

8V8 Post Mortem
#1
Posted Today, 09:27 AM
#2
Posted Today, 09:44 AM
More info here.
Edit: Huh. First post again. I'm on a roll.
Edited by Tesunie, Today, 10:43 AM.
#3
Posted Today, 09:51 AM
Thanks for ending this "event" early and bringing fun back to the game!
@Tesunie, mind to check your link?
Edited by WIC - Want Ice Cream, Today, 09:53 AM.
#4
Posted Today, 09:53 AM
#5
Posted Today, 09:53 AM
#6
Posted Today, 09:55 AM

#7
Posted Today, 10:02 AM
#8
Posted Today, 10:19 AM
#9
Posted Today, 10:36 AM
It's nice to see a dev team investigating ideas and thinking things through. Great work all around.
#11
Posted Today, 11:08 AM
#12
Posted Today, 11:25 AM
I wish we could have another game mode for both but the player count isn't there and that's the real problem.
#13
Posted Today, 11:42 AM
Edited by DanMechMan, Today, 02:48 PM.
#14
Posted Today, 11:43 AM
#15
Posted Today, 11:48 AM
#16
Posted Today, 11:52 AM
#17
Posted Today, 11:52 AM
Unexpected minor side benefit was that I tended to find my mechs locked out of reuse between matches for shorter periods of time on an oopsie/bad luck death, barring periodic cases of "that one player in an extremely evasive light who plays it all the way to timer"
Overall, 6 of one half dozen of the other after some adjustment on both user and server end though I can't wait to hear the crying from people who monkey paw wished for the tier gates solution.
I don't know exactly what combination of factors made 8v8 start feeling better but I have a hunch that reining in weight classes helped a bit.
Edited by a 5 year old with an Uzi, Today, 12:02 PM.
#18
Posted Today, 12:08 PM
#19
Posted Today, 12:21 PM
#20
Posted Today, 12:24 PM
7 user(s) are reading this topic
0 members, 7 guests, 0 anonymous users