Geaux Tiger, on 17 August 2012 - 06:17 PM, said:
One thing I see with both your and pringle's assumptions is that both of you think that this will be a major territory control game dealing with the whole Inner Sphere. I think that assumption is incorrect given what the devs stated already. Sure there are plenty of worlds to change hand in the border Marches and periphery, but as far as having one house/clan/merc corp taking over huge swaths of area or changing canon I just do not think it is going to happen.
Now, as far as you guys in the house factions having major influence/control over other players within your faction, that again I just do not see happening. Maybe you get control of a lance or company and can influence to some degree what battles you want to fight sure. But actually being able to tell other players what they are going to do without their consent would be detrimental overall imo.
Edit: having a large degree of control over another player would be more the realm of merc companies, but even then it is dependent on how that company is organized.
I over-looked this -- and you are definitely right. I know that we wont have a "full" I.S. scale conflict, but it has been promised that there will be a batle-space we are going to fight in. And given the scale of what has been announced, it is safe to assume that we will have thousands of players. I am assuming then that there will be a very large battle space for us to play our conquest wars in; even accounting for the fact that it will be non-core worlds. Regardless -- my point is that I want that battle-space to be equally interesting for mercs and faction, and more importantly, I want it to be a shared battle-space.
Within these non-core worlds, I want there to be important assets that must be protected, and targets worth acquiring....with some element of depth, so its not just a one-dimensional line along the border.