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Repainted Concept Art

Art

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#881 Ironhawk

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Posted 06 February 2012 - 04:25 AM

View PostHayden, on 05 February 2012 - 08:58 PM, said:


Definite improvement, though the legs feel a little thin. Still, It's a lot more "true" to the original urbie, while maintaining much of the "modernized" feel the dev team is going for.

View PostSesambrot, on 06 February 2012 - 03:28 AM, said:

I gotta agree with Hayden... glad I'm not the only one pointing that out tho lol
They do look more in line with the Urbies design, but also a little too weak.

I'd say it'd be about perfect if you manage to give those legs the same bulk as those of your second attempt had.


Thanks. Shared feeling on thinness. I'll work on those again tonight then.

#882 Dihm

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Posted 06 February 2012 - 06:21 AM

View PostIronhawk, on 04 February 2012 - 04:12 PM, said:

EDIT: Posting a ROUGH version of yet another alternative legs. This time closer to the original design while I hope it retains some of the Flyingdebris style. Obviously because this is rough, some of the shapes need to be defined further and the second leg is to be more detailed during finalization. Anyway, I'll be interested in the reader's (you) opinion before I push much further.
Posted Image


These are amazing! I do agree that the legs need to be beefed up a bit more in width still. They seem to have a bit of a bellbottom look at the moment. I like the foot here the best, but I think I like the "leg" better on the colored design. I really like how you lifted up the waist a bit so that it looks to functionally twist.

Now, I understand your reasoning, but boy do the arms just feel wrong to me. :D

To counter your thoughts on them adding arm actuators to mechs, note that the Dragon having a lower arm actuator is actually found in some of the TROs (I believe it was listed in the record sheet, which didn't match the artwork), and the Grand Dragon has the lower arm actuator as well, so it really isn't changing things that much.

#883 Max OConnor

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Posted 06 February 2012 - 07:19 AM

View PostIronhawk, on 04 February 2012 - 04:12 PM, said:


Capital REAL challenge is correct. It is not easy. Based on one of your earlier posts, I figure the expectation is to have the UrbanMech 'wicked'... two words tough to put together (Urbie and wicked). Until the Urbie concept is finalized and pasted onto the CCG card style you are referring to, here is a work in progress view of some FD-style concept Urbie work... Hope the critiques and purists are not going to be too tough!

Posted Image

EDIT: Colored model with changed legs as per Sesambrot's constructive comments.
Posted Image

EDIT: Posting a ROUGH version of yet another alternative legs. This time closer to the original design while I hope it retains some of the Flyingdebris style. Obviously because this is rough, some of the shapes need to be defined further and the second leg is to be more detailed during finalization. Anyway, I'll be interested in the reader's (you) opinion before I push much further.
Posted Image

As an Urbanmech fanatic, I must say that I do love your resesign. I like the lower legs on the Concept 3 best but if you could add the splayed toes from concept 2, that would increase the foot size and give a better sense of stability. I do like how the new art has this on most of the mechs and I find it very logical to help with difficult terain. Since their feet wouldn't flex as ours do, it makes sense that you would need to have the foot broken down into smaller parts that can move independently of the rest to get the best grip possible on the ground.

As to the Autocannon and small laser, they are supposed to be mounted at the shoulder, which would allow them to flip around, While I do like your rendition of it with the upper and lower arm actuators, they do not match the classic, armless look of the Urbanmech. Perhaps mounting them directly to the shoulders would give you a look much closer to the original design. Also this would simplify maintenance and allow for the mech to fire in any direction which would be a necessity in the tight confines of a city.

I really love how you did the cockpit and torso, I can't wait to see the final product. I think I will be attempting to build one of these for my N-Scale games. Urbanmechs are GODS in my world, they just don't grant your prayers as often as I would like.................

#884 AdamBaines

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Posted 06 February 2012 - 07:55 AM

View PostDarrin Thomason, on 03 February 2012 - 01:50 PM, said:

I finished my first batch of 10 (on page 41) so here are my next contributions
First up is a Red Lancers Dragon, it has taken a few extra LBX hits


Then I had a go at doing some mouse painting to ry and get a sprial shape on the 3rd Alliance Airwing mech



Periphery Star Guard Atlas
Posted Image


Great Progress Darrin.

#885 AdamBaines

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Posted 06 February 2012 - 07:59 AM

View PostIronhawk, on 04 February 2012 - 04:12 PM, said:


Capital REAL challenge is correct. It is not easy. Based on one of your earlier posts, I figure the expectation is to have the UrbanMech 'wicked'... two words tough to put together (Urbie and wicked). Until the Urbie concept is finalized and pasted onto the CCG card style you are referring to, here is a work in progress view of some FD-style concept Urbie work... Hope the critiques and purists are not going to be too tough!

Posted Image




Love you style of Battlemechs. It has a real Battletech Universe feel to it as opposed to a Mecha/Anime feel.

Edited by AdamBaines, 06 February 2012 - 07:59 AM.


#886 Jack Gallows

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Posted 06 February 2012 - 08:13 AM

View PostHayden, on 04 February 2012 - 10:29 PM, said:

Ok, here's my Phase 1 of the "Flying Debrisian Style Urbanmech and Atlas Critical Destruction match up." Since this is in the style of flying debris, I wanted to start at what seemed to be the very beginning. A selection of concept pieces. So, I want the readers here to help me to decide which of these to "flesh out" into the next step (which is gonna be line art, followed by a final colored rendition of it giving the final blow to an Atlas). Anyway, let me know what's good :D

Posted Image

Thanks for looking!


Overall, the top left looks the best to me, but if I could mix and match I'd probably take that same one and use either the head it has now, or the one from bottom middle.

Can't wait to see what else you do with it :unsure:


*Edit* Ironhawk, firstly, I love your urbanmech design but I agree with Hayden on the legs. Maybe a bit beefier and it'd look perfect. I'm also on the fence if I'd like the small laser of the left arm to just be mounted to the torso without an actual arm, or if I like it like this. It's probably just because the original was body mounted, but I still also like it actually being an arm.

Edited by Jack Gallows, 06 February 2012 - 08:17 AM.


#887 Der BruzZzler von Wiesndoof

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Posted 06 February 2012 - 08:16 AM

Wow! Nice Urbie redesigns. Amazing.

#888 Max OConnor

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Posted 06 February 2012 - 09:06 AM

I've modified the art a little to better reflect the classic Urbanmech. I dig it, I'd use one.
Posted Image

Edited by maxoconnor, 06 February 2012 - 05:58 PM.


#889 Gwenora Scorpse

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Posted 06 February 2012 - 12:49 PM

View PostHayden, on 05 February 2012 - 08:58 PM, said:


Definite improvement, though the legs feel a little thin. Still, It's a lot more "true" to the original urbie, while maintaining much of the "modernized" feel the dev team is going for.


I agree totally with Hayden. Beef up the legs a little more and it's perfect, IMHO. Everything above the hips is good.

I don't post much, but I lurk and read a lot. You guys are ALL doing awesome work here and I can hardly wait to see this artwork in-game.

Bullet Magnet: LOVE the name on the Hunchback IIC!

#890 Larry Headrick

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Posted 06 February 2012 - 01:41 PM

View PostSesambrot, on 04 February 2012 - 03:59 PM, said:

Words fail to describe how awesome this topic is! :D

However, I have a challange for anyone willing to take it.
Someone in here capable of turning one of these mechs into a "Bloody GIR"?
Posted Image
or at least use it as a baseline for a paintjob...
If I'm lucky there are some Invader Zim fans among you :unsure:

hear is something i think you might like.

http://i1176.photobu...on20Concept.jpg

fixed the link

Edited by Larry Headrick, 06 February 2012 - 05:40 PM.


#891 CoffiNail

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Posted 06 February 2012 - 01:42 PM

. . . Great NOW we are going to have a mighty Urkin Merc Corp crop up.

#892 Larry Headrick

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Posted 06 February 2012 - 01:46 PM

not from me. I just wanted to see what I could do in gimp. (still learning the prog.)

#893 Max OConnor

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Posted 06 February 2012 - 02:09 PM

I'm gonna sing the DOOM song now, doom doomdoomdoomdoom doomdoomdoomdoom doomdoomdoomdoomdoomdoomdoomdoomdoom doomdoomdoomdoomdoomdoomdoomdoomdoom

#894 TheUncle

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Posted 06 February 2012 - 02:20 PM

Overall I am not too happy with the results but I thought I'd share anyways.
An older, little rusty, battletorn Centurion, still proud as ever and admired for his endurance
Posted Image

Edited by TheUncle, 06 February 2012 - 02:20 PM.


#895 Sesambrot

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Posted 06 February 2012 - 02:22 PM

Let us rain some doom down upon the filthy heads of our doomed enemies!

play it, not so much for the vid, but the music... :D

Anyway Larry, that link is broken unfortunately... :unsure:

Edited by Sesambrot, 06 February 2012 - 02:23 PM.


#896 Hartsblade

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Posted 06 February 2012 - 02:34 PM

Okay here is the finished (for now) 12th VR Tiger Stripe

Posted Image

and for the curious, this is the shield art

Posted Image

#897 Bullet Magnet

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Posted 06 February 2012 - 03:03 PM

View PostGwenora Scorpse, on 06 February 2012 - 12:49 PM, said:


Bullet Magnet: LOVE the name on the Hunchback IIC!


Haha, thanks!

View PostHayden, on 06 February 2012 - 04:14 AM, said:


Classy. I really like the mottled effect of the camo.


You get most of the credit; you made the templates! The camo was surprisingly simple, I just used a pre exisisting photoshop pattern and scaled it until it pixelated, then lowered the opacity.

#898 Garth Erlam

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Posted 06 February 2012 - 03:12 PM

Ironhawk, you are the man. That is the most awesome UrbanMech redesign. Well everyones were great, but I just wanted to '80's movie style' jump up with my fist in the air shouting 'Yeah!' when I saw the Any Given Gameday.

The man.

#899 Garth Erlam

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Posted 06 February 2012 - 03:14 PM

View PostMajorTom, on 02 February 2012 - 05:42 PM, said:


Something like this? lol

Posted Image

Not mine, here's the original: http://norsehound.de...ketch-188309205



(also this is awesome in that I am still laughing.)

#900 Bullet Magnet

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Posted 06 February 2012 - 03:20 PM

View PostGarth Erlam, on 06 February 2012 - 03:14 PM, said:



(also this is awesome in that I am still laughing.)


I just noticed the Urbie has R2FU written on it.





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