

WE NEED TO EXPAND
#81
Posted 18 May 2012 - 11:37 PM
1. Download
2. Play a match
3. Shoot an enemy with everything they have with no attempt core the torso
4. Overheat and shutdown
5. Get owned by a guy using a 25 ton Commando
6. Have a raging fit over how he didn't die in one shot
7. Have a raging fit he can't respawn
8. Quit
I also imagine that everyone knew to the universe will immediately switch over to the Clanner side for "cooler guns and stuff" leaving only 20% of the player base staying freeborn. We are going to have at least 200'000 people playing on Launch, which I am plenty happy with. Advertising will bring in plenty more.
#82
Posted 18 May 2012 - 11:48 PM
get a eighty people i expect at first.
if i make it to the other districts we can expect rouphly three hundred more people to the game.
#83
Posted 18 May 2012 - 11:49 PM
#84
Posted 19 May 2012 - 12:08 AM
The newer generation that has been raised on FPS console games are going to have a steep learning curve. They will be unable to do what they normally do and twitch shoot everything expecting to be uber leet hardcore. They will actually have to think. The younger people I have met and played with for the most part are incapable of thinking. These are also the kids that think we fought Mexico in the Civil War and have no idea what Pearl Harbor signified (These were Hawaiian kids on Ohau that got this wrong). Now don't get me wrong, I think that we will get some converts to this great game. These are also the kids that yell every derogatory name and racial slur at you over Xbox Live when you try to play any shooter.
I just do not think that it will the numbers that everyone hopes for. If I am proven wrong I will gladly eat a big piece of Humble Pie and sign my soul over to PGI.
That is just my guess. I could be wrong.
Edited by Buzz43, 19 May 2012 - 12:20 AM.
#85
Posted 19 May 2012 - 12:33 AM
Buzz43, on 19 May 2012 - 12:08 AM, said:
Mostly yes, but there are always some people who want challenge/ realism/ competition. People from pre-made teams in DotA, new competitive players, strategy players still have some new recruits that could like this game.

#86
Posted 19 May 2012 - 12:38 AM
#87
Posted 19 May 2012 - 03:19 AM

#88
Posted 19 May 2012 - 04:44 AM
#89
Posted 19 May 2012 - 04:58 AM
zverofaust, on 19 May 2012 - 04:44 AM, said:
your comments impress me how smart they are.
I think "WE" players are critical to them or should game play its self with out us ....
#90
Posted 19 May 2012 - 05:11 AM
There will always be that as part of our nature. (We are a conflict based race)
There is also the sense of honor, duty, commraderie that is found among the warrior class (yes I know it is a game) A romantacized aspect ala Knights of Mid evil times.
Then there is the teamwork in working with those you share a common goal/idealogy or just company of others.
Having been in countless engagments online and table top I have seen the range of emotion, or heard it over comms from others.
I have felt frustration that a tactic failed or mission. The joy of popping a head at long range with a gauss or melting a mech down under withering LRM barrages.
Fights turned 180 degrees with a single role. Laughing at my opponent, he laughing at me.
There are many venues in which we all can find the above and more, but there is a lure to Mech Warfare that keeps many of us, draws in the new and weeds out those that don't understand why we love what we love and keep coming back for more.
So the fanbase may not be the largest, certainly not the smallest.
Quite passionate? Yes.
Dedicated? Yes.
Fading? No.
Growing to be come one of the largest? Probably not.
The game requires a basic level of mentalitiy and it is a thinking game.
That in and of itself is a filter and keeps the game at the level it is.
All of that is found in Mechwarrior, as well as the possibility that what we read can in fact happen on some level down the road from RL timeline because the "sci-fi" of Battlech isn't that far fetched.
As the game has gone on for 25 years now - entire generation- There is the generation that founded the game, the generation that grew up wiht the game, the generation that shared it with their off spring. The game easily covers three generations.
I don't see it going anywhere, any time soon.
Aside from just the Video game aspect, there is the table top, the conventions, the mech sim pods (forget the name at the moment) then of course you have the future generation that says "We can do this better" because that is often the mentallity of a younger generation and in many ways it does hold merit.
At some point someone will try to actually build a Battlemech (some already are working in similar ideas/designs).
Yes "we" as a community are small compared to 7+Billion people. Compared to the fanbase of WOW or many other games.
However Battletech/Mechwarrior unlike most other games has the legacy of both Tabletop and Videogame and I see neither going away anytime soon.
Evolving, yes, as all things do, less they fade into extinction. However I don't see that for this genre .
There are lessons to be learned from the evolution of this ream if one cares to learn and can learn quite abit about life along the way.
Edited by 8100d 5p4tt3r, 19 May 2012 - 05:15 AM.
#91
Posted 19 May 2012 - 05:11 AM
Aelos03, on 19 May 2012 - 04:58 AM, said:
your comments impress me how smart they are.
I think "WE" players are critical to them or should game play its self with out us ....
Obviously "we" players are critical to the success of a game (no players = no money = no game) but people keep talking like they're important shareholders and Piranha Games staff the way they go on with their bloated sense of entitlement and importance. It's kind of annoying.
#92
Posted 19 May 2012 - 05:13 AM
zverofaust, on 19 May 2012 - 05:11 AM, said:
Obviously "we" players are critical to the success of a game (no players = no money = no game) but people keep talking like they're important shareholders and Piranha Games staff the way they go on with their bloated sense of entitlement and importance. It's kind of annoying.
Nothing's wrong when people help their game succeed. For instance, what would SC be without Koreans?

#93
Posted 19 May 2012 - 05:20 AM
JP Josh, on 18 May 2012 - 11:48 PM, said:
get a eighty people i expect at first.
if i make it to the other districts we can expect rouphly three hundred more people to the game.
Episode 1 of Battletech cartoon.
Talk about primitive CGI, bad voice actiing...not to mention they twisted a lot of lore/canon....at the time it was awesome though.
#94
Posted 19 May 2012 - 05:30 AM
8100d 5p4tt3r, on 19 May 2012 - 05:11 AM, said:
There will always be that as part of our nature. (We are a conflict based race)
There is also the sense of honor, duty, commraderie that is found among the warrior class (yes I know it is a game) A romantacized aspect ala Knights of Mid evil times.
Then there is the teamwork in working with those you share a common goal/idealogy or just company of others.
Having been in countless engagments online and table top I have seen the range of emotion, or heard it over comms from others.
I have felt frustration that a tactic failed or mission. The joy of popping a head at long range with a gauss or melting a mech down under withering LRM barrages.
Fights turned 180 degrees with a single role. Laughing at my opponent, he laughing at me.
There are many venues in which we all can find the above and more, but there is a lure to Mech Warfare that keeps many of us, draws in the new and weeds out those that don't understand why we love what we love and keep coming back for more.
So the fanbase may not be the largest, certainly not the smallest.
Quite passionate? Yes.
Dedicated? Yes.
Fading? No.
Growing to be come one of the largest? Probably not.
The game requires a basic level of mentalitiy and it is a thinking game.
That in and of itself is a filter and keeps the game at the level it is.
All of that is found in Mechwarrior, as well as the possibility that what we read can in fact happen on some level down the road from RL timeline because the "sci-fi" of Battlech isn't that far fetched.
As the game has gone on for 25 years now - entire generation- There is the generation that founded the game, the generation that grew up wiht the game, the generation that shared it with their off spring. The game easily covers three generations.
I don't see it going anywhere, any time soon.
Aside from just the Video game aspect, there is the table top, the conventions, the mech sim pods (forget the name at the moment) then of course you have the future generation that says "We can do this better" because that is often the mentallity of a younger generation and in many ways it does hold merit.
At some point someone will try to actually build a Battlemech (some already are working in similar ideas/designs).
Yes "we" as a community are small compared to 7+Billion people. Compared to the fanbase of WOW or many other games.
However Battletech/Mechwarrior unlike most other games has the legacy of both Tabletop and Videogame and I see neither going away anytime soon.
Evolving, yes, as all things do, less they fade into extinction. However I don't see that for this genre .
There are lessons to be learned from the evolution of this ream if one cares to learn and can learn quite abit about life along the way.
now that was inspiring i felt like we are going into war or something

Edited by Aelos03, 19 May 2012 - 05:30 AM.
#95
Posted 19 May 2012 - 06:41 AM

#96
Posted 19 May 2012 - 07:21 AM
Let's get busy recruiting new blood so that we can destroy them with our superbly configured mechs built using a decade or more worth of Mechwarrior experience.

#97
Posted 20 May 2012 - 07:23 AM
Personally i'd rather watch my puppy choke to death on my kitten than play another steam game if i could avoid it.
#99
Posted 20 May 2012 - 08:41 AM
Also may creating a referal system may help in geting more players.
#100
Posted 20 May 2012 - 08:46 AM
So anyone who doesn't like Steam doesn't have to use it and everyone who does can.
Adridos, on 20 May 2012 - 08:33 AM, said:
Noone said Steam exclusive...

No one is two words.
Edited by Eegxeta, 20 May 2012 - 08:50 AM.
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