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Thoughts On Legend Bull Shark


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#21 1453 R

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Posted 20 August 2025 - 09:17 AM

View PostMoadebe, on 20 August 2025 - 08:00 AM, said:

...
Where is that 7+7 splash coming from with that 2 gauss and erml build? Cause none of that splashes....


If ya'd read the rest of the post...

Sane Void Killer gets the Railgun, two cERLL and four cERML

Classic DWF-C ECM Gooselasers gets two Gauss rifles, two cERLL and six cERML.

Ergo, both cERLL and four of the six cERML cancel. The difference between the two is Railgun (40+12+12) vs. two Gauss rifles and two cERML (30+7+7). Void Killer is faster, with better weapon mounts. The Whale has ECM, better heat management/cooling, and no reticle shake.

#22 w0qj

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Posted 20 August 2025 - 09:25 AM

For the hypothetical 2025 Annual (Loyalty) Rewards, if there are:
~Buy IS Legendary Mech
~Buy Clan Legendary Mech

Then there's a high chance that buying this War Ghoul & Void Killer Legendary Pack would satisfy both above conditions in one single purchase! Posted Image

#23 a 5 year old with an Uzi

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Posted 20 August 2025 - 09:33 AM

Note: I don't THINK it's OP (yet, jury still out), I think it has a very f***ing annoying gimmick. Similar to how Rocket Launcher boats are a "make one person's match really suck" gimmick but this one is less stupid/more useful to pilot and team.

Edited by a 5 year old with an Uzi, 20 August 2025 - 09:38 AM.


#24 Moadebe

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Posted 20 August 2025 - 09:53 AM

View Post1453 R, on 20 August 2025 - 09:17 AM, said:

If ya'd read the rest of the post...

Sane Void Killer gets the Railgun, two cERLL and four cERML

Classic DWF-C ECM Gooselasers gets two Gauss rifles, two cERLL and six cERML.

Ergo, both cERLL and four of the six cERML cancel. The difference between the two is Railgun (40+12+12) vs. two Gauss rifles and two cERML (30+7+7). Void Killer is faster, with better weapon mounts. The Whale has ECM, better heat management/cooling, and no reticle shake.


I did read it....and AGAIN....where are you getting the 30+7+7....cause gauss does not splash....Since we had to come in with the "well if you would read..." You read. Thats all Im asking is where is that 30+7+7 statement coming from? Cause again...(since we are not reading apparently) I see no splash in gauss and ermeds...

#25 1453 R

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Posted 20 August 2025 - 10:51 AM

Cripes ahoy, batman.

30 - both Gauss Rifles charged and fired together.
7 - Bonus cERML 1
7 - Bonus cERML 2

Are the Bonus cERMLs "splash damage"? No. But they're damage, and most people aren't steady enough to focus them on the same component that gets Gauss'd on every shot. 30+7+7 was just easy shorthand for the damage profile of "Two Gauss plus two cERML". And if you weren't trying so bloody hard to "Gotcha!" me because you're mad about the Railgun, you'd be willing to admit that painfully obvious fact. So mebbe quit playing semantic f***ery with me, eh?

#26 Void Angel

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Posted 20 August 2025 - 11:45 AM

Eh, he's being precise - in the context of weapon damage, and previous posts, "splash" has a specific connotation. Particularly when you used it in the common sense literally in the same post... it's not merely semantics if someone is confused.

Now, my current Void Killer build is 4 cERLLs. It's been my best performance thus far, but that was just one afternoon of playing, and I'm still swapping out builds on both chassis. I do think that if you're using either chassis as a mid-range combatant, you're much, MUCH better off just bringing something else, particularly if you're using the IS tech base. The only benefit of the railgun is massive power at the cost of HAG-level heat (in fact it has substantially higher heat per second compared to the HAG.) The Railgun is a superior weapon for farming damage if you count the splash damage, but if you're trying to efficiently kill things, it gives up a lot of pinpoint dps to its equivalent tonnage in Gauss Rifles (it actually does less pinpoint dps than a single HAG/40, but of course the HAG inherently spreads, so it's not a good comparison in a lot of situations.)

That doesn't show that it's underpowered, or that it's OP (game telemetry will show that,) but looking at the weapon this way definitely shows me at least a ballpark of what people were thinking when they put it on the field.

#27 Moadebe

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Posted 20 August 2025 - 02:53 PM

View Post1453 R, on 20 August 2025 - 10:51 AM, said:

Cripes ahoy, batman.

30 - both Gauss Rifles charged and fired together.
7 - Bonus cERML 1
7 - Bonus cERML 2

Are the Bonus cERMLs "splash damage"? No. But they're damage, and most people aren't steady enough to focus them on the same component that gets Gauss'd on every shot. 30+7+7 was just easy shorthand for the damage profile of "Two Gauss plus two cERML". And if you weren't trying so bloody hard to "Gotcha!" me because you're mad about the Railgun, you'd be willing to admit that painfully obvious fact. So mebbe quit playing semantic f***ery with me, eh?


No....im not trying to play a "gotcha" with this. You are trying to compare the two and saying gauss and ermeds have splash because they dont....there is a HUGE reason for the semantics. Cause right now that is KEY to this argument and point attempting to be proven.

Splash = If you are a mech with an open side torso that is say red. Your arm covers your ST completely so you use your arm to "spread damage" as you should and shield the ST. With splash...that splash damage hits the ST regardless if you are playing well or not. Its guaranteed damage to the ST even if you are hit in the CT or arm.

Laser damage is stopped...it might spread via bad aim or the target twisting....but it STOPS on the component it hits...it doesn't just automatically do damage to an adjacent component.

That distinction ... wait...since you wanna gripe about it...SEMANTICS...matters. It is one of the entire arguments about this weapon and its strength.

If you REALLY wanna sit down and argue. "this weapon is just these weapons combined....whats the big deal?" Then get it right at least. Cause 2 gauss with 6 ERML doesnt hold a candle do a single rail cannon or even a fully kitted new mech. Range, no splash, and lower punch is all a thing with that comparison. Its apples and oranges.

If you wanna combine weapons....2x gauss and 2x erppcs combined is about what the rail cannon is. And for ALL the years balance has tried to stop that combo they put it into one weapon on a very high mount and call it a day. Then people like you wanna come in and start getting combative when I ask a SIMPLE question...."where is the splash coming from when you compare 40+12+12 with 30+7+7?" with those two loadouts you put up. Sitting there telling me to read like i didnt and went off half cocked. I can match energy, and im trying to be civil by trying to understand your messed up logic since it made ZERO sense.

So again. 30+7+7 is NOT splash damage with your build you are comparing with. Period ...

If you are sitting there saying, "Well, its got 30 damage from the gauss, and then an added 7+7 from these other two....so in comparison to your 40+12+12 damage I can fire it twice as fast as you can with that it REALLY is apples and oranges...(and this is what you were more trying to say and I get it....but the damage types is VERY different and makes zero sense to compare em.)


Ranges makes that argument moot. Plus the fact that SPLASH damage behaves different than just spreading it everywhere.

Edited by Moadebe, 20 August 2025 - 03:36 PM.


#28 1453 R

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Posted 20 August 2025 - 05:59 PM

Holy hell, now we're considering splash damage to somehow be better than direct, aimed damage JUST so we can kvetch about how borked and unacceptable the railgun is?

God damnit, MWO. God damnit.

#29 Battlemaster56

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Posted 20 August 2025 - 06:08 PM

The railgun need a cd buff, and I'm not sure it got more recital shake than hgr but maybe it's just me, otherwise it's a meh weapon that needs some real adjustments.

It doesn't have that power fanasty of smacking someone with a huge slug from a massive gun, after I'm done with these mechs I'll stick with standard guasslas or haglas builds til the railgun gets a buff.

And give the WG some love, it's limited by tonnage and lack of space for weapons.

#30 LordNothing

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Posted 20 August 2025 - 06:44 PM

View Postw0qj, on 20 August 2025 - 09:25 AM, said:

For the hypothetical 2025 Annual (Loyalty) Rewards, if there are:
~Buy IS Legendary Mech
~Buy Clan Legendary Mech

Then there's a high chance that buying this War Ghoul & Void Killer Legendary Pack would satisfy both above conditions in one single purchase! Posted Image


gotta be careful with that, they like to move the goal posts. i tried to check all my boxes in advance last year and only netted half the rewards. some of them are going to be pay walled by an expensive pack again. i bought no fewer than 5 legends this last year. dont sell the farm until they announce the reqs.

Edited by LordNothing, 20 August 2025 - 06:49 PM.


#31 GreyNovember

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Posted 20 August 2025 - 07:32 PM

There's more new toys out in force, but ultimately?

The Railgun only benefits the part of the population that can aim. And that part isn't very large, based on how infrequently people can nail parts of my mech at range consistently.

It rewards the people who CAN land the shots, in the same way a Firemoth rewards players who ALREADY do the light flanking thing.

#32 a 5 year old with an Uzi

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Posted 20 August 2025 - 09:21 PM

View PostBattlemaster56, on 20 August 2025 - 06:08 PM, said:

The railgun need a cd buff, and I'm not sure it got more recital shake than hgr but maybe it's just me, otherwise it's a meh weapon that needs some real adjustments.

It doesn't have that power fanasty of smacking someone with a huge slug from a massive gun, after I'm done with these mechs I'll stick with standard guasslas or haglas builds til the railgun gets a buff.

And give the WG some love, it's limited by tonnage and lack of space for weapons.

It has noticeably less than heavy gauss unless my memory is completely screwed, I've observed players in the railgun mechs and the shake looks incredibly minor

I would be shocked if anyone with two braincells to smash together for a spark decides this gimmicky monstrosity needs a cd buff

Edited by a 5 year old with an Uzi, 20 August 2025 - 09:37 PM.


#33 epikt

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Posted 20 August 2025 - 11:13 PM

View Posta 5 year old with an Uzi, on 20 August 2025 - 09:21 PM, said:

It has noticeably less than heavy gauss unless my memory is completely screwed, I've observed players in the railgun mechs and the shake looks incredibly minor

According to the patch-note it has the same screen shake than the heavy gauss. But from what I experienced the shake feels lower (but it's just a feeling)

#34 Samziel

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Posted 20 August 2025 - 11:39 PM

View PostMoadebe, on 20 August 2025 - 08:00 AM, said:


none of that had the amount of splash that this has with the potential for more (ppcs added into the mix.)



I was responding to a comment about the pinpoint aspect specifically. The splash is nothing to ignore ofc.

If you add PPCs to the mix you get quite a lot of ghost heat or less ppfld if staggering. I dont own the thing so cant test how viable those builds are. DPS will be much lower anyway.

#35 LordNothing

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Posted 21 August 2025 - 12:41 AM

ok, i give. it took seeing them in action to change my mind. these railguns are gon get nerfed. smoke em while you got em.

mechs themselves are kind of meh. you buy the railguns.

Edited by LordNothing, 21 August 2025 - 12:46 AM.


#36 Cajun Tuna

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Posted 21 August 2025 - 04:12 AM

how people are actually comparing the Rail Gun to other weapon systems and being serious has got to be the biggest joke of all time.
Rail Gun: Single weapon, 40 pinpoint damage with 12 splash damage to each side. 810 optimal range and 2050 max range.
Ammo per ton compared to Gauss:
5 tons of Gauss ammo will net you 900 damage before skill.
5 ton of Rail Gun ammo will net you 800 ( 1280 full splash) before skills.
5 tons of Gauss ammo with skill will net you 1050.
5 tons of Rail Gun ammo with skill will net you 1200 ( 1920 full splash).

People also compare the Rail Gun to the MAD-4L. Hey that is one mech that has to bring 4 weapons to come close to the same damage as the single Rail Gun. MAD-4L also has more heat when firing all 4 weapons at once. Guess what Void Killer and War Ghoul bring? More weapons than just the Rail Gun, so not only are you getting smacked at max range with the most damage weve seen from a SINGLE weapon system, then they get to spray you a laser vomit as well.

Apparently people here literally only care about DPS. THIS GAME IS WAY MORE THAN DUMB DPS STATS.
No the Rail Gun isnt OP, its borderline OP and it is toxic for the game as a whole. Everyone wanting to buff this weapon system just want to bully other players from across map and dont care about the health of MWO.

This whole thread is just toxic players wanting to buff a toxic weapon system that WILL kill MWO.

Really who here wants to get blasted over and over again from max range. This thing 3 shots Atlas ST. It will one shot basically anything 30t and lighter if shot lands on the Torsos.

All i see is Rail Gun DPS is garbage, NEEDS BUFF even though its easily the strongest weapon in the game. Y'all need to get a gripe with reality. Especially 1453R and Battlemaster56. Y'all are terrible for MWO

#37 Ted Wayz

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Posted 21 August 2025 - 04:30 AM

It can be satisfying to one hit kill. Low mobility and no JJ means easy to break LOS from these mechs so if you don't one hit kill it can be a bad day.

Can take a leg. But do not seem any more effective than Gauss at doing it.

If you group with two C-ERLL the rail gun charges while the lasers hit and then fires as the lasers end. Can be devastating.

Favorite loadout is a War Ghoul with two binary and rail gun.

Do not see it being a daily driver. Do see it being brought out when I want the satisfaction of obliterating a mech for funsy.

#38 Star Captain Ellers

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Posted 21 August 2025 - 05:06 AM

Super strange, I was in a BJ-A, face tanking a bull shark, had all armor in teh front still intact, the splash damage knocked out my rear armour and killed me? Is this normal or was I the only one who experienced this?

#39 LordNothing

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Posted 21 August 2025 - 05:33 AM

railgun = t2.

#40 epikt

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Posted 21 August 2025 - 05:50 AM

View PostStar Captain Ellers, on 21 August 2025 - 05:06 AM, said:

Super strange, I was in a BJ-A, face tanking a bull shark, had all armor in teh front still intact, the splash damage knocked out my rear armour and killed me? Is this normal or was I the only one who experienced this?

Very bad idea to face tank an assault, especially one of those bullsharks, with a squishy medium ^^

But to answer your question, there is a known bug caused by low server tickrate, sometime high velocity projectiles like gauss or erppc are registering their damage on the rear instead of front.





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