PostSamziel, on 18 May 2025 - 09:20 PM, said:


Dont remember the specifics but matchmaker is based on weight classes. It doesnt pit the Adder against the Linebacker when balancing the teams. If you take LBK, you take a heavy slot from the match. And if it fills a light role, you're just down one heavy.



It tries to, it doesn't always work like that because hey, population spread between weight brackets are just not that even.
And just as often you do get entire teams without lights/assaults when the other team has an more even spread.

Which really brings the point that "playing ADR-PRIME instead of LBK-PRIME is self-sabotaging your self/team for QP" through the fault of the balance decision (rather than solely the user decision of loadout/vehicle choice) of not at least giving the former enough heat quirks to effectively shoot just as much in a match as the latter running the same loadout.
Kind of the equivalent of an ammo reliant build that barely has more than 200 or 400 damage worth in ammo as another example.

And if we're talking about stuff solely in the same weight bracket, then I can point out how the MDD-PRIME is just a direct downgrade to the TBR-PRIME save for maybe in the hitboxes and cockpit placement as well.

Edited by Ttly, 19 May 2025 - 06:27 AM.


#60 martian

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Posted 19 May 2025 - 06:47 AM

View Postironlegion60, on 16 May 2025 - 11:09 AM, said:

Next MW5C dlc when?

I guess that it will depend on how well this one sells.





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