InnerSphereNews, on 15 August 2025 - 09:27 AM, said:
8v8 Post Mortem
Hey all,
We've decided to call the 8v8 test early; QP will be returning to normal as of this post. The second weekend isn't required, now that we've had a full week's cycle, it's given me all the data we need. As promised, here are some of my findings and tests from this event(spoiler: it gets boring from here).
Unlike last year's 8v8 event, I (Tiyos) had full access to all matchmaker controls and tools this time. While I'm not an engineer and thus cannot create new mechanics and behaviors, I can tweak and adjust values defined by the engineers before me. During the summer, MWO experiences a dip in player count, which causes a temporary increase in search times. My goal with this 8v8 event was to see if, during the parts of the year where player count dips, 8v8 was a suitable alternative to longer wait times. During this event, I was also making other changes to the matchmaker in the background and monitoring its impact on search times and match quality. Some of the changes were opening tier gates quicker or slower, changing weight class balancing priorities(which then caused some matches of five assaults against one or two), or mixed group allowances. There are still some changes I would like to test once 12v12 is back up and running and the dust has settled.
To answer the question of poor wait times at certain times of the year, I have heard your feedback. While a portion of the player base enjoyed 8v8, the overwhelming message received is that our players want the game to remain 12v12 in Quick Play. During periods with long search times, we will instead prioritize opening the tier gates quicker to merge our player base into fewer buckets until a better solution presents itself.
Another piece of feedback often given was the existence of "soup" queue, or groups and solos merged into one queue. While total group size, tonnage, and composition are up for debate and potential change, groups will remain in the queue. We are well aware of how interconnected and social our community is. We will maintain players ability to play with their friends as they desire.
Thanks for your patience during this test and your dedication to MechWarrior Online.
Happy hunting in the returned 12v12.
MechWarrior Online Team
Tiyos thank you for everything. It did seem like we were getting some odd changes on the fly, and while the quicker search time are appreciated by all i'm sure, the game just performs much better in 12v12... possibly because we've all just become so accustomed to it. It really threw some ringers for all of us I think..
As you said you aren't able to change as much as was able to be done prior since your basically the one guy left, is there any hope of any more complex changes to be made?
I threw out the idea and have asked several people and i've gotten overwhelming positive response of what if Faction Play were changed to just quick play maps with a 4 mech drop deck... Regular quick play objectives, lose all the hardcore faction stuff.... The mode is dead and rarely played, and i'm an old school faction guy... it's just not gonna come back... There also used to be in faction play the ability for units to conquer planets and hold them on the map and gain MC from this. I'd be curious if that's something you could restore? I know my suggestion may not be the best solution, but if it's possible why not try?
I heard many people say that if that was the case they would definitely pick up faction again, heck maybe even old players would return since there would be something new... Capture the planets for the units... get MC... units have a reason to exist again... and then groups would have more reason to play over there than in QP, not to mention drop, die, rinse and repeat 4x in a row really changes the dynamic and can make it alot of fun. Just a suggestion, I have no idea if it's possible, but if looking at ways to increase player count and make the game more fun just trying to suggest things that already have existed within the game itself that might be able to be brought back and tweaked.
Thanks for all your effort Tiyos!
Edited by CwStrife, Yesterday, 12:28 PM.