Theodor Kling, on 11 August 2012 - 09:53 PM, said:
AC calibres are only estimates, because as you said, exeptions exist due to different rounds per burst.
True but thoughs are the calibers that tend to show up for a given class.
Melcyna, on 11 August 2012 - 09:59 PM, said:
You are correct, i stand corrected with the KE figure, i missed the 0.5 modifier (that was embarrassing mistake right there) so the speed figure for the 600MJ i did actually applied for the 300MJ.
With regard to the speed though, that's still not that fast... at 2,191m/s or Mach 6.4 assuming of course that the 300MJ figure holds.
Current US ammunition for example is slightly slower since they have their own line of thought on how to best achieve the penetration (and they are less picky about using DU penetrator of course).
The german and most EU nations on the other hand that utilize tungsten heavily had to increase the muzzle velocity further to improve penetration performance, Rheinmetall D43A1 for example (which is pretty old shell back from 90s) is reaching speed of 1740m/s, and that was just using the shorter L/44 barrel... with L/55 barrel and further optimization on the propellant reaching Mach 6 is probably achievable for the next gen shell... though from there it's probably going to be extremely difficult to proceed any further without enlarging the bore.
From what I have seen we will not be reaching mach 6 any time soon with current technology's, their is a reason why a number of military's are looking into ETC, liquid and or Electromagnetic systems, as we are reaching the limits of current technology.
In any case we only have a basic idea on how fast a Gauss round is, we know two things on it's velocity, their commonly stated as hypersonic, the second is that their supposedly twice as fast as conventional weapons (or in some vases simply stated as having "incredible velocity's"). We also know that current B-tech auto cannon rounds have superior velocity's to current day weapons.
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And if we want to think of the AC and Gauss rifles weight as coming from their recoil counter though, then we kinda hit a snag when we compare them to the ground vehicles... since logically the lower profile vehicles with their lower center of gravity would have superior recoil management performance.
So they either need less heavier recoil dampener or their gun performance would've been superior...
in particular the popular notion seems to be that the larger AC have shorter effective range because of the burst 'recoil' (evidently all that weight wasn't enough to fit dampener sufficient for it), but if such is the case then when mounted on the heavy tanks the AC should have superior performance.
And naturally we also come into a real snag there in the recoil department when considering the fact that a 50ton battlemech firing an AC-20 have IDENTICAL gun performance as an Atlas weighing double of it firing the same gun, with the same weight and space... which of course would make no sense if you think about it from physical point of view (but it does naturally makes sense in gameplay point of view which is the main concern for the dev).
That last sentence you wrote should of answered 90% of your questions... If it was not then then the game would be absurdly complex for most people to play and or balance properly... (yeah lets have at lest a dozen different configurations for the same weapon... as we now have to account for ones on mechs, dropships, buildings, tanks, blue water ships and towed guns for infantry use and not to mention different weight classes...)
Look your thinking way to hard about this, and if you look at almost every sci-fi out their it will catastrophically fail at some point with the kind of analyzing your doing...
Writers (as well as game creators) do not have PHDs in physics, nor majors in engineering or even medical degrees.... So their bound to have at lest some flaws. This dose not stop though who are willing to look at the series to see what kind of feats it's capable of doing, this is not an easy task at times (made harder at times due to the limited info available). However for the most part many series can have a basic understanding of what they can do.
Edit:
Most what if debates I have read and done generally do not go into this kind of nitpicking...
edit 2:
Ide thought I would mention this
One of the older explanation of B-techs ranges comes from the older B-tech mag (IIRC issue #3) it basically mentioned it was due in part to three things (with a battlemech bias) -this dates to around 1988ish
1: mechs are highly mobile, and difficult to hit at range
2: ECM is heavily used, making it difficult to detect and target units at range
3: the armor made it difficult to damage at longer ranges partly due to the effect of it's movement at range, making it able to disperse more of the damage (i.e. the more concentrated the damage the better).
Recoil while not specifically mentioned dose help in the regards as it would at range reduce the ability for the weapon to concentrate damage.
It also mentions that technology even in 3025 days was in the range of 21st or 22nd century levels...
Also it has a set of rules that brings the weapons to a more realistic range level
Ballistics have a max range of 7.5x long range (I.e. an AC-20 would have a range of just over 2km)
Missiles have a range of 5x long (LRMs would have a range of 3.15km -not to bad for a 8.33kg missile)
Energy is line of sight.
MGs have a 15x modifier but can not harm armored targets at that range
Edited by Nebfer, 12 August 2012 - 06:02 PM.