MWO vs Hawken
#61
Posted 03 August 2012 - 08:19 AM
#62
Posted 03 August 2012 - 08:32 AM
Monsoon, on 03 August 2012 - 07:58 AM, said:
defiantly i have a different Idea. only being able to adjust weapon systems layout is a very low tier customization in my mind..
if you were able to acctually make a unique Mech I would consider that a much higher Tier.
Now Im not familial with the whole BattleTech universe so I was a little unprepared for the generic Mech types. Im not trying to Troll or anything the Game is awsome so far .
But as stated in many other posts.. I am a ChromeHounds kind of Guy so I was expecting a very high swap arms torso legs pilot cabin etc . kind of options.
#63
Posted 03 August 2012 - 08:36 AM
just totally different games, like comparing Flight simulator to Star Fox (both good games, just totally different)
I love messing around with the mechlab, which i think isn't going to be a big part of Hawken (not sure tho)
#64
Posted 03 August 2012 - 08:40 AM
A great game with indifferent devs and a dbag community is not worth the time.
#65
Posted 03 August 2012 - 08:41 AM
MWO is more of a simulation mech combat based game while Hawken seems like a fast paced FPS with mechs
And then you have a new heavy gear game being announced . But still hard to tell
#66
Posted 03 August 2012 - 08:53 AM
Mechwarrior is a Mech sim. Hawken is CoD robots. Both will be fun. Personally, I'll probably invest more time in Mechwarrior, since it's a deeper experience.
#67
Posted 03 August 2012 - 08:58 AM
#68
Posted 03 August 2012 - 08:59 AM
#69
Posted 03 August 2012 - 09:27 AM
ItsDevin, on 03 August 2012 - 08:32 AM, said:
defiantly i have a different Idea. only being able to adjust weapon systems layout is a very low tier customization in my mind..
if you were able to acctually make a unique Mech I would consider that a much higher Tier.
Now Im not familial with the whole BattleTech universe so I was a little unprepared for the generic Mech types. Im not trying to Troll or anything the Game is awsome so far .
But as stated in many other posts.. I am a ChromeHounds kind of Guy so I was expecting a very high swap arms torso legs pilot cabin etc . kind of options.
I appreciate that you want to make your own mechs entirely, but consider what you are asking for. You want to be able to just replace any part on a highly complex, balanced, extremely expensive mech, so you can make it do what another mech can already do.
In the Battletech universe, you get many chassis, and you switch out the components. In other games you get parts of a chassis, with components, and switch them around. (Battletech does this later with Omnimechs, but that is a different story.) In the end you get very similar customization levels, just different styles.
#70
Posted 03 August 2012 - 09:38 AM
As I see it, both games are robot games. That much is obvious. However, from the in game play videos, it is clear that MWO has kept the feel of a walking turret that can not rapidly change directions and must be "driven" in the classic Simulator way. You have a turning radius, think driving your car. By contrast the FPS has the moving one direction then by the speed of button push moving a different direction, think the movement possibilities of a highly athletic person.
Hawken is clearly a robot FPS with jump jets. Now maybe we are seeing only one Mech type, but for now, that is all I can go on. You can clearly see strafing, rapid change in directions (moving forward then backwards at the speed of a button press vs. slowing down to stop then changing direction). Even the venerable Jenner must turn in an arc when moving and must follow Newton's First Law of Motion when going from forward to stop and/or reverse. Hawken has followed the very successful modern game model of FPS twitch gaming. I do not say this derogatorily. Twitch gaming requires rapid decision making, rapid reaction time, excellent hand eye coordination, all in a fast past, move or die environment. My point is the two games follow two different major game genres.
The similarities of MWO and Hawken end at both being Robot games and as such both games will appeal to different people for different reasons.
Now while I have said I hate FPS's, I've also said, in case you missed it, I LOVE robot games. As such Hawken will get some degree of my attention. Who knows, maybe it will be my gateway drug into FPS's just as MW2 was for robot Simulators.
#71
Posted 03 August 2012 - 09:49 AM
#72
Posted 03 August 2012 - 09:50 AM
Signed up for BETA but need to recruit 3 people, please click the link to help me out...Thanks
http://www.playhawke...hp?ref=9007122D
#73
Posted 03 August 2012 - 12:47 PM
No thanks, they can have all the screaming 12 year olds from that playerbase.
#74
Posted 03 August 2012 - 01:22 PM
#75
Posted 03 August 2012 - 01:26 PM
ItsDevin, on 03 August 2012 - 01:22 PM, said:
That simple description normally is attributed to the style of gameplay controls, not so much minor aspects present in many different genres. I used to described all FPS's as "Doom Clones" many many moons ago.
Edited by W0lfnMan, 03 August 2012 - 01:27 PM.
#76
Posted 03 August 2012 - 01:32 PM
Hawken looks like COD
MWO would be almost comparable to Red Orchestra.
#77
Posted 03 August 2012 - 01:37 PM
#78
Posted 03 August 2012 - 01:43 PM
ItsDevin, on 02 August 2012 - 04:06 PM, said:
where other Mech Games provide a very High level of Customization which i feel bring more quality to the game.
#79
Posted 03 August 2012 - 01:47 PM
#80
Posted 03 August 2012 - 01:47 PM
(get your pikes and torches out now, fellas)
And as much of a lover of the mechwarrior universe as I am, I feel like Hawken will be a lot more exciting to play, and has the potential to be an MWO-killer.
Edited by siztem, 03 August 2012 - 01:48 PM.
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