WhirlpoolBrewer, on 27 January 2012 - 10:27 AM, said:
I've been playing the computer games since Mech Warrior 2, and I have always preferred mechs that don't remind me of gundams... like alomst every inner sphere mech does.
What, you mean "every Inner Sphere 'mech" is the dozen or so that got lifted directly from anime?
Also, besides MW2: Mercs (my favorite:)), few of those games showed more than a handful of I.S. 'mechs, and the ones they did show were later Clan invasion/Civil War/Dark Age designs. There's a terrifically diverse range of SUccession War-era I.S. 'mechs.
WhirlpoolBrewer, on 27 January 2012 - 10:27 AM, said:
I prefer the war simulation side of it all, not the arcade Mech Assault meets Gundamwing thing that most inner sphere mechs scream. Nobody can claim that they want Mech Warrior to be more sim than Mech Assault was and like mechs with hands.
LoLwhut??? I'd rather have hand actuators than an autocannon clogged with mud and rubble after getting up from a fall. What does that have to do with Gundamwing?
WhirlpoolBrewer, on 27 January 2012 - 10:27 AM, said:
For pete sake the last mech to come out had a Mohawk. It looks like instead of shooting me, he is going to pull a guitar out and play heavy metal rock.
If the Centurion rocks too loud, you're too old!!!
WhirlpoolBrewer, on 27 January 2012 - 10:27 AM, said:
There are respectable Inner Sphere mechs out there that I'm praying they come out with. I'm happy to hear about the catapult,
The Catapult really isn't the most militant looking 'mech in my opinion, but I'm very fond of it as an LRM platform, and I was glad to see it come out.
WhirlpoolBrewer, on 27 January 2012 - 10:27 AM, said:
The Uziel sucks, and given that its crammed full of technology a half-century more advanced than anything in this time period, it sucks twice as hard for not even having an excuse to suck.
WhirlpoolBrewer, on 27 January 2012 - 10:27 AM, said:
There are acceptable mechs on the Inner Sphere side, but whenever a mech with hands comes out everyone just gets all excited about it, and my hope for a good mech warrior game drops a little more.
So, you're basicly only interested in post-Clan tech, and 'mechs that look like chicken-legged-dick-in-a-box-with-missile-racks-strapped-to-the-sides?
WhirlpoolBrewer, on 27 January 2012 - 10:27 AM, said:
Don't get me wrong I still plan on playing it, specially when Clan mechs become available, but until then its just a little depressing. Heres to hoping for less 50 ton jokes and more 50 ton machines of war.
Oh, of course, "the Clan 'mechs"!
Nothing like never having to choose between speed or armor while still mounting more weapons than your I.S. opponents, and the weapons have twice the range and do half-again more damage...
Zakatak, on 27 January 2012 - 10:37 AM, said:
I never liked any mech with hands or a thin, humanoid form. I could see how hands could be of great use, but why not just have a simple claw for picking up objects, or a ram for melee combat? Hell of alot less joints to use then full modelled hands and just as effective.
Some 'mechs have those, like the Crab or the Zeus.
Zakatak, on 27 January 2012 - 10:37 AM, said:
The artists have done a good job "militarizing" the mechs (hunched Atlas, small canopy Catapult), but Centurion still looks far too human for a war machine, and the centre of gravity is too high. Alot better then Gundam/Macross/AC, but still could use some fattening.
Why do I want to make it "fat"? So I can be a bigger target? The Centurion is only a medium 'mech, it's not supposed to be as beefy as an Atlas.