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A mild concern?


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#41 Savin

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Posted 02 August 2012 - 03:44 PM

http://nogutsnogalaxy.net/ podcast#36

#42 wargames

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Posted 03 August 2012 - 02:46 AM

Since goons were mentioned in this thread can we go ahead and shut down this thread like every other goon thread, mods?

#43 TG Xarbala

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Posted 03 August 2012 - 02:49 AM

Instead of people taking the game less seriously, I'd be more worried if the opposite were true. Last time there was a BT/MW RPer who took RPing too seriously, he wound up suing Topps Inc. for control over the Eridani Light Horse because his furry fanfic character got an unofficial nod in an unofficial source by a guy affiliated with Battletech.

Honestly, and this is coming from a guy who spent hours spewing words out concerning the topic of Goons (being one myself), I think you're really, really overthinking things OP.

Nobody cares if you're going to RP your perfect special Mechwarrior snowflake so long as you don't turn into the Roy Calbeck guy and take things way out of hand. Well, you'll be mocked accordingly, but honestly if you're roleplaying on the internet and you haven't developed a thick skin yet then you're probably in the wrong hobby.

Besides, Battletech canon fluff is historically terrible and if you read any books other than BT novels you'd probably lose a few braincells trying to ponder how Stackpole could possibly write such horrible dialogue.

I'm not sure why you're worried about protecting BT's canon storyline since it's a mind-rendingly bad dynastic soap opera in space. With deus ex machina Anti-TSM Gas/Clan Trial Results/Mary Sue Heroes saving the day. The only good bits of BT fluff and history are in sourcebooks, and that's because the writers are distanced enough from their work that they don't imprint too much of their own horribleness in it.

Wars of Reaving were great, though. After you get past the "And such-and-such fought a Trial of Possession for such-and-such" phase and into the parts where the Clans unleash more wanton mass destruction of entire planets than the entire Jihad combined. All in the name of genocide and racial purity. Yeah, the Homeworld Clans are objectively worse than the Word of Blake.

Which is pretty awesome.

Edited by TG Xarbala, 03 August 2012 - 02:54 AM.


#44 Feindfeuer

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Posted 03 August 2012 - 02:55 AM

OP must have played a very different EVE...
My EVE experience was about player owned and controlled corporations/alliances fighting over control of resources and tradelanes... both via diplomatic means and with epic space fleet engagements. Which sounds a lot more fun than another 'story driven' MMO, which all end up playing rougly the same.
Maybe get out of highsec for a change and enjoy the actual game. Cause even though EVE was (and prbly still is) a fun game* it's story missions are boring, repetitive and underwhelming**...

*you need a decent corp and/or alliance to have fun though and often it feels a lot like work
**this might have improved over time, but i doubt it as it's not realy the important part of EVE



Edit:
This game is not an open-world pvp enviroment with free market, perma-destroyed equipment, etc... nobody can blow up your POS here, even if you fail to defend it. You'll always have your mechs and you'll always be able to just join another fight. So less QQ about EVE, more excitement about big, stompy space robots murdering each other with colorful lasers.

Edited by Feindfeuer, 03 August 2012 - 03:06 AM.


#45 The East is Burning Red

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Posted 03 August 2012 - 03:00 AM

Oh my god this thread is precious

#46 TheMaster42

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Posted 03 August 2012 - 03:05 AM

What psychosis-induced version of Eve Online did you think you played 9 years ago?

"There is no real story in Eve any more,"

Eve has always been about being a player-run sandbox. Aside from GMs giving up on their bad storyline events, what in Eve changed that forced roleplayers to be more pointless than they already were?

#47 Thunderball

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Posted 03 August 2012 - 03:17 AM

View PostCzardread, on 02 August 2012 - 03:17 PM, said:

just heard the pod cast, NOT intimidated. for all purposes it is just another bunch of no girls and no life geeks who only life meaning is going from work/college/school straight into mmo's cause they have nothing else better to do and are jealous of people with life. don't know how they work cause i never played either eve or WOT. as to their possible "dirty" tactics, everyone can do that, it is up to your own obsession. as for blobing and swarming, it can only work in games where the devs allowed it. simply put, if the goons or any other 40 years old virgins try to own the game and by any means endangers either the game competitiveness or enjoyment of others they will simply either fall on the fury of the devs or will ruin the game. simply put, if they start grifing and ruining the fun of the game, it will fall short of profit, and considering that this franchise is based on a fan comunity, this is threatening to the devs (who are also fans) as the comunity can easily start to boycott the game or simply move on. from my point of view, they will come and they will try, but they'll only succeed if they really are the best out there. WOW has not suffered from their evil mainly because blizzard love to screw up exploiters. same can happen (or not here). as for espionage and guild backstabbing, sadly, that is a reality that every guild and group WILL suffer from anywhere. it will be up to strict recruitment rules and dedication requirements to try and curb this pratice as much as possible.


Pure comedy gold here.

#48 TeZzA

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Posted 03 August 2012 - 03:26 AM

MWO is NOTHING like eve so *** u on here talking like it is...

#49 siztem

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Posted 03 August 2012 - 03:28 AM

When I first heard that they were making a mechwarrior MMO, I pretty much squeeled with joy. But when I found out that they were making it a free-to-play World of Tanks-style game, I was very disheartened. I still have a lot of fun playing, but I guess I'm too acclimated to "MMO" being tied in with "RPG" (and thus, typically, a storyline and quests/missions).

There will undoubtedly be griefers, but as MWO doesn't have nearly the same expansive gameplay mechanics as a game like Eve (such as a robust player-driven economy and open traversible space), and that battles will be engaged via matchmaking (unless there's some open-world thing MWO has in store that I don't know about), I doubt that the griefers will find much to accomplish here.

I do have concerns of my own though, particularly with the F2P model - that the mechwarrior experience is going to be whittled down to a series of skirmishes and little more.

#50 NoZart

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Posted 03 August 2012 - 03:43 AM

View Postsiztem, on 03 August 2012 - 03:28 AM, said:

I do have concerns of my own though, particularly with the F2P model - that the mechwarrior experience is going to be whittled down to a series of skirmishes and little more.


As long as there are customized "rooms" where people can join, players could always use some of the metasystems out there to add persistency(?) to the game. The "other" mechgame out there doesn't support any consistency on the server level due to being a mod for a skirmish type FPS, but there is a webbased league system where planets can be fought over and captured and resources managed. While being a bit inconvenient, i found this system of having the indepth experience externalized to have one big advantage: it keeps the call of doody crowd out and due to having only dedicated players, the amount of cheating/glitching/griefing is near zero.

But that would need to have a group of players dedicated to such a system.

Edited by NoZart, 03 August 2012 - 03:45 AM.


#51 TG Xarbala

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Posted 03 August 2012 - 03:45 AM

View Postsiztem, on 03 August 2012 - 03:28 AM, said:

I do have concerns of my own though, particularly with the F2P model - that the mechwarrior experience is going to be whittled down to a series of skirmishes and little more.


I'm worried about Clantech being pay2win. Russ Bullock outright said they're leaning towards Clans and their toys being premium content. I'm just worried they'll wreck the game, just like how Clans (for a time) absolutely wrecked tabletop! Hell, the four most overpowered weapons in the Clan arsenal not only overshadowed all other Clantech weapons (yes, I'm harping on about CERPPCs, CLPLs, CLRMs, and CERMLs again) at the time of their introduction but they're still stronger and more optimal than new Clan weapons introduced since.

However, Clan players are a toxic lot and no doubt any attempts to fix what was horribly broken in tabletop (FASA's survivors to this day regret not being better at balancing weapons then as they are now) would be viewed as an attack on "canon" (which ain't perfect, let me tell you) or it would somehow hurt their roleplaying "immersion," which is laughable at best. A good roleplayer makes his own immersion.

If the sound of that makes roleplaying sound vaguely pitiable, it's because it is.

#52 Tarquinn

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Posted 03 August 2012 - 03:51 AM

If some of the guys panicking here because of the "goon threat", would use their brains instead of needlessly peeing themselves, they would realise that nothing relevant eve-goons do in Eve, can be done by the MWO-goons. But no, creating thread after thread about "OMG GOONS ARE GOING TO EAT MY RP BABIES" surely is much more fun.

#53 Talmonis

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Posted 03 August 2012 - 04:16 AM

View PostTarquinn, on 03 August 2012 - 03:51 AM, said:

If some of the guys panicking here because of the "goon threat", would use their brains instead of needlessly peeing themselves, they would realise that nothing relevant eve-goons do in Eve, can be done by the MWO-goons. But no, creating thread after thread about "OMG GOONS ARE GOING TO EAT MY RP BABIES" surely is much more fun.


But I thought we WERE going to eat their babies... Did I miss something in the super secret super-spy proof memo that we all get the moment one "joins up"?

#54 Sandweed

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Posted 03 August 2012 - 04:20 AM

View PostWilliam Rahn, on 02 August 2012 - 01:25 PM, said:

I'm pretty sure the devs are aware of the existence of goons and hopefully the community warfare aspect will be designed in a way that takes that into account. Even if a lot of people dislike them they are a rather big potential market and the metagame should be fun for them too. I for one am curious what they come up with (both the devs and the goons).


The thought of Devs having to think of Goons when creating a game is perhaps the funniest thing I've heard in a while.

IMPORTANT WHEN CREATING GUNDAM GAME:
No Bugs
Good Maps
Balance
Fun Gameplay
Goons

#55 Rushyo

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Posted 03 August 2012 - 04:35 AM

Quote

If some of the guys panicking here because of the "goon threat", would use their brains instead of needlessly peeing themselves, they would realise that nothing relevant eve-goons do in Eve, can be done by the MWO-goons.


This. Although TBH, some of the Goons here need to figure this out too.

#56 Aggravated Assault Mech

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Posted 03 August 2012 - 04:51 AM

View PostSamuikaze, on 01 August 2012 - 12:29 PM, said:

There was a good RP story and following in the Eve universe once, long long ago, but this was blown to pieces by the likes of griefers arriving and the likes that had no interest in the storyline and sort only to abuse the Eve game mechanic by any means possible. There is no real story in Eve any more, it is merely about running multiple toons, urber kills, blobbing, scamming and generally abusing/exploiting the game as much as possible until caught.

Your thoughts people?


My thoughts are that you definitely didn't play Eve for 9-10 years.

Griefing has always existed in Eve. Always. Highsec smartbombing and scamming escrow with fake insta bookmarks goes back to the very beginning. Goonswarms tactics are not new, they are just executed on a much larger scale than anyone that came before them.

Furthermore, if there are any parallels to be made between Eve and MWO, then Goon antics would do nothing more than bring a tremendous amount of colour and flavour to the game. Eve didn't need a strong story because the political intrigue was better than anything anyone could possibly write.

#57 Buttlord

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Posted 03 August 2012 - 05:28 AM

Haha, this thread is amazing.

The one and only reason that goons are here in MWO is because a lot of goons really love Battletech. Look at this Battletech play-by-post campaign on the goon forums that has been going on for a year and a half without interruptions: http://forums.someth...&pagenumber=741 That thread has been running since before MWO was even announced.

Yes, goons will make fun of you, and try to get you mad about internet robots (SQUAWK). The reason for this is that a big portion of the pre-existing Battletech community is quite simply made up of insufferable grognards that are too socially maladjusted, insular, and downright wrong in the head NOT to make fun of.

Finally, you are totally ignorant of EVE's history and gameplay. Goons are not nor have they ever been anything more than one of the most powerful alliances in EVE - They don't "run" EVE, and they haven't "ruined" EVE. They simply play EVE like everyone else, it just so happens that they are better at it than most.
In addition, it isn't even possible for goons to acquire the same degree of control over MWO, because the game is much more rigid and structured. You can't "ruin" MWO anymore than you could "ruin" counterstrike.

#58 Magnificent Fartlord

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Posted 03 August 2012 - 05:58 AM

Dope thread guys

#59 Two Beans

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Posted 03 August 2012 - 06:01 AM

I prefer to make my own lore than to follow someone else's. Also roleplaying in an action shooter game is idiotic.

#60 PringlesPCant

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Posted 03 August 2012 - 06:12 AM

I think this is the first time I've played a game where I'm worried about being able to deliver on the sheer amount of panic and worry that we are inspiring before the game is even announced. Slow down guys, and lower your expectations. I believe we are max 1% of the server population, so it is we who are going to be vastly outnumbered.





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