Atlas or Daishi?
#21
Posted 24 January 2012 - 09:35 PM
#22
Posted 24 January 2012 - 09:35 PM
#23
Posted 25 January 2012 - 05:04 AM
#24
Posted 25 January 2012 - 05:11 AM
#25
Posted 25 January 2012 - 05:16 AM
Dire Wolf (Daishi) in a fight because it IS better.
#26
Posted 25 January 2012 - 08:19 AM
In a MechWarrior game? The Atlas, because the Daishi's centre torso slot is freaking enormous and visible from the side, which means a good warrior will have a much easier time taking advantage of its weaker armour than is possible on the tabletop: With the Atlas, turning the 'mech's torso when you're not shooting virtually guarantees that your opponent will strike an arm or a side, meaning you can spread damage a lot more effectively across the 'mech. In the Daishi, your centre torso is still clearly visible, meaning you're gonna get slotted.
#27
Posted 25 January 2012 - 08:28 AM
Atlas is so overrated, not nearly as fearsome as the Daishi and not halfway as iconic as the Daishi.
#28
Posted 25 January 2012 - 08:34 AM
By the way.. this question in a Davion Sub Forum - why not ask for a Victor vs Daishi?
Edited by Karl Streiger, 25 January 2012 - 08:35 AM.
#29
Posted 25 January 2012 - 08:40 AM
#30
Posted 25 January 2012 - 10:37 AM
#31
Posted 25 January 2012 - 04:11 PM
Eirik BloodAxe, on 25 January 2012 - 10:37 AM, said:
Devastor is a walking coffin with its low speed and XL-Fusion it becomes prey for most clan units.
#32
Posted 25 January 2012 - 04:29 PM
Captain Hat, on 25 January 2012 - 08:19 AM, said:
That beginning part intrigues me. Good luck aiming for that PERFECT spot while you're getting knocked around my enemy fire, watching your radar, trying to not take friendly fire, watching enemies right in your face, I could go on but what's the point?
#33
Posted 26 January 2012 - 12:57 AM
Seriously, that centre torso hitbox is HUGE, not that hard to hit from the side and hard to miss from the front.
An Atlas is a lot more of a pain to kill because turning to the side is actually an effective strategy to stop people from hitting its CT.
Although the bulbous head can prove to be an issue when taking damage from guided missile weapons: If your opponent aims high after getting a lock, a lot of them will strike it, regardless of aspect. However, that's only really a problem when getting hit by guided missile boats from relatively close range or high elevations. The new (and pretty freakin' badass) Atlas design for MW:O seems to have fixed the issue to a certain extent, though.
#34
Posted 26 January 2012 - 01:21 AM
#35
Posted 26 January 2012 - 01:23 AM
#36
Posted 26 January 2012 - 08:34 AM
#37
Posted 26 January 2012 - 08:46 AM
But I still favor the atlas, the style, the symbol, its a classic to me. Besides its no fun having the advantage all the time lol.
#38
Posted 26 January 2012 - 01:35 PM
#39
Posted 26 January 2012 - 01:45 PM
but since this is pre-Clan invasion... Mauler over Atlas
Edited by Opus, 26 January 2012 - 01:46 PM.
#40
Posted 26 January 2012 - 06:25 PM
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