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Ask The Devs 12!


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#101 Squire

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Posted 03 August 2012 - 10:57 AM

Q: will you be bringing MW:O to GenCon in Indiana this year?

Q: will we see a Black Hawk-KU in the future?

#102 WardenWolf

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Posted 03 August 2012 - 11:00 AM

View PostJacob Davion, on 03 August 2012 - 10:35 AM, said:

WardenWolf, the Banshee 3E is not a variant. It's the original model. That being said, the arms don't have any weapons on them. So consequently, will the Banshee 3E be aloud to mount weapons on it's arms or not?

We don't even know if the mech will be in the game at this point. From everything I have seen in screenshots and the official videos, it does not look like there are any hardpoints in mech sections that didn't have weapons... so I would take that to mean none on the Banshee's arms if it is ever added. That also might be a really good reason for the Devs to *skip* that mech entirely, though, since it would limit its usefullness.

Edited by WardenWolf, 03 August 2012 - 11:00 AM.


#103 Jacob Davion

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Posted 03 August 2012 - 11:25 AM

View PostWardenWolf, on 03 August 2012 - 11:00 AM, said:

We don't even know if the mech will be in the game at this point. From everything I have seen in screenshots and the official videos, it does not look like there are any hardpoints in mech sections that didn't have weapons... so I would take that to mean none on the Banshee's arms if it is ever added. That also might be a really good reason for the Devs to *skip* that mech entirely, though, since it would limit its usefullness.
So? It's still a decent starter mech considering the fact that there's a profit in switching its 4/6 STANDARD fusion engine to a 3/5. Then the leftover money could be used for ferro-fibrous or something. Plus, with the huge room for weapon armaments, you now have a mech that is a beasty as it looks. Plus, I believe in the MWO artists in that they can make the Banshee one of the coolest looking mechs ever.

#104 Sivade

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Posted 03 August 2012 - 12:38 PM

Will you be implementing some kind of MWO: Mobile system for Mobile Phones? Just think about it! People who can't play MWO since they're at work or school could get updates on the Inner Sphere war, or trade some kind of mech-stock, or manage the moods of your repair technicians (happy technicians leave kind notes in your cockpit in-game!) or.. or... or do something immersive and interactive that sorta-kinda affects the game!

It's for those of us who really jones for the game yet can't play. =(

#105 DariusTheSnow

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Posted 03 August 2012 - 02:08 PM

Ok i have got a really good question here for you devs. Will the structures be destructable and cause splash damage to a mech if its near by. like if a mech is near a rather large gas tank and you shoot it with lasers or something will it blow up and cause damage or outright destory the mech?

#106 sirius89

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Posted 03 August 2012 - 02:42 PM

Will we get mech painting options with a huge color palette and fhe ability to apply more than one color on each individual part of the mech?I think there was a thread somewhere on the forums where people photoshopped the artworks and applied differentp paintjobs for the mechs.If we could get this costumization it would be truely awesome.

Edited by sirius89, 03 August 2012 - 02:44 PM.


#107 GH0ST1E

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Posted 03 August 2012 - 06:57 PM

Can we perhaps have a few new mechs added to the beta test drive? I'd love to try a jagermech, or raven

#108 JimmyRustler29

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Posted 03 August 2012 - 07:02 PM

reposting...
i am a pilot in real life and an avid flight sim person. as such, i have both a 3 axis joystick as well as a set of foot pedals that give me three extra axis(sliding the pedals forward and backward or rotating the pedals independently by pushing on your toes). [/color]

my question is whether or not i will be able to use these axis to their full potential. mainly i have an idea that i would like to use one rotation axis on my pedals to move forward and the other rotation axis to move backward. as well as the sliding axis (both pedals are linked together for this like airplane rudder pedals) as lower body rotation control. will this be available? what preparation have you put into people who have pedal setups similar to to mine?[/color]

Edited by AlphaMikeFoxtrot, 03 August 2012 - 07:03 PM.


#109 miliardo

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Posted 04 August 2012 - 04:07 AM

Q: Will Targeting Computer be implemented in a game and how will you do it?

#110 Eigeir

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Posted 04 August 2012 - 06:21 AM

Will there be a tutorial of any kind that actually gives backstory and allows for "training" on the mechs?

#111 Kiddoomer

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Posted 04 August 2012 - 07:43 AM

Q : What about musics ? Until now the musics were great in mechwarrior series, can you tell us at least what type will be add, like rock or metal as before, or something else ?

#112 xX_Nero_Xx

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Posted 04 August 2012 - 02:07 PM

Q:is there going to be a solaris arena for single combat or a free for all type

Q: will there be a moble field base or resupply point for ammo weapons

Edited by fccolhitman, 05 August 2012 - 01:01 PM.


#113 Zso Sahal

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Posted 05 August 2012 - 10:21 AM

Q: Can we get someone other than Garth to answer these? If no, can you explain what you did to get this assignment?

Q: Can we get some more Dev interaction on the forums? This is starting to feel like TOR, and that didn't end well.

#114 Baphomech

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Posted 05 August 2012 - 02:27 PM

Q: Have there been any further developments regarding the possibility of canon mercenary units becoming playable factions?

#115 Hayden

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Posted 05 August 2012 - 02:57 PM

View PostGeneral Peron, on 02 August 2012 - 05:18 AM, said:

For those asking about St. Ives, in the galaxy map of the Community Warfare, you can see that St. Ives is located as a part of the Capellan Confederation. Check on the left side of the image


There was a time before the FRR was in as a playable faction, there may yet be a time where St. Ives is a playable faction.

#116 Pitty

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Posted 05 August 2012 - 04:28 PM

Will there be any PVE and Salvaging destroyed mechs?

Will there be huge open world maps or is it all arena based ?

#117 nksharp

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Posted 05 August 2012 - 07:56 PM

1. When will open beta start so I can play with my friends who can't afford to pay $30 + to play the game. Or will there ever be a way to send invites out to friends for founders?

2. Why do we not gain more speed when losing limbs since we essentially weigh less. I would also like the ability to remove my own arms on a mech if I don't need them since I usually have nothing on some arms depending on what I am building.

Edited by nksharp, 05 August 2012 - 08:04 PM.


#118 FaIIen

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Posted 05 August 2012 - 09:44 PM

Will this game be balanced in terms of competitive play or public play? As in all games certain strategies tend to be more popular depending on what type of play it is and their strengths. Whether or not your main vision in mind is to balance on what's practical(Low skill) or whats capable(High skill) - in terms of balance.


I asked previously on 11, please pick mine!

Edited by FaIIen, 05 August 2012 - 10:04 PM.


#119 Yojimbow

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Posted 05 August 2012 - 10:06 PM

Don't be hatin'... I have searched for this but didn't find anything:

Q. Are there plans to add friendly unit composition and status to the HUD?

Example:

Friend1: Atlas (color highlight showing damage. Green = good, yellow = damaged, red = really hurt, grey = dead, and a possible disconnected color)
Friend2: Jenner
Friend3: Hunchback
etc...

#120 Oxford

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Posted 06 August 2012 - 01:24 AM

Q: Will it be possible to put more than just a unit insignia on your mech? I'm thinking about markings like WW2 bomber nose art.





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