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Repainted Concept Art

Art

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#481 Hayden

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Posted 02 January 2012 - 04:48 AM

View PostAdridos, on 02 January 2012 - 04:37 AM, said:


Everything is nice, except that Hunchback. You could have made it a bit more "interesting", but that's just me. ^_^


Didn't like "Give 'em Kell" huh? :(

#482 Adridos

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Posted 02 January 2012 - 05:15 AM

Not that, more like the fact it has no interesting shapes. Just some parts painted in one of different colors. ^_^

#483 acehighx

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Posted 02 January 2012 - 05:29 AM

Great job with the art

#484 Vincent Vascaul

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Posted 02 January 2012 - 10:19 AM

BTW that Diamond Shark HB II is now my wallpaper, thanks again!

#485 revanus

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Posted 02 January 2012 - 10:37 AM

I've got to say, that "Give 'em Kell" was a nice touch.

#486 Hayden

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Posted 02 January 2012 - 11:31 AM

View PostAdridos, on 02 January 2012 - 05:15 AM, said:

Not that, more like the fact it has no interesting shapes. Just some parts painted in one of different colors. B)


Well, this scheme is actually more "true" to the Kell Hounds paint scheme. The Jenner I did earlier is pretty heavily embellished.

EDIT: The Jenner, along with some of my early work, I like to compare to Albrecht Dürer painting a rhinoceros. Now, I'm no Dürer in skill, in this case I'm talking about experience. The Jenner was based off descriptions I'd read years ago, assumptions, etc. Dürer never saw a rhinoceros, but after hearing second hand descriptions drew one. While he was close to the general idea of a rhino and the drawing was recognizable as such, was ultimately a work of imagination. The Jenner was based off what I thought a Kell Hound scheme might appear as, whereas the Hunchback is based off more careful research.

Edited by Hayden, 02 January 2012 - 11:49 AM.


#487 Adridos

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Posted 02 January 2012 - 11:44 AM

Ok. Pretty strange color scheme, BTW. Seems exactly like the one you use for your faction insignia. B)



P.S: You didn't get the commitement to use those variants on open/closed doors it seems. -_-

#488 Gremlich Johns

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Posted 02 January 2012 - 11:46 AM

View PostHayden, on 03 November 2011 - 10:57 AM, said:


I really wanna do Natasha Kerensky),


Word!

#489 Hayden

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Posted 02 January 2012 - 11:51 AM

View PostAdridos, on 02 January 2012 - 11:44 AM, said:

Ok. Pretty strange color scheme, BTW. Seems exactly like the one you use for your faction insignia. B)



P.S: You didn't get the commitement to use those variants on open/closed doors it seems. :(


I haven't forgotten your request, I've just been building up the gumption for the amount of editing I have to do for it to work. I'll get going on it today man -_-

#490 Adridos

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Posted 02 January 2012 - 12:26 PM

View PostHayden, on 02 January 2012 - 11:51 AM, said:


I haven't forgotten your request, I've just been building up the gumption for the amount of editing I have to do for it to work. I'll get going on it today man B)


Thanks for info. -_-

#491 Demi-Precentor Konev

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Posted 02 January 2012 - 12:39 PM

I took Hayden's scheme for the 1st FedSun AC and threw it on an Atlas. All credit goes to Mr. Iglesias and Mr. Hayden.

Posted Image

#492 Threat Doc

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Posted 02 January 2012 - 02:26 PM

Holy crap, that looks good, Lahyenne! Nicely done.

#493 Hayden

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Posted 02 January 2012 - 03:02 PM

Agreed, you're making excellent progress Lahyenne!

#494 Madam

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Posted 02 January 2012 - 03:25 PM

I love your skin ideas, however I have a question for you boys;
Will MWO support texture editing like the old MW games did for skins?

#495 Hayden

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Posted 02 January 2012 - 03:29 PM

View PostMadam, on 02 January 2012 - 03:25 PM, said:

I love your skin ideas, however I have a question for you boys;
Will MWO support texture editing like the old MW games did for skins?


We dunno. Part of the reason I started doing this was to show the Dev team how popular the notion would be. I have really high hopes that they allow players to import skins. We just have to wait and see, like with so many other things B)

I'm glad you like what we've been up to.

#496 Threat Doc

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Posted 02 January 2012 - 05:21 PM

I sure do, too... I think we've hit on our camouflage pattern, finally, and will likely be ditching the old one most tick.

#497 Serpentine

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Posted 02 January 2012 - 05:27 PM

View PostMadam, on 02 January 2012 - 03:25 PM, said:

I love your skin ideas, however I have a question for you boys;
Will MWO support texture editing like the old MW games did for skins?

They will, in fact, but it won't be available upon launch. They will add it as a feature in later updates.

#498 Threat Doc

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Posted 02 January 2012 - 05:41 PM

Serpentine - LIKE

Have you taken a look at our new camo, yet, Serpentine?

#499 Madam

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Posted 02 January 2012 - 08:17 PM

View PostHayden, on 02 January 2012 - 03:29 PM, said:


We dunno. Part of the reason I started doing this was to show the Dev team how popular the notion would be. I have really high hopes that they allow players to import skins. We just have to wait and see, like with so many other things B)

I'm glad you like what we've been up to.

View PostSerpentine, on 02 January 2012 - 05:27 PM, said:

They will, in fact, but it won't be available upon launch. They will add it as a feature in later updates.


I love the concept colour designs you've been busy with, and I do hope the dev team listens to your ideas. Afterall it would be kind of silly for them not too-- we're the people playing the game! Why not give us what we want?

#500 Demi-Precentor Konev

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Posted 02 January 2012 - 11:05 PM

If there is an option to edit skins and import them... will the methods I've been using for these repaints be applicable? (I've never done skinning before, I have no idea how it works.)





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