Deathbelow, on 01 August 2012 - 03:43 PM, said:
"Jenner is of course your scout, good for hit and runs, skirmishes, and luring the enemy away from an area, (you'd be surprised how often an entire team is distracted by a scout, often unloading over half their missile and ballistic salvos at a scout, futilely i might add). Never stay and engage an enemy, ever, you will lose."
I see conflicting info on this. I'm an old MW3 fan and loved light mechs speed and agiltiy. It was no problem to kill bigger mechs by just being faster and manuvering to their backs and staying there. You say to avoid a fight in a jenner so I assume atlas verses jenner would result in a quick jenner death in your opinion. I see other people say different. If its not against the NDA can someone clearify? If the jenner is a fast piece of paper that people one shot and it can't kill anything other then another light then the obcious choice would be not to choose it. But the idea of a huge atlas waddling around is boring to me.
It is safe to say that the basics of big guy vs little guy combat will hold true.
A light mech squarely in an assault's line of fire is a dead light.
An assault mech unable to engage a light mech hiding it its blindspot is a dead assault.
Lights never want to stand still in a slugging match.
Assaults want to corner their opponents and force them into a slugging match.
A skilled light might be able to enter that assault's blindspot with ease. A smart assault might position himself so that terrain prevents the light from entering his blindspot. Lights might team up to swarm a big guy. Big guys might team up to cover each others blind spots.
Edited by GeneralArmchair, 01 August 2012 - 04:17 PM.