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A mild concern?


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#21 Samuikaze

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Posted 02 August 2012 - 08:56 AM

View PostNakuru, on 02 August 2012 - 08:37 AM, said:

You also have to keep in mind that the two games are VERY different. In MWO, it's a few lances vs a few lances. You don't have massive fleets of thousands of ships duking it out. The battles are kept on a deliberately small scale. There will be no overwhelming player forces to overcome.

EVE, on the other hand, takes a rather hands-off approach to how players handle the game and lets them do just about anything they want. The difference in scale of player control and allowed unit sizes mitigates how griefers could be able to affect the game. It doesn't mean it's not possible, it just means that it's much more difficult to do, and they'd have to think of new ways to do it.


Yes, true.

But this game is going to be driven by C-Bills yes? These C-bills are going to be tied into planet capture/resources yes? Now, imagine massive numbers that dominate planets over all time zones, 24/7. Do you think smaller units/groups will be able to do this? What do you think is going to happen when one group [as example here Goons] gets control over the majority of planets/resources? They are then able to field the higher tech, more expensive mechs and "more none damaged" ... mechs than others. Getting more c-bills will most likely get you early access to clanner tech as the story unfolds. This is a different universe yes, but the story here has been played out in null sec in Eve time and time again just with isk.

See my point?

#22 Nakuru

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Posted 02 August 2012 - 08:59 AM

View PostTyzh, on 02 August 2012 - 08:42 AM, said:

You're EVE related worries are unfounded. The games are not particularly comparable. It's like saying you got sick from wine once, and are now worried water has alcohol in it.

That made me lol a little

#23 Samuikaze

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Posted 02 August 2012 - 09:00 AM

View PostTyzh, on 02 August 2012 - 08:42 AM, said:

You're EVE related worries are unfounded. The games are not particularly comparable. It's like saying you got sick from wine once, and are now worried water has alcohol in it.


My reply to Nakuru goes out to you to. Also, did you happen to listen to the podcast before you made that reply there? If not, I'd suggest you do.

#24 Nakuru

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Posted 02 August 2012 - 09:06 AM

I highly doubt that C-bills can only be raked in from resources. It's been a long-standing practice in Battletech/Mechwarrior that earning money is also done through the combat. In fact, it's the PRIMARY source of income for mercenaries in the Battletech universe.

As far as Clan tech goes...I doubt Spheroids would be able to buy it. Lostech, yes, but I don't know about Clan tech.

And even then, we don't actually know how all this will work, do we? All this is assumptions and conjecture at this time, since none of it has been implemented yet, aside from earnings from battle. We have to wait and see how things will turn out before we can decide whether it'll be bad or not.

#25 Samuikaze

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Posted 02 August 2012 - 09:14 AM

View PostNakuru, on 02 August 2012 - 09:06 AM, said:

And even then, we don't actually know how all this will work, do we? All this is assumptions and conjecture at this time, since none of it has been implemented yet, aside from earnings from battle. We have to wait and see how things will turn out before we can decide whether it'll be bad or not.


Agreed. :lol:

Now go listen to that podcast. <_<

#26 Belorion

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Posted 02 August 2012 - 09:16 AM

The goons are already here... gathering in Capellan space I belive.

#27 The Sliencer

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Posted 02 August 2012 - 09:27 AM

View PostLukoi, on 01 August 2012 - 01:34 PM, said:

Won't there be multiple servers?


Are you thinking in terms of designating certain servers as "Roll Play" like they do over at Lotro? I'd dig that. Spent a long time developing a toon on a general server before I realized there was such a thing as an RP server...which are in such great demand that they wont let you move a toon from an non RP to an RP server (even for their ludicrous move-a-toon fee).

#28 Maesaiyan

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Posted 02 August 2012 - 10:01 AM

I just que for games and blow things up between lectures...
MUST we get involved in this planet capturing and people who have serious advantages in matches because they're part of some exclusive group?
I really just want to play this, well, in the same manner as League of Legends (to take a popular game for similes), where I can play a match, win/lose, go and spend earnings either way on something fun that doesn't necessarily give me, or an opponent with more/less exterior commitments, a serious dis/advantage in the next match.
Also relatively impervious to goons.

#29 sweetlime

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Posted 02 August 2012 - 10:21 AM

How would comparable things even be possible? MWO is a game of small matches, not a megasever with thousands of players connected in a fluid community game like EVE. Not only will essential planets and history changes be under direct developer control, even the things that are under player control will only play out according to regular matches. You could only grief if you're able to outclass the battle performance of regular players, and that isn't something that scales nearly as far as EVE and functions on battle rewards rather than a virtual economy, so malicious raids shouldn't really be possible.

Edited by sweetlime, 02 August 2012 - 10:22 AM.


#30 Ironside Eisen

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Posted 02 August 2012 - 10:26 AM

I thought MWO matches will be "instanced" so you can't just swarm into them like in Eve.

#31 justin xiang

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Posted 02 August 2012 - 11:40 AM

View PostSamuikaze, on 01 August 2012 - 12:29 PM, said:

I'm curious to what you lot here think might happen as the future of this game unfolds? Let me explain, as someone who spent about 9-10 years in the Eve Online community, I'm just wondering what you all think might be the out come when the likes of griefer groups begin arriving in full force into this game/community, [hint: the likes of Goonswarm and such].

Do you think the RP/Story side of the gaming will fall away to become nothing more than a griefing planet capture trawl with no meaning, nothing less than that of some meta-gamers E-strap-on? Or do you think the BT story line and player base will hold together and allow the game to be played in a way that actually stays close to the BT universe?

There was a good RP story and following in the Eve universe once, long long ago, but this was blown to pieces by the likes of griefers arriving and the likes that had no interest in the storyline and sort only to abuse the Eve game mechanic by any means possible. There is no real story in Eve any more, it is merely about running multiple toons, urber kills, blobbing, scamming and generally abusing/exploiting the game as much as possible until caught.

Will this place survive such an influx? Is the game mechanic going to be designed in such a way that you can't play the game without in some way holding to the story line? My puzzlement and question is, is the BT following bigger/greater than the greifers and game/story spoilers out there or is it just doomed to be broken as the game unfolds?

I know everyone is caught up in the excitement and the moment [as am I] but what do you lot think? Have you even given it a thought? I know for myself, I've waited 10 years for this game to be made, it just burns a tad to think it could end up like a grief-hole like what Eve has become.

Your thoughts people?

I dont understand how you can grief this game. You kill shtuff. Thats all.

#32 Samuikaze

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Posted 02 August 2012 - 12:42 PM

View Postjustin xiang, on 02 August 2012 - 11:40 AM, said:

I dont understand how you can grief this game. You kill shtuff. Thats all.


We will see, only time will tell on this one. Keep in mind, the beta is "not" the full game.

#33 Glyndwr

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Posted 02 August 2012 - 12:59 PM

I think the "goon" issue is down to the mechanic of Eve where pretty much there are no rules. Given Eve's history and I'm thinking Moo and the major expulsion, the swarm are keeping just enough in line to avoid the ban hammer. Given their history in other games the devs and mods will be keeping an eye on things.

But I guess we'll all just have to suck it and see - And hell, if they start fooling about can not the player base rise up and play them at their own game?

#34 sarkinc

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Posted 02 August 2012 - 01:00 PM

if it's anything like Wot, a limit on the number of people in your clan seems to be effective.

#35 Bodha

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Posted 02 August 2012 - 01:17 PM

View PostSamuikaze, on 02 August 2012 - 08:56 AM, said:


Yes, true.

But this game is going to be driven by C-Bills yes? These C-bills are going to be tied into planet capture/resources yes? Now, imagine massive numbers that dominate planets over all time zones, 24/7. Do you think smaller units/groups will be able to do this? What do you think is going to happen when one group [as example here Goons] gets control over the majority of planets/resources? They are then able to field the higher tech, more expensive mechs and "more none damaged" ... mechs than others. Getting more c-bills will most likely get you early access to clanner tech as the story unfolds. This is a different universe yes, but the story here has been played out in null sec in Eve time and time again just with isk.

See my point?


No we don't see your point. We see you making assumptions (I bolded the section of your post that are flat out wrong or most likely wrong) about the faction warfare system and using those assumptions to cry wolf. The reality is probably going to be more similar to WoT and their clan warfare model than EVE. That said I have a feeling the goons will have a presence here just like they do in WoT. Its not a real problem there unless you get hung up on forum drama.

My guess is that whatever the benefits from faction warfare are, they will not be OP nor will they be setup in a manner that allows one group of players to dominate. Most likely the Goons will stick to Liao or will form merc units. Either way they will be a force, but not an overwhelming one.

My concern over faction warfare is that I'm not sure if merc units and house units are meant for the same group of players. Where should a competitive but casual group go? Is one of those going to be the hardcore players while the other isnt? Need more info on how it all works.

#36 William Rahn

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Posted 02 August 2012 - 01:25 PM

I'm pretty sure the devs are aware of the existence of goons and hopefully the community warfare aspect will be designed in a way that takes that into account. Even if a lot of people dislike them they are a rather big potential market and the metagame should be fun for them too. I for one am curious what they come up with (both the devs and the goons).

#37 Blaze32

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Posted 02 August 2012 - 01:30 PM

View PostSavin, on 02 August 2012 - 08:14 AM, said:

I would recommend that everyone get their unit staff officers to listen to the mentioned podcast to find out what Goonswarm has in store for MW Online.

can you give a link...

#38 Joey Chin

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Posted 02 August 2012 - 01:38 PM

Hopefully the Goonies stay in Spread Sheets Online and dont bother coming to this universe. The market greifing and blobbing have made Eve less enjoyable. The control of over half of Null Sec by the CFC and HBC may very well spell the stagnation of Eve and when people leave that game, hopefully, the older and more mature players decide to pick up this one. The rest can go over to WoW, WoT, Diablo, or Hello Kitty online.

As far as the "Gooning" of this game, it sounds like it would be difficult though not impossible. It's going to be up to the Devs to create an economy that is dynamic and not subject to as much manipulation as Eves is atm. Simpler may be better in this case. No one faction should be able to corner a market as the Goonies have done in Eve.

My opinions may or may not be relevant

#39 Lukoi Banacek

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Posted 02 August 2012 - 01:42 PM

View PostThe Sliencer, on 02 August 2012 - 09:27 AM, said:


Are you thinking in terms of designating certain servers as "Roll Play" like they do over at Lotro? I'd dig that. Spent a long time developing a toon on a general server before I realized there was such a thing as an RP server...which are in such great demand that they wont let you move a toon from an non RP to an RP server (even for their ludicrous move-a-toon fee).


No, I don't care if there are RP servers etc as there are no open world environments to move around in. Doesn't seem like it would matter. No the reason I asked was because between the queue system, the 12 on 12 matching and the multiple servers, I just don't see Goons or anyone else being an unavoidable impediment to game play and enjoyment.

#40 Czardread

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Posted 02 August 2012 - 03:17 PM

just heard the pod cast, NOT intimidated.
[REDACTED]
as for blobing and swarming, it can only work in games where the devs allowed it. simply put, if [players] try to own the game and by any means endangers either the game competitiveness or enjoyment of others they will simply either fall on the fury of the devs or will ruin the game. simply put, if they start grifing and ruining the fun of the game, it will fall short of profit, and considering that this franchise is based on a fan comunity, this is threatening to the devs (who are also fans) as the comunity can easily start to boycott the game or simply move on. from my point of view, they will come and they will try, but they'll only succeed if they really are the best out there. WOW has not suffered from their evil mainly because blizzard love to screw up exploiters. same can happen (or not here). as for espionage and guild backstabbing, sadly, that is a reality that every guild and group WILL suffer from anywhere. it will be up to strict recruitment rules and dedication requirements to try and curb this pratice as much as possible.





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