1st: C&C fans were already at stakes. The last game was complete and utter fail, the support for earlier titles is non-existent and EA already fired 2 whole companies that were assigned to work on our games (one of them being the makers of RTS genre, RIP Westwood). They finally said they're going to redeem themselves. And now, after 8 months without any info and painful wait, they say: "Screw it, no campaign, no single-player, no mod support, we're going to make a simple F2P game!"
Who wouldn't be upset?
2nd: It's EA. I have played all but one of their F2P titles and while I must admit I had a lot of fun even in something like BattleForge, they were all completely P2W. No way around, everything was utterly based on how strong weapon you bought, how many legendary cards you had. Common sense tells you C&C Online will be no different.
3rd: Every time F2P was done on a normal RTS, it failed. RTS is not a genre where any kind of grinding is acceptable. Unless you are allowed to play with everything right from the start, you'll loose interest, since the games are based around thinking and using strategies, but what can I do when I can't build towers, walls, tech to a later age and only thing to do is spam the only millitary unit I happen to have unlocked at the enemy and wait until he gets destroyed (Yeah, AoE:O). F2P without grind however, doesn't generate profits, because "if there's nothing to unlock, then why waste time?", is the current generation's motto and since they want as much casuals as they can hold...we're doomed to a shadow of a game that will almost surely play badly.
Oh, and Origin....
Edited by Adridos, 15 August 2012 - 12:11 PM.