Depressing Mech Choices
#21
Posted 27 January 2012 - 11:11 AM
Oh look this big tree is in the way, well there, i just shoved it out of the way with my mechs hands. Maybe for MW fans, melee is nothing, but in Battletech it is a very real tactic! I for one am glad they are, once again, sticking nicely to Canon and adding those hands on the mechs!
#22
Posted 27 January 2012 - 11:12 AM
#23
Posted 27 January 2012 - 11:13 AM
#24
Posted 27 January 2012 - 11:13 AM
CoffiNail, on 27 January 2012 - 11:08 AM, said:
Yeah, i realize that now that you mention it. I think it was due to someone in another thread talking about a Battlemaster and auto cannons and for some reason i decided to splice the two together. lol. either way it can drop the big gun and pick it up... I really wanted to call it a BFG XD
Oddly enough, there actually is a Battlemaster variant out there with an LB-10X mounted in the torso, along with dual ER PPCs in the Right Arm. I can't quite remember what the details were about it, other than it was 95 tons, was jump capable, had TSM and a hatchet on a max armored frame. It even kept the quad mediums and SRM-6 for short range work. It was a really nasty piece of work to run into back in the day.
#25
Posted 27 January 2012 - 11:13 AM
StaggerCheck, on 27 January 2012 - 11:12 AM, said:
The back door pillaging will happen at Launch
#26
Posted 27 January 2012 - 11:14 AM
Zakatak, on 27 January 2012 - 11:08 AM, said:
Yes the human form certainly is. It can fight, write, dance, run, jump. But a Battlemech needs to do only 2 of those things. A Battlemech does not need to know how to draw, color, and write. It justs needs to move, fight and take punishment. There are plenty of species in nature that can do that better then we can.
Think of a an Ostrich. Fast, hardy, and dangerous. That is a good template.
The finite motor control of the arm and its ability to point accurately in a direction and having them be able to point in a different direction than where the torso is facing. Also punching and basic kick are part of battletech hence the hands (and supposedly will be part of MWO)
#27
Posted 27 January 2012 - 11:16 AM
#28
Posted 27 January 2012 - 11:17 AM
For all we know this is just so much vaporware.
#29
Posted 27 January 2012 - 11:17 AM
"Hey buddy? Excuse me? Mind flipping me over on my stomach? Thanks, thats great!"
Hands help with standing and balance by being able to push off. At least one hand makes a ton of sense. But mechs with no arms? Blech. Just my .02$
Cheers
#30
Posted 27 January 2012 - 11:19 AM
#31
Posted 27 January 2012 - 11:21 AM
Marauder3D, on 27 January 2012 - 11:17 AM, said:
"Hey buddy? Excuse me? Mind flipping me over on my stomach? Thanks, thats great!"
Hands help with standing and balance by being able to push off. At least one hand makes a ton of sense. But mechs with no arms? Blech. Just my .02$
Cheers
Honestly? I've wondered that for literally decades and have never heard a legitimate answer given. I haven't got a clue.
#32
Posted 27 January 2012 - 11:23 AM
Chill, on 27 January 2012 - 11:17 AM, said:
For all we know this is just so much vaporware.
You have 4 posts... so that means you are new, and hovering over your user name shows me you joined Jan 12th 2012. My friend, you are so wrong. The 2009 video was something different, that was them trying to get a publisher. THIS, MWO, is a thing of beauty. No, I have not seen anything you all have not... umm.. honest!
No, but go browse these forums a bit. These guys started work on this in the end of October, they are going to be giving the world a freaking fantastic reveal in March iirc. This is not vaporware, and it shows how much you have not bothered to look around the forums. Go read some of the Developer's blogs, Q&A in announcements, then come back and go. 'derp with out a screenshot, I think you are all just blowing smoke'
Paladin1, on 27 January 2012 - 11:19 AM, said:
I am pretty sure that was concept art, not in-game. Would LOVE to be proven wrong in that though.
Edited by CoffiNail, 27 January 2012 - 11:24 AM.
#33
Posted 27 January 2012 - 11:26 AM
But I the first weapon i'm gonna put on my mech is a pair of hands because think about it: They are WEAPONS. What if my mech has missles, machine guns and the one mech i'm gonna invent is going to have the Abram's 120mm cannon on it...but those weapons are ammo dependant. What happens if you are in a mech in a combat scenario and you run out of ammo? You will have to use your mech's hands and use weapons of opportunity. Can't do that with no hands. What if you see an anti-tank missile coming at you? Would you want to depend on your Mech's armor or would you rather pick up a car or truck and use it to shield you from the blast? Can't do that with no hands...i can go on all day. Hands are sooo important. Very probematic to use in a simulator with today's tech but very imprtant in a RL combat scenario and MWO is a sim after all.
Edited by XxDRxDEATHxX, 27 January 2012 - 11:36 AM.
#34
Posted 27 January 2012 - 11:27 AM
Omigir, on 27 January 2012 - 10:58 AM, said:
they should not have called it the wasp and just called it a Valkyrie.
and they should have replaced both its hands with cannons to make it less 'anime mecha' too. we all know hands=mecha. : \
really? i mean really?
Or how about this:
Lets all freak out now! the wasp is a LAM!
Hello Mechwarriors,
Look at your Wasp.
Now back to the Valkyrie,
now back at your Wasp,
now back to the Valkyrie.
Sadly, your Wasp isn't a Valkyrie.
But if it could change forms and learn to fly it could act like it's one.
Look down, back up.
Where are you? You're on a DropShip. With the Valkyrie your Wasp could act like.
What's in your hand? back at me. I have it. It's an oyster with two diamods.
Look again. The diamonds are now beta keys for MWO!
Anything is possible when your Wasp is a Variable Fighter (or a LAM) and not a land-lubber.
I'm in a Balius.
#35
Posted 27 January 2012 - 11:27 AM
Paladin1, on 27 January 2012 - 11:21 AM, said:
Catapult?
Using the big square missile launchers as leverage, it rolls onto its front. Pushes the ground with its nose to get a foot under the center of gravity, and gets up. If its on its back? I guess it could just vector jumpjet thrust toward the ground and thrust do some kind of ninja-kick thing into the air to right itself. That would be cool.
EDIT: lawl I liked my own post
Edited by Zakatak, 27 January 2012 - 11:32 AM.
#36
Posted 27 January 2012 - 11:29 AM
Although that shield made me cringe a bit.
#37
Posted 27 January 2012 - 11:35 AM
#38
Posted 27 January 2012 - 11:37 AM
#39
Posted 27 January 2012 - 11:38 AM
#40
Posted 27 January 2012 - 11:41 AM
CoffiNail, on 27 January 2012 - 11:23 AM, said:
I am pretty sure that was concept art, not in-game. Would LOVE to be proven wrong in that though.
The more I look at it, the more I'm convinced that the HBK cockpit pictures that are on the media page are actual in-game pictures. Yes, the ocean scene is obviously faked, but the detail in the cockpit is just a little too...detailed, if that makes any sense. I'm convinced that we're looking at an actual Alpha release cockpit for a modified Hunchback.
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