Ask The Devs 12!
#41
Posted 31 July 2012 - 12:42 AM
2. Custom variants - a number of notable pilots fielded rather unique variants i.e. Atlas (AS7-WGS), Centurion (CN9-YLW2) etc. What are your plans in this regard?
#42
Posted 31 July 2012 - 03:43 AM
#43
Posted 31 July 2012 - 05:22 AM
What are some specific examples the mentioned "design and balance issues", and what are some specific examples of measures that PGI might undertake to address said issues?
#44
Posted 31 July 2012 - 06:16 AM
#45
Posted 31 July 2012 - 06:31 AM
- Is there a way to change our Beta Profile? When i answered it, I didn't know what was an NDA (i'm from Latin America, my english is pretty bad) and I answered no. Now that I know what it is, I want to change it
Edited by General Peron, 31 July 2012 - 06:33 AM.
#46
Posted 31 July 2012 - 07:51 AM
#47
Posted 31 July 2012 - 08:28 AM
cudos on a fantastic game implementation so far!!!! looking forward to what the Devs have in store for us over the next few years..
#48
Posted 31 July 2012 - 08:43 AM
Edited by Alric Strife, 31 July 2012 - 08:44 AM.
#49
Posted 31 July 2012 - 09:07 AM
Also, Say i have a hunchback, and i take the torso gun off to add more armor all around (Dumb idea but just an example) Would the overall look of the mech change (IE, the torso gun disappearing and being replaced by normal looking chest armor) or would it stay there and just be unused?
#50
Posted 31 July 2012 - 09:44 AM
Q: How long will the open beta be?
#51
Posted 31 July 2012 - 09:48 AM
#52
Posted 31 July 2012 - 12:15 PM
Onisprite, on 30 July 2012 - 09:47 PM, said:
Will our battle affect any of the cannon events (Say an in game event where the clans won on Tukayyid) due to how one day our time=one day story time.
Will we ever see events or game modes that have actual regimental/galaxy combat?
They have said that key IS territories will not be disputable or contestable as the ISNews feeds will signify changes and major events in the BT timeline that need to be implemented. So you personally, or your House, will not be able to actually determine or change the outcome of those events. Most contested territory will be limited to fringe areas and the Periphery that are not key to timeline events.
Fuller explanation below.
AskTheDevs 1 said:
- Core Worlds – Are managed by the dev team. These are worlds that necessary for future planning and part of major historical events.
- Faction Worlds – Are fought over by Faction players. These planets buffer core and border worlds, and do not play a significant role in major historical events. Rewards for controlling these planets are directly linked to global bonuses and abilities associated with a player’s Faction.
- Border Worlds – Are fought over via a contract bidding system by player run Mercenary Corporations. These planets change hands on a regular basis, and have no impact on historical events. Rewards for controlling a boarder world are significant and go directly to the occupying Merc Corp.
Edited by JaxChris, 31 July 2012 - 12:28 PM.
#53
Posted 31 July 2012 - 01:23 PM
#54
Posted 31 July 2012 - 03:44 PM
#55
Posted 31 July 2012 - 07:09 PM
#56
Posted 31 July 2012 - 07:09 PM
#57
Posted 31 July 2012 - 08:06 PM
It feels like every time I get a long range mech I am in a close range map, and viseversa.
#58
Posted 31 July 2012 - 09:17 PM
Don't know if this is the right place to ask this, but everyone asks about the mechs and weapons, but my question is about how if the teams can talk to each other or, if say 2 friends join together how can they talk.
Will there be in- house comms or do people have to load teamspeak or something else.
Thanks for you time.
spear
#59
Posted 31 July 2012 - 10:51 PM
Will you change the search function limit of 4 letters or over a word?
How are TT critical rules being implanted.
How will support be used and how will it work?
What is your favorite Battletech Novel?
Will St Ives be in here?
Edit:Those stupid color things.
Edited by Chunkymonkey, 31 July 2012 - 10:52 PM.
#60
Posted 01 August 2012 - 12:02 AM
Q. At present we only have one game type which while admittedly very fun IMHO we desperately need a game mode that allows you to have a battle not what is essentially a very basic brawl, I envisage an hour long large campaign with rolling objectives (a base/flag capture and area denial etc).
Perhaps if your mech is destroyed/damaged you spawn in a tank and money earnt whilst in the game/map can be spent repairing your mech and others.
I know some of you will tell me to go play living legends but I really like the atmosphere that MWO has and I just don't have that feeling of piloting a mech in mwll.
P.s. If you like my questions please like, hopefully that will up the chances of the questions being answered, thanks!
Edited by JG52Krupi, 01 August 2012 - 12:15 AM.
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