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MWO Launch will be "Minimal Viable Product"


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#61 Hanse Gruber

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Posted 06 January 2012 - 06:58 PM

I'm glad to hear that you are starting off with limited Mechs and Tec, because Strategy and Tactics will come

into play. It will keep those who need the best of everything to win at bay. Those with any combat skills know

how to win just a paper clip and rubber band. ;)

#62 Rayah

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Posted 06 January 2012 - 07:05 PM

At this point, I just want to get back in my Mech and back on the field.

#63 Redbear6

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Posted 06 January 2012 - 07:10 PM

All I am looking for is a basic mech simulator that allows me to play not nice with others, everything else is gravy. If the initial release is a product that works well, it does not need to have massive bells and whistles. and so long as the dev team (and this is looking like one excellent team) is letting us know that the bells and whistles will be coming once they get them running well. To reuse that dinner metaphor, I have no problem starting with a good hearty meatloaf, but I can wait for the gravy if it takes a little while to thicken up.

#64 Unclecid

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Posted 07 January 2012 - 12:32 PM

View PostLakeDaemon, on 06 January 2012 - 09:48 AM, said:



In the last interview, Russ said he was initially resisted the label of MMO but not any more. He said that MWO does have some MMO characteristics such as persistent universe and being all multiplayer online.

To me MMO means what it technically means, massively multiplayer online but its a very broad term. People then assume things like persistent world with thousands of players sharing the game space, instances and missions, role play features, and social gaming which MMO doesnt really imply.

Imo, MWO will be a MMO-IPVP-PU.. MMO with Instanced Player vs Player battles, Persistent Universe with an unfolding timeline. Doesnt sound like its going to have massive game space shared by hundreds or thousands of players, or social-based features. It will have some roleplay features based on factions but not like character classes with missions.

Think Ill make this a topic.


ok...i am understanding it better now.
i was thinking for some odd reason that they were finally going to make mechwarrior actually resemble the mechwarrior rpg with battletech mech battles.

in reality it is going to be something like megamek/mekwars with 3d graphics but with a more arcade feel and less sim.

thats kool i can deal with that.

#65 Fyrwulf

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Posted 08 January 2012 - 09:43 AM

View PostMitchellTyner, on 04 January 2012 - 09:14 AM, said:

Don't know how I feel about speeding up the time line. Taking into account that they said that after the start of the timeline the game can't fully follow cannon, everyone seems to think that it's going to go strait by it even though the dev's have stated multiple times that it's not.... so I hope to see some of that advanced tech after a year or two. Like ER lasers, Ultra and LBX autocannons, Shreek Missiles etc.

Just my thoughts on it.

Fox


Personally I hope they deep six the Jihad timeline, or at the very least tone it down. While the a lot of the new equipment is awesome and I hope we can get it when the time comes, so much of the storyline goes beyond the ability to suspend disbelief and in the end it's an excuse to justify the lameness that is Dark Ages.

#66 Mchawkeye

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Posted 08 January 2012 - 11:07 AM

View PostUnclecid, on 07 January 2012 - 12:32 PM, said:


ok...i am understanding it better now.
i was thinking for some odd reason that they were finally going to make mechwarrior actually resemble the mechwarrior rpg with battletech mech battles.

in reality it is going to be something like megamek/mekwars with 3d graphics but with a more arcade feel and less sim.




No...It's more a sim and less arcade...the RPG elements are purely tied into maximising your use of your mech, and I think they will be role specific, perhaps.

I can assure you, it will be nothing like Megamek, which is an online computer based version of the TT.

This? This. is. MECHWARRIOR!!!!!!

#67 LabMaus

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Posted 08 January 2012 - 12:06 PM

i just hope it wont turn out like the others F2P shooters did ... and with this i mean that u will have to buy advantage :/

Edited by LabMaus, 08 January 2012 - 12:56 PM.


#68 SilentWolff

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Posted 08 January 2012 - 12:21 PM

View PostHellen Wheels, on 06 January 2012 - 06:12 PM, said:


Hear Hear!! My feelings exactly.

Unleash the Dogs of War.

Let's have at it.

H


Goodbye family and friends, was good knowing ya!

#69 metro

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Posted 08 January 2012 - 03:11 PM

View PostSilentWolff, on 08 January 2012 - 12:21 PM, said:


Goodbye family and friends, was good knowing ya!


LOL...SW....ok ok ok, for you. IT will be a maximum viable product. We dont wanna lose you. ^_^

#70 Unclecid

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Posted 09 January 2012 - 08:00 AM

View PostMchawkeye, on 08 January 2012 - 11:07 AM, said:


No...It's more a sim and less arcade...the RPG elements are purely tied into maximising your use of your mech, and I think they will be role specific, perhaps.

I can assure you, it will be nothing like Megamek, which is an online computer based version of the TT.

This? This. is. MECHWARRIOR!!!!!!


megmek is a top down sim of the TT.- i know i played it for years

mekwars is a wrap-a-round for mm that gives the server host the ability to make factions, create a map of planets, a hangar, a lobby for chatting(global,faction,rp, private, etc) rp, and match-making.
pretty much all you need to make MM into a persistent world mmo-sim of battletech
(i know this because i helped develop and host a few of the servers in that community)

so i do assure you, MWO sounds alot like MM/MW but with as i said 3d graphics and more arcade less sim.

Edited by Unclecid, 09 January 2012 - 08:03 AM.


#71 AlexHxyz

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Posted 09 January 2012 - 08:53 AM

i'd say have catapult as a mech! that's my favorite IS mech until the clan mechs come out!

#72 Mechteric

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Posted 09 January 2012 - 11:52 AM

View PostUnclecid, on 09 January 2012 - 08:00 AM, said:


megmek is a top down sim of the TT.- i know i played it for years

mekwars is a wrap-a-round for mm that gives the server host the ability to make factions, create a map of planets, a hangar, a lobby for chatting(global,faction,rp, private, etc) rp, and match-making.
pretty much all you need to make MM into a persistent world mmo-sim of battletech
(i know this because i helped develop and host a few of the servers in that community)

so i do assure you, MWO sounds alot like MM/MW but with as i said 3d graphics and more arcade less sim.


The tabletop/MegaMek aren't simulations, they're board games. Where strangely enough most mechs have a hard time hitting each other at ridiculously close ranges. Now because of the nature of dice rolling its fun. I love both those games, but just about anything realtime is more of a simulation than a turn based, chance based game. I think if you can wrap your head around what it takes to translate the board game to a real time game you have to make some concessions in "realism" and exact translation to make it playable and fun in real time.

Edited by CapperDeluxe, 09 January 2012 - 11:54 AM.


#73 Broken Moriarty

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Posted 09 January 2012 - 05:21 PM

View PostFyrwulf, on 08 January 2012 - 09:43 AM, said:


Personally I hope they deep six the Jihad timeline, or at the very least tone it down. While the a lot of the new equipment is awesome and I hope we can get it when the time comes, so much of the storyline goes beyond the ability to suspend disbelief and in the end it's an excuse to justify the lameness that is Dark Ages.

Yeah, the whole Jihad timeline is when I pretty much stopped paying any attention to Battletech. Although I read one novel of the Dark Ages series in order to give it a chance, then read up on the background to the Dark Ages, and basically assumed that the Battletech universe was dead, at least so far as I was concerned. Give me classic BT and I'll even take the uneven quality of the Clans, but past that, please give me the option to not play with that tech/timeline.

#74 RyannVonDoom

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Posted 09 January 2012 - 05:21 PM

Good bye family and friends, I hardly knew ye.

#75 atlas shrugged92

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Posted 10 January 2012 - 01:00 AM

i hope they do something like league legends where they keep producing more mechs or variants god knows theres enough mechs in the universe for them to be busy with that for awhile

#76 Barantor

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Posted 10 January 2012 - 07:14 AM

View Postatlas shrugged92, on 10 January 2012 - 01:00 AM, said:

i hope they do something like league legends where they keep producing more mechs or variants god knows theres enough mechs in the universe for them to be busy with that for awhile


I am betting that this will be the way it is, but I don't know if it will be in the frequency that LoL does it. The models for LoL are fairly basica but these mechs will be full 3D and have cockpits and a variety of different animations.

Hopefully we get packs of 4 or more mechs at a time every couple of months.

#77 Nik Van Rhijn

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Posted 10 January 2012 - 08:43 AM

I'm pretty sure that they will have modular system of some sort going to reuse elements to speed the process up once the basics are in place.

#78 Reno Blade

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Posted 10 January 2012 - 09:24 AM

View PostBeforeLife, on 03 January 2012 - 06:05 PM, said:

Yep Same here. Im not that big on the Battletech Universe lore and whatnot but what i do know is that I REALLY want the mechs that can mount the rail gun on them like the Behimouth II (sorry for my spelling) and the Maruder II. Also can any other mechs other than thouse 2 mount the Railgun? If so that would be EPIC :D

MW4 is not "the Mechwarrior" game for true fans :lol:
well. all this high-tech stuff of MW4 came 3067 or later in the lore. there wont be Railguns, RAC, or MRMs for long time.
Before the Clan Invasion 3050, there were no Pulse Lasers, ER Lasers, S-SRM, MRM, Gauss, ER-PPC or LB-X AC. just Laser, PPC, AC, SRM and LRM. thats it and it was good :rolleyes:

#79 Damien Trisax

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Posted 10 January 2012 - 10:18 AM

Hell, if it comes out with nothing more that the mechs in the original Battledroids box I'd be happy.

#80 Mchawkeye

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Posted 10 January 2012 - 11:44 AM

View PostReno Blade, on 10 January 2012 - 09:24 AM, said:

MW4 is not "the Mechwarrior" game for true fans :lol:
well. all this high-tech stuff of MW4 came 3067 or later in the lore. there wont be Railguns, RAC, or MRMs for long time.
Before the Clan Invasion 3050, there were no Pulse Lasers, ER Lasers, S-SRM, MRM, Gauss, ER-PPC or LB-X AC. just Laser, PPC, AC, SRM and LRM. thats it and it was good :rolleyes:


There are pulse lasers. There are ER lasers (at least large) there are streak SRM, There is gauss, There is LBX. All available (though how available <and in what sizes> is a different matter) in 3049

So explain to me again what a "true fan" is?





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