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Crossfire/SLI
#21
Posted 16 May 2013 - 01:43 PM
First I wanna explain my system specs and the situation.
My system:
Intel i7 3.4Ghz
12GB DDR3
Windows 7 64bit
2x Nvidia GTX 260 in SLi
I've been playing MWO since December with all settings at Medium and AA off. With this setup I would average about 40fps. I couldn't turn the settings up anymore without some pretty choppy gameplay.
Now that I've enabled SLi I'm running with all settings at High or Very High with a solid 70fps. AA remains off because with SLi on it creates weird dark grainy spots.
Only other artifact is that the Mech Damage glowing does flicker a bit, but not enough to care about, and with the particles on very high there is usually so much smoke etc that you don't notice.
Ok now to the fix.
I'm running Nvidia beta driver 320.14 and Nvidia Inspector 1.9.7.1
Using Nvidia inspector I opened the Mechwarrior Online Profile and made the following changes:
1. SLi compatibility bits (DX1x): 0x000040F5 (Need for Speed: Most Wanted, Crysis 3)
2. SLi compatibility bits :0x02506405 (Crysis, ArmA 2: Operation Arrowhead, Take-on helicopters, ArmA 3, ArmA 2, Crysis 2, Crysis 3, Crysis: Warhead, Merchants of Brooklyn, Nexuiz, OCCT)
3.Number of GPUs to use on SLi rendering mode: SLI_GPU_COUNT_TWO
4.NVIDIA predefined number of GPUs to use on SLi rendering mode on Direct X 10: SLI_PREDEFINED_GPU_COUNT_DX10_TWO
5.NVIDIA predefined number of GPUs to use on SLi rendering mode: SLI_PREDEFINED_GPU_COUNT_TWO
6.NVIDIA predefined SLi mode on DirectX 10: SLI_PREDEFINED_MODE_DX10_FORCE_AFR
7.NVIDIA predefined SLi mode: SLI_PREDEFINED_MODE_FORCE_AFR2
Just hit "Apply changes" and then make sure SLi is enabled in the Nvidia Driver Control panel.
I'll Say again, TURN OFF AA, SLi makes grainy dark patches on screen with it on.
This fix more than doubled my fps and the only cost is flickering Mech glow damage!
I'm just throwing this out there Game Devs, it would be really nice if you could work on the flickering mech glow damage AND the AA dark patches with SLi enabled.
#22
Posted 16 May 2013 - 01:55 PM
xor1337, on 16 May 2013 - 01:43 PM, said:
That may very well be the reason(s) why they haven't enabled it yet?
Edited by eduncan911, 16 May 2013 - 01:57 PM.
#23
Posted 16 May 2013 - 05:34 PM
![:rolleyes:](https://static.mwomercs.com/forums/public/style_emoticons/default/sad.png)
#24
Posted 10 June 2013 - 03:46 PM
#25
Posted 10 June 2013 - 09:42 PM
#26
Posted 11 June 2013 - 07:23 AM
xor1337, on 16 May 2013 - 01:43 PM, said:
I have just tried your fix on my system:
2x 550 ti SLI
16GB RAM
x4 955 @ 3.6
... and my framerates nearly doubled! F***in hooray! Now running roughly 55-65 fps on ultra everything, 1080p.
Damage glow does flicker, as well as caustic valley map. Also, there are slowdowns (down to ~25-35 fps) occassionally when lots of lasers are fired.
Overall though, it worked to great benefit! Thanks for the fix, xor1337.
Edited by IQwrassler, 11 June 2013 - 07:25 AM.
#27
Posted 11 June 2013 - 07:33 AM
#28
Posted 11 June 2013 - 08:04 AM
Viper69, on 11 June 2013 - 07:33 AM, said:
Many reasons for people with advanced systems:
1) Because almost all other games do support it.
2) You are running 6000x1080 resolution at 120Hz, and no single card (not even a Titan) can substain that at 120 FPS.
3) You play games with 3D Vision, which cuts your FPS in half.
Any combination of 2 and 3 brings even a high end rig down to a crawl. For example, BF3 at 6000x1080 @ 120 Hz with 3D Vision over 3x GTX 670 SC+ at Medium settings is only around 40 FPS.
So in other words, those with high-end systems "buy into it." It's just annoying that certain games aren't coded to take advantage of SLI, when it clearly can be. MWO is based on the Crysis engine, which supports SLI development techniques.
Edited by eduncan911, 11 June 2013 - 08:08 AM.
#29
Posted 11 June 2013 - 07:57 PM
Viper69, on 11 June 2013 - 07:33 AM, said:
The other games I play (mostly sims) use SLI wonderfully. I occasionally wonder how a dev group fails to implement it correctly when the game engine already supports it.
#30
Posted 12 June 2013 - 05:30 AM
von Pilsner, on 11 June 2013 - 07:57 PM, said:
The other games I play (mostly sims) use SLI wonderfully. I occasionally wonder how a dev group fails to implement it correctly when the game engine already supports it.
Well DX11 has been out for over 3yrs and still nobody uses it. Does it really surprise you that someone does not support SLI? Hell some games still dont support multi threading architecture.
#31
Posted 12 June 2013 - 06:29 AM
Viper69, on 12 June 2013 - 05:30 AM, said:
Well DX11 has been out for over 3yrs and still nobody uses it. Does it really surprise you that someone does not support SLI?
Now that's just not true. BF3 is DX11 in all glory, and quite exquisite at that when playing at 100 FPS across tri-monitors.
The developers of Crysis 2, from 2010, even went back and released a full DX11 texture map that brought anything less than dual GPUs and at least 2 GB of vram down to a crawl (my tri-580s had 3 GB of ram, woot!). It was such a great upgrade that I played through Crysis 2 a 2nd time and enjoyed the visuals. At 6000x1080, you really get immersed into your games (though Crysis 2 had some widescreen gaming issues on the HUD - nothing then some hacks would fix).
Not to mention, Crysis 3 (released this year) has DX11 and even requires a GPU with it to play.
For the record: BF2, BF2142, BF3, Crysis, Crysis 2, Crysis 3 all are SLI-enabled games, and do use multi-cores for background events.
Edited by eduncan911, 12 June 2013 - 06:31 AM.
#32
Posted 12 June 2013 - 07:38 AM
eduncan911, on 12 June 2013 - 06:29 AM, said:
The developers of Crysis 2, from 2010, even went back and released a full DX11 texture map that brought anything less than dual GPUs and at least 2 GB of vram down to a crawl (my tri-580s had 3 GB of ram, woot!). It was such a great upgrade that I played through Crysis 2 a 2nd time and enjoyed the visuals. At 6000x1080, you really get immersed into your games (though Crysis 2 had some widescreen gaming issues on the HUD - nothing then some hacks would fix).
Not to mention, Crysis 3 (released this year) has DX11 and even requires a GPU with it to play.
For the record: BF2, BF2142, BF3, Crysis, Crysis 2, Crysis 3 all are SLI-enabled games, and do use multi-cores for background events.
I meant that "nobody uses it" as an abstract in that its been out and still not widely used. DX9 is still pretty much the most commonly used. That is what I meant, not that its not used period.
#33
Posted 12 June 2013 - 07:45 AM
eduncan911, on 12 June 2013 - 06:29 AM, said:
And they are all triple-A titles with tens of millions of dollars behind them for development. They are all titles meant to push existing hardware to the limits.
Now look away from those triple-A titles and all the glitter, like DX11 (or even 10), multi-GPU, multithreading or 64 bit compatibility will fall of and become wishfull thinking. If you are lucky you are getting maybe one or two of those.
#34
Posted 12 June 2013 - 07:45 AM
Edited by Waxon, 12 June 2013 - 08:16 AM.
#35
Posted 12 June 2013 - 07:58 AM
#36
Posted 12 June 2013 - 08:28 AM
Edited by Waxon, 12 June 2013 - 10:47 AM.
#38
Posted 12 June 2013 - 11:50 AM
#39
Posted 13 June 2013 - 05:00 AM
Edited by Waxon, 13 June 2013 - 05:01 AM.
#40
Posted 13 June 2013 - 10:43 AM
Viper69, on 11 June 2013 - 07:33 AM, said:
I have an older midrange GPU that was good for a couple years, and it was only $50 to add a second one (used) and get close to double my performance.
Edited by red stapler, 13 June 2013 - 11:06 AM.
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