So, i saw a thing in the Dev Q&A 2, talking about match sizes, stating it would be a max of 12 v 12 if they can manage it
Original quote:
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[MATT C][color=#CCCCCC] The current plan is for a maximum of 12 vs. 12 so long as we can ensure a solid play experience for that many players, otherwise we would fall back to 8 vs. 8.[/color]
Tbh, when i saw that, the first thing that came to my head was.... "Why not use drop weights?"
The reason for my sudden memory relapse to MechCommander 1/2 was due to the explanation about how Merc Corps would bid for contracts which ranged from small to how ever big there going to be... add on the "everybody has access to every mech class" thingy... and you have a case of "Atlas lance spam mwahahahahaha munchy munchkins weeee" etc.
As amusing as it sounds... look at it from the point of view of costs. Merc Corps may quite possibly have to buy there own mechs, pay for repairs, weapons.... mebe ammo (would be awesome)... and consider how much it costs to pay for repairs to larger mechs, then compare that to the amount you get from a contract and you have the problem of it costing more to drop the mech's in than you'l earn from the contract.
So... was thinking randomly about assigning max drop weights to licences... for a 5K cbill contract, you might only send a light lance.... for a 50K cbill a heavy/assault... or mebe 2 med's.... what ever mix you like... but within a set limit
would add another layer to the play experience, consider the 100 ton drop limit. you can fit a lance of light mechs, or a single assault mech (or variations of the in-between classes), it would make the lance commander have to actually think about his lance movements (dont want to be in a light mech and turn round a corner only to run up an atlas's exhaust pipe)... as opposed to the standard, run in, shoot at things, mission over, next mission, rinse, repeat, etc.... you'd actually have to think lol xD
also allows for things like ranked/specialised lances within you're merc corp. want to sit in a light mech all the time? form a lance of light mechs without the fear of running into a lance of assault mechs in every mission.
Anyway, i could go on for ever with how using drop weights would be so much better, but i'll let you guys give me all the reasons why its dumb and im just being an ***** xD
Keep in mind, just an opinion lol xD