Jump to content

Dev Blog 3 - Role Warfare

Official

214 replies to this topic

#101 firefox117

    Member

  • PipPipPipPipPipPip
  • 222 posts
  • LocationGermany

Posted 02 February 2012 - 09:58 AM

Sounds very interesting guys. Will be a change over from the old Mechwarrior games, but sounds like it will work out well. Role setups remind me of Battlefield 2, where each class supports eachother, and the squad leaders/commanders are able to call in the heavy support and what not. Will be nice to see how it all roles to gether in the final version, and to see what were are truely able to do.

#102 Kaibutsu

    Rookie

  • 1 posts

Posted 02 February 2012 - 10:35 AM

Having not played a good Mechwarrior game since the 90s I've not let myself get interested in the news about this game because I knew I would be let down...but then I came and read Blog 3!!! Holy#$% I'm excited now haha. Really great concept you have here team, really looking forward to reading more (which I'm about to do) and checking everything out!

Thanks to Massively for pointing me to you!

#103 Max OConnor

    Member

  • PipPipPipPipPipPipPip
  • The Phoenix
  • The Phoenix
  • 731 posts
  • Google+: Link
  • Facebook: Link
  • LocationLebanon, TN

Posted 02 February 2012 - 11:04 AM

Finally a way for me to play in the role I'm most comfortable in. I am a support person by nature and I always do best when I can play fire support. I hope we can find that perfect mech for our personal game play and really open it up to it's fullest potential. Like a Rifleman specialist or somthing like that. I can't wait to see how this plays out.

#104 Wingm3n

    Rookie

  • 8 posts

Posted 02 February 2012 - 03:58 PM

That's exactly World of Tanks with Mechs, I love the idea ;)

#105 Dr Duke

    Member

  • Pip
  • 19 posts
  • Facebook: Link
  • LocationBrooklyn,NY

Posted 02 February 2012 - 05:50 PM

Hey just one question why is stick figure in first image giving me the middle finger? Is that meant to represent the attitude of most online gamers towards things like "roles" and "teamwork"?

#106 Zzar

    Rookie

  • 4 posts
  • LocationCalifornia

Posted 02 February 2012 - 11:53 PM

Incompetent Commander = Friendly Fire :D

#107 TheNevers

    Member

  • Pip
  • 17 posts

Posted 03 February 2012 - 12:46 AM

I don't like the sound of it.

So in 1 lance you have 4 players
and then you have multiple lances under a single company command.
And he can totally screw the experience of the whole team.

It feels like an MMO raid leader. Just he can screw you even worse.
A single point of failure is very bad game design.

Edited by TheNevers, 03 February 2012 - 12:51 AM.


#108 Stahlseele

    Member

  • PipPipPipPipPipPipPip
  • 775 posts
  • LocationHamburg, Germany

Posted 03 February 2012 - 01:18 AM

Does everybody start as a scout, or can you start with a heavy/assault class Mech?

#109 DragonClaw

    Member

  • PipPipPipPipPip
  • 187 posts

Posted 03 February 2012 - 01:30 AM

i have a Q about xp. will one get less xp for killing a lighter mech over killing a heavier one?

#110 tacorodwarrior

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 200 posts
  • Google+: Link
  • LocationWexford, Ireland

Posted 03 February 2012 - 03:02 AM

This is a silly question but can i play this game now? or is this all just talk until a game in released?

#111 SmilingBandit77

    Rookie

  • 7 posts
  • Google+: Link
  • Facebook: Link
  • LocationAnderson, Indiana, United States of America, Sol 3, Sol System, Alpha Quadrant, Milky Way Galaxy

Posted 03 February 2012 - 03:44 AM

I'm really excited about this set up. World of Tanks has a similar set up with their tech trees. One thing I really like is the cross compatibility they have in their system.

for example. you can unlock a radio using XP in Tank A, and it can be used in possibly 3-5 other tanks you haven't even unlocked yet; after you unlock it, you still need to buy the radio using in-game cash. You can then swap the radio into one of your later tanks once they become available, but you have to remove it from Tank A first or purchase a second of the same radio.

So say we've unlocked an ER Medium Laser upgrade for our mech's standard medium laser using XP. Effectively training our personal technician with the knowledge needed to do the upgrade. We'd still have to purchase the hardware for the upgrade. Possibly multiple times for each laser. This could also be where salvage can come into play. You may have 15 advanced weapons in your warehouse shelves; But without the knowledge to install them, they will continue to sit there... Unless you sell them to me of course.. Hehe.

--------------------------------------------------

I'm still looking for a unit to sign up with...

#112 Dragorath

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 168 posts
  • LocationGermany

Posted 03 February 2012 - 07:35 AM

sounds promising so far.

#113 KingCobra

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 2,726 posts
  • LocationUSA

Posted 03 February 2012 - 09:09 AM

The thing I will be looking forward to is the ability (like in MechCommander2)is that i can get a repair truck dropped or call in a artillery strike or possibly call in a air scout or air strike.I don't know if all these options will be included in the commanders package of maybe even more options they will release later on but its looking promising as a better game than previous PC games combined.

Posted Image

Edited by KingCobra, 03 February 2012 - 09:11 AM.


#114 CoffiNail

    Oathmaster

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 4,285 posts
  • Facebook: Link
  • Twitter: Link
  • LocationSome place with other Ghost Bears. A dropship or planet, who knows. ((Winnipeg,MB))

Posted 03 February 2012 - 09:12 AM

View PostKingCobra, on 03 February 2012 - 09:09 AM, said:

The thing I will be looking forward to is the ability (like in MechCommander2)is that i can get a repair truck dropped or call in a artillery strike or possibly call in a air scout or air strike.I don't know if all these options will be included in the commanders package of maybe even more options they will release later on but its looking promising as a better game than previous PC games combined.

Posted Image

I think they have claimed Airstrikes and such, but I do not think you will beable to drop in a repair truck. Mech repairs take a few hours, not 30 seconds :D

#115 Neanderthaler

    Member

  • Pip
  • 11 posts

Posted 03 February 2012 - 09:13 AM

exactly

#116 Argent Usher

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 154 posts

Posted 03 February 2012 - 01:13 PM

Sharing information modules like the Critical Shot Indicator sounds honestly like C3 network stuff and the original C3 Networks were introduced in 3050 by the Draconis Combine[1]. :D

Another thing is couldn't a scout lance simply XP farming via Multi-Targeting and Command View modules ?

#117 Graf Ulrich

    Member

  • PipPip
  • 21 posts
  • LocationGreat Falls Montana

Posted 04 February 2012 - 11:18 AM

View PostAegis Kleais™, on 01 February 2012 - 02:11 PM, said:

This is what I get from the post....

Posted Image


I would have to say this nifty diagram is great and hope it inspires the diagrams for the game. Excellent Job!!!

Oh what's the rumor I hear spreading across your offices that the mighty "Urban Mech" will be making it's debut and scaring MadCat IIc's and Atlas's everywhere? Oh, I can see it now everytime a mechwarrior faces the mighty and awe inspiring "Urban Mech" pilot's will have to do a fear check or be subject to a beatdown by this very large trash can of death and destruction mech.

Viva House Kurita and the mighty Urban Mech!!!

Edited by Graf Ulrich, 04 February 2012 - 11:21 AM.


#118 Graf Ulrich

    Member

  • PipPip
  • 21 posts
  • LocationGreat Falls Montana

Posted 04 February 2012 - 12:26 PM

View PostAegis Kleais™, on 04 February 2012 - 11:29 AM, said:

lol. I can see it now.

*gets tinked in the back by an UrbanMech while dealing with other enemies*
Aegis: "What the heck?! An Urbie?! That does it... Time to take out the trash....can."


Well the mighty Urban Mech is a very large Trash Can. Recommend using your Atlas or Kodiak to beat it down. Don't forget to do a fear check or a trash can talking check before engaging it. Oh, no the dreaded Urban Mech is using it's pee shooter on my Atlas!!! What is a Assault Mech to do in the face of such awesomeness!!!

Viva House Kurita and the Mighty Urban Mech!!!

Edited by Graf Ulrich, 04 February 2012 - 12:29 PM.


#119 Graf Ulrich

    Member

  • PipPip
  • 21 posts
  • LocationGreat Falls Montana

Posted 04 February 2012 - 12:38 PM

View PostAegis Kleais™, on 04 February 2012 - 12:28 PM, said:

Aha, but an AC20-toting Urbie is also a SLOOOOOOW moving target.

Meaning unless he's coming in for a kill shot or has a myriad of close-by buildings to hide behind, getting the attention of an enemy any sooner than the last might mean instant recycling for the trashcan! :)


Oh the Mighty Urban Mech Pilot Fears no one except Common Sense. This couragous (or pyschotic) pilot will go after Assaults or Heavy's Mech's with stealth and cunning (yeah right!) like no other pilot (with common sense) would do.

Viva House Kurita and the Mighty Urban Mech!!!

#120 Graf Ulrich

    Member

  • PipPip
  • 21 posts
  • LocationGreat Falls Montana

Posted 04 February 2012 - 04:10 PM

View PostAegis Kleais™, on 04 February 2012 - 01:42 PM, said:

I'm beginning to see the charm of a suicidal trashcan!

...and did you just LIKE your own post? lol.


Yes when you experience the Mighty Urban Mech first hand you too will feel the joy (and terror) of what means to go fight toe to toe (mech foot to mech foot) with a Atlas and realize you our either the bravest mech pilot who ever lived or the most crazy. Either way if the Atlas doesn't kill you, your Large Trash Can will (of embarrassment).

Viva House Kurita and the Mighty Urban Mech!!!

P.S. Yes I have to like it to some of my posts since no one else will support the Urban Mech with such determination and flare.

Edited by Graf Ulrich, 04 February 2012 - 04:12 PM.






3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users