Posted Today, 07:54 AM
Longest post incoming.
Well, that did not last long.
I'll start with something else than queue times. Which is more important than queue times. 8v8 had an overall better match quality. People were cooperating more, they were more cautious in their playstyle. Teamwork was much more prevalent. It was overall more enjoyable playing, people somehow felt more accountability. They didn't start off every game dropping, and immediately starting to run the nascar, with complete disregard for teamwork, cooperation or consideration for the slow 50kph mechs trying to desperately keep up.
The biggest problem the game has today is the Nascar. Most games are nascar. Two teams circling the map, chasing each others slowest mechs, who are utterly outnumbered and helpless. And it's always the fast mechs nascaring. God forbid and curse all who try to play the game and hold a position, may they be swallowed by the incoming enemy nascar. On the other side of the map, the enemies slowest mech is being gangbanged by our nascar. Most games there are assaults on both teams being left to eaten, completely for free, and i don't think people think about how prevalent this is. The nascar who hits hardest and quickest ends up winning. Which team this is, is mostly a COIN TOSS. Nascar leaves the potentionally most valuable mechs in terms of weaponry and tankiness, to the wolves. Also it only works when both teams does so, if one team defends it's not possible. Some groups set up defence/counter with great success.
I had an 8v8 game where we had what has been called a "throw" group. This 3-man ran to the other side of the map to gangbang the enemy sniper, which did not even have line of sight on us. Meanwhile, we got pushed by enemy team, 5v7, and all 5 of us died. After we had all died, do you think our 3-man had managed to kill the sniper 3v1? They had not. I'm not hanging them out, but it was interesting because one of those in the group, was very mad in the forum, calling for 8v8 to end immediately. That's funny.
Another funny game was when 12v12 was back. Start of game one guy on other team said in all chat, finally 12v12 was back, now we can have even games and not one-sided ones again. We stomped him 12-0. Poor guy.
My experience was the same as 12v12, stomps happened just as much. Had many even games. Some don't realize how close games can be either, as what can seem as a stomp, can be a team of survivors with severely wounded mechs. Remember also because of the very high time to kill compared to other fps's, this is stompy/snowballing in nature. If you can pick up 3-4 kills early, just like 12v12, its pretty much over and decided. Pretty much only a group of good players can stop that snowball. Stomps happen in this game, even without very unbalanced teams in skill. Also the value of an afk mech is not much different either, most games in 12v12 where there is 1 afk mech, the team with the afk loses.
Some have complained that there is too much responsibility in 8v8. Let me give you guys a reality check. 12v12 has just as much responsibility, 12v12 does not mean 12v8. As one team has 4 more players, the other also has 4 more. Why it doesn't feel like this to them is because when an engagement breaks out, they - the faster ones, the nascarers, can run away to safety. This is not the case for the slow assault and heavies in the thick of it. The enemy just now has one less enemy target. The responsibility has shifted, because the running mech has put it on the shoulders of the teammates who cannot run from the fight they are engaged in. This is the nature of nascar, run away to not take damage, "flank" as they call it, and increase their own damage because they dont have to play defensively when not being shot in the face. So the nascarers climb the tiers. "The Nascar God has told them if they lap the map as many times as they can, they will all reach salvation. And the people listened." And those who are unwillingly sacrificed, pay the price. And eventually quit the game. The story of MWO population.
So in 8v8 they weren't able to nascar realiably. Why? Because there is not enough teammates behind them to sacrifice, sellout, betray, whatever term you may use, for their nascar move to succeed. Because people were cooperating.
I wanna mention part of the reason 8v8 felt better, can be helped of spawns. Felt like the team was spawned closer to each other. Not mentioning nascar helped by map layout, but take spawns on ex. tourmaline. Wide apart and the spawns are NOT MIRRORED. meaning very spread and opposite of one teams heaviest lance, spawns the enemies lighest lance. Better setup for nascar than that you can't get. Map design plays a role with lack of cover and accessibility for mechs, but i am sure spawns like those helps nascar.
When those who are left by nascar then quit the game, the voice of the nascarers become stronger. 5 guys or so having a meltdown on the forums. "BRING 12v12 BACK OR I SPEND NO MONEY, EVER". Tyios folds like a paperclip. Thank god he did not fold when the forum warriors said in the most proveable broken states of ex. scaleshot and warthog, "they do not need nerfs, but must actually be buffed". Lol. And many in-favor comments to 8v8 on this thread about canceling, opposed to the previous. Devs (You, Tyios) must take actions with grit. This game needs real men to take real decicions. Some apocalypse preachers on forums cannot control the fate of the game. Daily average players nowadays dipping 400. Daily down to 200. 200. Active players. (steam numbers)
Those who went about alone or made bad plays in 8v8, suffered more themselves. They could not shove responsibility onto others shoulders. Considering this, isn't this the only time were a matchmaker based off performance would actually work, because the poor players would eventually demote?
Im talking as a t1 player. There are common, i say common, to see people that would belong in hypothetically tier 4,5. A good t1 player knows this is true. I don't remember lower tiers when i was there myself. But we know tiers do not matter. Seeing players with the aim, teamwork and most of all awareness, of someone that should not play anywhere near t1. Some of them rarely ever look at their map, some never look up, maybe they do not know uav's are in the game. I want to say nascar is objectively tied to skill. And to be left by entire teams nascaring is not fun. Would good players ever leave their teammates to die? No.
But well, players dipping to 200 is an excuse for the difference in skill. It is to be said the MM today seem to have no effect. Would surely be better to balance off jarls list. Because every time known good players are put on the same team, especially with a group, it is a guaranteed stomp.
There was the mistake of increasing the power of single groups when the limit was 3, which is in effect more than in 12v12. This should've been easily avoided... Not considering the "throw" groups which doesnt change much but the tryhard groups. Tiyos says soup queue wont be divided again, but what should've been done originally was probably to make group queue itself, 10v10, 8v8 or even 6v6, and not merged it with randoms at all. Because of the inability to balance skill on teams it just doesnt work. Personally i play mostly solo, but fully support the concept of people being able to play with their friends. At the same time, when things are as is, you are protecting the interest of a smaller part of the lobbies/players on which the others, solos pay the price of. Which does not make sense.
And to have mentioned the supposed purpose of this. Search times were much shorter during the 8v8. It's almost as one could foresee that with the games having 1/3 less players, that search times would be 1/3 shorter. It felt like it was even faster than 30% less. Someone said that they didn't have any change in search times. That was absolutely not true for me, and i played many games. -using EU and US servers.
The only negative side about 8v8 was not as easy to farm the nascar clowns for 4-digit damage numbers. Is that really negative?
Respectfully, the nascarers are the ones ruining the enjoyment of the game. And when they complained that they couldn't nascar, their will was immediately followed. Those that are tired of being left by nascar don't complain, they just quit the game. Sure it's had low number before, but now back to the same course we were on - declining player numbers since 2021. Game does not have many years left. Of course don't make any changes, a miracle will come one day if PGI just sits still in the sinking boat.