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McCarron's Armored Calvary: The Poll


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Poll: Join the Big MAC? (35 member(s) have cast votes)

Would you join McCarron's Armored Calvary if it was made available as a Mercenary Faction?

  1. Yes (15 votes [42.86%] - View)

    Percentage of vote: 42.86%

  2. No (10 votes [28.57%] - View)

    Percentage of vote: 28.57%

  3. Maybe (10 votes [28.57%] - View)

    Percentage of vote: 28.57%

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#1 Baphomech

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Posted 15 August 2012 - 06:56 AM

As the devs have stated that they are considering the addition of canon mercenary factions, McCarron's Armored Calvary seems as good a candidate as any. Here are some key points about the unit:

- prestigious mercenary organization with a solid reputation
- informal command structure with preference for independent-minded mechwarriors
- now works exclusively for House Liao
- extensive trade network throughout the IS (think of possible faction bonus regarding this)

Additional info:
http://www.sarna.net...Armored_Cavalry

Given all this information, would any of you consider joining the Big MAC if it was made available?

Edited by YogSothoth, 15 August 2012 - 11:16 AM.


#2 Stalkerr

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Posted 15 August 2012 - 07:04 AM

Big Mac? Not after I learned the TRUTH...

Posted Image

#3 Thorn Hallis

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Posted 15 August 2012 - 07:14 AM

Maybe I would.

#4 Baphomech

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Posted 15 August 2012 - 11:17 AM

View PostStalkerr, on 15 August 2012 - 07:04 AM, said:

Big Mac? Not after I learned the TRUTH...

Posted Image

lol. I see what you did there.

#5 Hayden

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Posted 15 August 2012 - 12:03 PM

View PostYogSothoth, on 15 August 2012 - 06:56 AM, said:

As the devs have stated that they are considering the addition of canon mercenary factions, McCarron's Armored Calvary seems as good a candidate as any.


Where did they state this? My curiosity is piqued... (The St. Ives Armored Cavalry is bigger than the "Big MAC").

#6 Baphomech

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Posted 15 August 2012 - 12:27 PM

View PostMorashtak, on 01 August 2012 - 09:38 AM, said:

Since the community has welcomed many, many new members since the MercCorp Naming Convention was posted (but never stickied) the following posts by Bryan Ekman, Creative Director and co-founder of PGI, spell out the rules at this time for the naming of MercCorp groups as well as a few whispers of how canon units will come into play.


First the usual disclaimer; http://mwomercs.com/...672#entry227672

"The final rules are not written yet. I promise to let you know when they're all drafted."









The Naming Convention; http://mwomercs.com/...378#entry227378

"Players will NOT be able to claim canon units as their own. When it comes to Mercenary Units/Corps/Companies, these names will not be available during MC creation. Trying to circumvent the naming system will result in the Merc Corp being renamed/denied.

Faction units are being handled slightly different. When a player aligns themselves with one of the major factions, say House Kurita, they will have the opportunity to join famous house units as the rank up by earning loyalty points. Some house units will require additional feats of excellence and challenges to achieve before membership is granted. Since these units are not run by the players, and we can reserve/restrict access to very active/famous units for sake of preserving the BattleTech timeline.

Our general stance on player run merc units is simple - create your own legacy! It's very unfair for players to stake ownership over a canon unit, and creates a host of politic and pr issues. So we're avoiding the complexities and edge cases associate with players assuming the role of these units by encouraging you to forge your own destiny.

This is our launch POV. As always, we listen to your feedback and ways to improve the system."









The Why - http://mwomercs.com/...531#entry227531

"I fully expect not everyone will be happy. But let's be honest here. There is no way to allow player run merc units to use canon names. It's just not logical or fair. Period.

I'm very open to the idea of including units such as WD and GDL in MWO as non-player run factions. This makes a lot of sense, and is fair."









About the last Sentence - http://mwomercs.com/...585#entry227585

"Unfortunately, someone misspoke about naming rules. The rules as I have stated have been in place since inception of the game. HOWEVER, a new development is considering adding canon merc units to the faction list, and treating them as such. I think this is quite a good solution, fair, and concise."







But wait... a little birdie said; http://mwomercs.com/...555#entry227555

"It's under consideration yes. Our long term goal is to slowly introduction a way for players to run the NPC factions as well (hugely ambitious and highly risky)."







But What about People who only want to fight as a "Sub-Unit" in a canon MercCorp/Faction? http://mwomercs.com/...565#entry227565

"We can't control people "claiming association", however if your name implies association, it will be changed. "







and; http://mwomercs.com/...558#entry227558

"Northwind is just a word. So I would assume you could use it. Again, I leave the policy to the CSRs."








So, What's the Difference between Player Run MercCorps and Players that fight under a House banner? http://mwomercs.com/...543#entry227543

Faction Player - Passive Participation

Merc Player - Active Participation







as well as; http://mwomercs.com/...588#entry227588

"Correct, but faction players have no choice over which planets are being fought over."








How do the MercCorps interact with the Houses? http://mwomercs.com/...538#entry227538

As the game rolls out, Merc Units can fight for Factions.








TL,DR;

Walk your own path. Make your own story. Find your own destiny.

Not at this time but maybe later;
  • Canon units are dev controlled faction but a player may have the chance to join one once a set of accomplishments/achievements have been met. This would mean a House player may be able to join a very prestigious House unit (ex. Lyran Royal Guards) or a Lone Wolf join a very prestigious canon MerCorp (ex. Wolf's Dragoons).
  • Houses, canon MercCorps, and other Major/Minor Factions are dev controlled but players that have risen through the ranks may be able to exert some control at the highest rank(s).
  • MercCorps fight for Houses by fulfilling contracts netting them Loyalty Points and any perks that come with them. They may choose which planets (via game generated contracts) to fight over.
  • Faction players fight under a House/Faction banner and fight over planets that are in play with no (little?) control over which planets they'll drop on to.
  • Lone Wolves fill in empty spots as they are needed.
  • There are approximately 5700 unit and sub-unit names that are dev controlled. Nothing stops one from setting up a website with one of those names but a "non-associated" name would need to be used in-game.
  • Attempts at circumventing the naming rules will be met with disapproval.
  • Any/all of the above may change at any time before, during, or after launch. Bryan Ekman and crew will let us know.


Click link above the sentence I underlined and bolded.

#7 Eizel Crow

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Posted 19 August 2012 - 05:07 PM

So lets be "capitalistic" about this just like the Air Force. Put the names up for auction once a year. The highest bidder gets the Name, it would be the same as an organization restructuring annually. Hey everyone wins. People make money, others get their name everyone goes home happy. Just a thought.

#8 Mechwarrior Buddah

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Posted 19 August 2012 - 07:28 PM

View PostEizel Crow, on 19 August 2012 - 05:07 PM, said:

So lets be "capitalistic" about this just like the Air Force. Put the names up for auction once a year. The highest bidder gets the Name, it would be the same as an organization restructuring annually. Hey everyone wins. People make money, others get their name everyone goes home happy. Just a thought.


I kinda like the idea of being able to contract to a merc company yet noone beinhg able to claim the big guys. Dunno that Id like to see players pretending to be say, Wolf's Dragoons and having no access to Clan tech like the rest of us.





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