

A mild concern?
#41
Posted 02 August 2012 - 03:44 PM
#42
Posted 03 August 2012 - 02:46 AM
#43
Posted 03 August 2012 - 02:49 AM
Honestly, and this is coming from a guy who spent hours spewing words out concerning the topic of Goons (being one myself), I think you're really, really overthinking things OP.
Nobody cares if you're going to RP your perfect special Mechwarrior snowflake so long as you don't turn into the Roy Calbeck guy and take things way out of hand. Well, you'll be mocked accordingly, but honestly if you're roleplaying on the internet and you haven't developed a thick skin yet then you're probably in the wrong hobby.
Besides, Battletech canon fluff is historically terrible and if you read any books other than BT novels you'd probably lose a few braincells trying to ponder how Stackpole could possibly write such horrible dialogue.
I'm not sure why you're worried about protecting BT's canon storyline since it's a mind-rendingly bad dynastic soap opera in space. With deus ex machina Anti-TSM Gas/Clan Trial Results/Mary Sue Heroes saving the day. The only good bits of BT fluff and history are in sourcebooks, and that's because the writers are distanced enough from their work that they don't imprint too much of their own horribleness in it.
Wars of Reaving were great, though. After you get past the "And such-and-such fought a Trial of Possession for such-and-such" phase and into the parts where the Clans unleash more wanton mass destruction of entire planets than the entire Jihad combined. All in the name of genocide and racial purity. Yeah, the Homeworld Clans are objectively worse than the Word of Blake.
Which is pretty awesome.
Edited by TG Xarbala, 03 August 2012 - 02:54 AM.
#44
Posted 03 August 2012 - 02:55 AM
My EVE experience was about player owned and controlled corporations/alliances fighting over control of resources and tradelanes... both via diplomatic means and with epic space fleet engagements. Which sounds a lot more fun than another 'story driven' MMO, which all end up playing rougly the same.
Maybe get out of highsec for a change and enjoy the actual game. Cause even though EVE was (and prbly still is) a fun game* it's story missions are boring, repetitive and underwhelming**...
*you need a decent corp and/or alliance to have fun though and often it feels a lot like work
**this might have improved over time, but i doubt it as it's not realy the important part of EVE
Edit:
This game is not an open-world pvp enviroment with free market, perma-destroyed equipment, etc... nobody can blow up your POS here, even if you fail to defend it. You'll always have your mechs and you'll always be able to just join another fight. So less QQ about EVE, more excitement about big, stompy space robots murdering each other with colorful lasers.
Edited by Feindfeuer, 03 August 2012 - 03:06 AM.
#45
Posted 03 August 2012 - 03:00 AM
#46
Posted 03 August 2012 - 03:05 AM
"There is no real story in Eve any more,"
Eve has always been about being a player-run sandbox. Aside from GMs giving up on their bad storyline events, what in Eve changed that forced roleplayers to be more pointless than they already were?
#47
Posted 03 August 2012 - 03:17 AM
Czardread, on 02 August 2012 - 03:17 PM, said:
Pure comedy gold here.
#48
Posted 03 August 2012 - 03:26 AM
#49
Posted 03 August 2012 - 03:28 AM
There will undoubtedly be griefers, but as MWO doesn't have nearly the same expansive gameplay mechanics as a game like Eve (such as a robust player-driven economy and open traversible space), and that battles will be engaged via matchmaking (unless there's some open-world thing MWO has in store that I don't know about), I doubt that the griefers will find much to accomplish here.
I do have concerns of my own though, particularly with the F2P model - that the mechwarrior experience is going to be whittled down to a series of skirmishes and little more.
#50
Posted 03 August 2012 - 03:43 AM
siztem, on 03 August 2012 - 03:28 AM, said:
As long as there are customized "rooms" where people can join, players could always use some of the metasystems out there to add persistency(?) to the game. The "other" mechgame out there doesn't support any consistency on the server level due to being a mod for a skirmish type FPS, but there is a webbased league system where planets can be fought over and captured and resources managed. While being a bit inconvenient, i found this system of having the indepth experience externalized to have one big advantage: it keeps the call of doody crowd out and due to having only dedicated players, the amount of cheating/glitching/griefing is near zero.
But that would need to have a group of players dedicated to such a system.
Edited by NoZart, 03 August 2012 - 03:45 AM.
#51
Posted 03 August 2012 - 03:45 AM
siztem, on 03 August 2012 - 03:28 AM, said:
I'm worried about Clantech being pay2win. Russ Bullock outright said they're leaning towards Clans and their toys being premium content. I'm just worried they'll wreck the game, just like how Clans (for a time) absolutely wrecked tabletop! Hell, the four most overpowered weapons in the Clan arsenal not only overshadowed all other Clantech weapons (yes, I'm harping on about CERPPCs, CLPLs, CLRMs, and CERMLs again) at the time of their introduction but they're still stronger and more optimal than new Clan weapons introduced since.
However, Clan players are a toxic lot and no doubt any attempts to fix what was horribly broken in tabletop (FASA's survivors to this day regret not being better at balancing weapons then as they are now) would be viewed as an attack on "canon" (which ain't perfect, let me tell you) or it would somehow hurt their roleplaying "immersion," which is laughable at best. A good roleplayer makes his own immersion.
If the sound of that makes roleplaying sound vaguely pitiable, it's because it is.
#52
Posted 03 August 2012 - 03:51 AM
#53
Posted 03 August 2012 - 04:16 AM
Tarquinn, on 03 August 2012 - 03:51 AM, said:
But I thought we WERE going to eat their babies... Did I miss something in the super secret super-spy proof memo that we all get the moment one "joins up"?
#54
Posted 03 August 2012 - 04:20 AM
William Rahn, on 02 August 2012 - 01:25 PM, said:
The thought of Devs having to think of Goons when creating a game is perhaps the funniest thing I've heard in a while.
IMPORTANT WHEN CREATING GUNDAM GAME:
No Bugs
Good Maps
Balance
Fun Gameplay
Goons
#55
Posted 03 August 2012 - 04:35 AM
Quote
This. Although TBH, some of the Goons here need to figure this out too.
#56
Posted 03 August 2012 - 04:51 AM
Samuikaze, on 01 August 2012 - 12:29 PM, said:
Your thoughts people?
My thoughts are that you definitely didn't play Eve for 9-10 years.
Griefing has always existed in Eve. Always. Highsec smartbombing and scamming escrow with fake insta bookmarks goes back to the very beginning. Goonswarms tactics are not new, they are just executed on a much larger scale than anyone that came before them.
Furthermore, if there are any parallels to be made between Eve and MWO, then Goon antics would do nothing more than bring a tremendous amount of colour and flavour to the game. Eve didn't need a strong story because the political intrigue was better than anything anyone could possibly write.
#57
Posted 03 August 2012 - 05:28 AM
The one and only reason that goons are here in MWO is because a lot of goons really love Battletech. Look at this Battletech play-by-post campaign on the goon forums that has been going on for a year and a half without interruptions: http://forums.someth...&pagenumber=741 That thread has been running since before MWO was even announced.
Yes, goons will make fun of you, and try to get you mad about internet robots (SQUAWK). The reason for this is that a big portion of the pre-existing Battletech community is quite simply made up of insufferable grognards that are too socially maladjusted, insular, and downright wrong in the head NOT to make fun of.
Finally, you are totally ignorant of EVE's history and gameplay. Goons are not nor have they ever been anything more than one of the most powerful alliances in EVE - They don't "run" EVE, and they haven't "ruined" EVE. They simply play EVE like everyone else, it just so happens that they are better at it than most.
In addition, it isn't even possible for goons to acquire the same degree of control over MWO, because the game is much more rigid and structured. You can't "ruin" MWO anymore than you could "ruin" counterstrike.
#58
Posted 03 August 2012 - 05:58 AM
#59
Posted 03 August 2012 - 06:01 AM
#60
Posted 03 August 2012 - 06:12 AM
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