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Patch Notes - 1.4.315.0 - 9 - December - 2025


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#61 Baron Blitz Fokheimer

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Posted 13 December 2025 - 05:09 PM

View PostDAEDALOS513, on 13 December 2025 - 04:48 PM, said:


Or just don't waste tonnage on them. You never see good players running rockets for a reason..


Completely irrelevant to the request.

On the subject of effectiveness, I'd say that they could use a small buff, like upping the ammo counts to an even 50/100/150, or decreasing to 40/80/120 and considerably narrowing the spread.

I'm happy that we have a new weapon to play with. I just kind of wish that this was an additional type on top of the original rocket launcher iteration for extra variety to gameplay.

Edited by Baron Blitz Fokheimer, 13 December 2025 - 05:21 PM.


#62 shockdiode

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Posted 13 December 2025 - 06:27 PM

Oxide feels squishy as hell now. Used to be one of my favorite lights, now it kinda sucks. Maybe I'll get used to it but my old boom&zoom style with this thing no longer works at all.

So it goes.

#63 w0qj

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Posted Yesterday, 04:50 AM

Thank you MWO; it's been a very interesting year!

Wishing everyone a Merry Christmas and a Happy New (Mech) Year in advance!

(Cannot wait to see what 2026 will bring to MWO!)

#64 nopempele

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Posted Yesterday, 09:49 AM

The rocket launchers "rework" essentially kills them. They were already a very niche weapon, now they are completely useless.

Once again butthurt (literally in this case) Cauldron ERPPC/Gauss campers have their way with Piranha Games. They are the only player segment that is being listened to. No one should ever threaten their pastime of picking targets from 2km. Amazing.





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