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Which Founder Mech is best?


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#21 Und3rSc0re

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Posted 01 August 2012 - 02:03 PM

View PostRynCage, on 01 August 2012 - 10:41 AM, said:

Considering the Atlas will most likely cost the most in-game. Taking an Atlas founder mech would be cost effective and therefor id say it's the best choice to make.


I thought you get a free mech including your founder mech? There hasn't been any specific info so if it is a free pick then you don't have to worry about it. But if they only give you say 10 mil credits to choose your first mech then yeah atlas for founders if you want to save money. Though that would suck since pretty much a majority of elite will choose atlas which will just be an over flow of atlases.

Edited by Und3rSc0re, 01 August 2012 - 03:09 PM.


#22 Todd Lee

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Posted 01 August 2012 - 02:15 PM

Jenner, lowest upkeep of the 4.

#23 Beans

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Posted 01 August 2012 - 03:16 PM

Which mech is the healer type? not a tanking kinda guy.

:D

#24 Deathbelow

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Posted 01 August 2012 - 03:43 PM

"Jenner is of course your scout, good for hit and runs, skirmishes, and luring the enemy away from an area, (you'd be surprised how often an entire team is distracted by a scout, often unloading over half their missile and ballistic salvos at a scout, futilely i might add). Never stay and engage an enemy, ever, you will lose."


I see conflicting info on this. I'm an old MW3 fan and loved light mechs speed and agiltiy. It was no problem to kill bigger mechs by just being faster and manuvering to their backs and staying there. You say to avoid a fight in a jenner so I assume atlas verses jenner would result in a quick jenner death in your opinion. I see other people say different. If its not against the NDA can someone clearify? If the jenner is a fast piece of paper that people one shot and it can't kill anything other then another light then the obcious choice would be not to choose it. But the idea of a huge atlas waddling around is boring to me.

#25 GeneralArmchair

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Posted 01 August 2012 - 04:13 PM

View PostDeathbelow, on 01 August 2012 - 03:43 PM, said:

"Jenner is of course your scout, good for hit and runs, skirmishes, and luring the enemy away from an area, (you'd be surprised how often an entire team is distracted by a scout, often unloading over half their missile and ballistic salvos at a scout, futilely i might add). Never stay and engage an enemy, ever, you will lose."


I see conflicting info on this. I'm an old MW3 fan and loved light mechs speed and agiltiy. It was no problem to kill bigger mechs by just being faster and manuvering to their backs and staying there. You say to avoid a fight in a jenner so I assume atlas verses jenner would result in a quick jenner death in your opinion. I see other people say different. If its not against the NDA can someone clearify? If the jenner is a fast piece of paper that people one shot and it can't kill anything other then another light then the obcious choice would be not to choose it. But the idea of a huge atlas waddling around is boring to me.

It is safe to say that the basics of big guy vs little guy combat will hold true.

A light mech squarely in an assault's line of fire is a dead light.

An assault mech unable to engage a light mech hiding it its blindspot is a dead assault.

Lights never want to stand still in a slugging match.

Assaults want to corner their opponents and force them into a slugging match.

A skilled light might be able to enter that assault's blindspot with ease. A smart assault might position himself so that terrain prevents the light from entering his blindspot. Lights might team up to swarm a big guy. Big guys might team up to cover each others blind spots.

Edited by GeneralArmchair, 01 August 2012 - 04:17 PM.


#26 MaLusVeX

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Posted 02 August 2012 - 05:30 PM

i havent played this yet waiting for the wife to put the cash in the bank so i can buy it iam going with the jenner or atlas not sure yet will try both if i can. would get all 4 but i aint rich looking foward to seeing you guys in game :P

#27 MaLusVeX

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Posted 02 August 2012 - 05:34 PM

yay :P
just got my 60 pach :)

#28 nksharp

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Posted 02 August 2012 - 05:47 PM

Without there being repair costs in game at the moment I find it somewhat hard to upgrade my pack without first knowing how much repair costs on each mech will be after a match (both destroyed or otherwise).

Not sure why they don't just have the current trial mechs replaced with founder ones for the duration of the beta. Probably going to upgrade to the $60 pack but having to choose a mech simply based off of what role I want to play is pretty dumb. Definitely not going to spend $120 just to get all 4 when I probably wouldn't end up using one or two either.

#29 Hegewizard

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Posted 02 August 2012 - 08:08 PM

Buy them all.
Each mech is the best in the right hands. You just neet to figure out your playsyle.

#30 Deepfriedspam

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Posted 02 August 2012 - 08:44 PM

For people that think Atlas = steamrolling, jenners are quite capable of taking down an atlas if you know how to use your advantages.

#31 Joseph Mallan

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Posted 02 August 2012 - 08:52 PM

View PostTodd Lee, on 01 August 2012 - 02:15 PM, said:

Jenner, lowest upkeep of the 4.

Not by much. Thanks to the Jenner's large engine (245 rate) It is almost as expensive as the Catapults 260 rate engine. Now after that... yeah the Jenner is cheap. But for 300,000 C-Bills you can get a Centurion. More fire power & Armor. Not a founder selection but a great all around Mech.

#32 xxx WreckinBallRaj xxx

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Posted 02 August 2012 - 09:36 PM

Atlas costs the most C-Bills so if you value them all equally preference wise it is the best choice. The other 3 would be easier to afford naturally. But if you don't want to actually pilot the Atlas... then the scales may be tipped somewhere. If you'd rather spend the majority of your time in a fast Jennner or missile boat Catapult instead, then it may be wiser to put the Founders on that so the boost is on your most preferred role then you can just farm back the lost C-Bills.

#33 Adept2

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Posted 02 August 2012 - 09:45 PM

Personally I went with the Catapult since I really like what they've done with the LRM and scouting balance. It seems to be the mech for a teamplayer / support as opposed to solo heroics.

#34 MikeMurdock

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Posted 02 August 2012 - 09:51 PM

Welll I been doing quite well with the builds I made on my atlas and the catapult. so I did make the best choice and going for the atlas. Plus i do enjoy the color schemes on the atlas more :)

#35 Rejarial Galatan

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Posted 02 August 2012 - 09:57 PM

not really gonna bother to read the other replies, but, this is already probably said: what founder mech is best, is the one that suits you best.

#36 Boldar

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Posted 02 August 2012 - 10:00 PM

I do not know which mech is the best. I only which of them I like/dislike.

Jenner is a scout. With my playing style I die really fast in a scout. So I do not like him very much. Especially the ones on the enemy team with a good pilot.
Hunchback is ok. I only like the AC 20 variant. But it is just that, a AC 20. The rest is just decoration. But he is too slow and easily gets into ammo troubles. I prefer the Centurion. Although he has more or less the same weapons, he is just better looking. Unfortunately Centy is no founders mech.
Catapult is a support mech. Fun to play and has jump jets. Totally sucks if yout teammates forget to cover you and you got two or three scouts on your tail. I like the Catapult.
Atlas is slow and clumsy. Loads and loads of weapons, but really slow. But the most badass looking mech in the game (so far). So I go for the looks and take the Atlas. And then I will rip out all the weapons and use a totally different config.

#37 Sean von Steinike

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Posted 02 August 2012 - 10:03 PM

View PostRynCage, on 01 August 2012 - 10:41 AM, said:

Considering the Atlas will most likely cost the most in-game. Taking an Atlas founder mech would be cost effective and therefor id say it's the best choice to make.

Or the worst if it doesn't suit your play style. A founders mech unused isn't worth much.

#38 codesurge

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Posted 02 August 2012 - 10:49 PM

Like everyone has said, go with the 'Mech that suits your style. After testing the various 'Mechs, I found the Atlas to be the best fit.

#39 Johnny Reb

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Posted 02 August 2012 - 10:58 PM

Atlas is the best value choice but... choice the one you see your in the most!

#40 Muad Dib

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Posted 03 August 2012 - 12:18 AM

I am mostly looking to use my founder’s mech for C-Bill farming. I do not like scouting so the jenner is out for me. I would love to know how cost effective running an medium vs an assult mech. I am torn between the atlas and hunchback. both fit my play style and I will most likely choose the other as my first mech choice.

Here’s my thinking medium mechs should be the go to for credit farming as they are generally cheep and mass produced. Everything else is more specialized. a light mech although low on weapons and armor is high in electronics making it just as expensive to repair. Taking a hunchback for the 25% would mean it would be able to pump out more C bills over the rest. I am guessing Missile ammo will be expensive to replace so taking the catapult would help make it more cost effective. The atlas would be expansive to repair as well being 100 tons so this would also help make playing it more cost effective. all things being said if you were to choose the jenner, cat or atlas it would negate the c bill disadvantage of running that mech where the hunchback is already the cost effective mech on the list would make it good for c bill farming. also looking at the video of the mech lab we can see that the hunchback and jenner are in the 3 mill range catapult is just under 6 mill and atlas almost 10mil. such a hard choice.

my question is which is the better option as both are the same play style with different strengths and weaknesses. atlas or hunchback for founders pick for a brawler choice.





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