So, here's what we have to work with;
1) A very capable combat system borrowed entirely from the Battletech board game and previous MechWarrior titles. Damage/Heat/Range values are tweaked a little here and there to account for balance, but the system was largely balanced from nearly 30 years of testing as it was.
2) A system for spawning battlemechs on the field of battle like we do at the start of every match.
3) A system of values for mech chasis to make sure teams are fairly balanced.
4) An AI script that's from some prior stage of development.
5) Three solid maps that have had multiple spawn points over the course of development.
And here's what we would need in terms of new development from the developers;
1) A configuration tool / lobby to setup PvE matches if there is to be any player input other than launch / launch group.
2) A variant of the matchmaking script that would build teams or waves of AI like it already does for arena combat.
3) Either new PvE maps or extra PvE AI Spawn points in existing maps.
And a list of would-be-nice;
1) Some post-game stat tracking for the sake of some group vs group non-combative competition. Rankings, ladder play, etc.
With that mix of what we have and what we'd need, the devs should be able to, with relatively little effort, be able to implement some fairly awesome PvE that only has room to grow in relatively little time. I hear everyone calling for story missions and expansive campaigns; I love me some MechWarrior and just playing MWO makes me nostalgic for it, but I don't see that being likely. That really is the scope of an entirely new game, which could very well happen if MWO is successful and I certainly hope that's the case. In terms of the fears about it becoming grindy or imbalanced, I don't see how the addition of PvE can make it imbalanced and the game is already grindy and I don't see PvE making it more-so. It's simply not necessary. The combat system already exists; all we need is AI pilots, no combat tweaks required. As for the comment about trying to lure the MMORPG crowd in with farming and crafting, I hope that was just a joke . MWO isn't targeting the WoW type crowd and trying to lure them in with features unless they happen to love arena based combat games and/or the MechWarrior / BattleTech franchise, so I don't think you need to worry too much about that.
Once a player team vs AI team / wave mode is added, if it gets enough appeal and play to justify more content, what we can likely expect and should indeed ask for are more scripted missions. One-off historical battles team vs scripted mission element, scenario modes of varying degrees of complexity (defend the base, convoy escort, assassination of a guarded VIP mech, etc) are all perfectly logical children of that basic PvE mode, and very likely a solid souce of revenue. I doubt there's anyone who loves MechWarrior that can honestly say they wouldn't shell out $2-5 for a really awesome scenario map they can play with a team of their MWO buddies recreating an iconic battle from the backstory for example. While the backstory doesn't support the idea of a big boss spider robot, I'm sure they could come up with something somehow...maybe assaulting a fortress full of guns that belches out waves of minions and you don't win until you blow up the core; it would still be teamwork vs a giant entity.
All in all, keep the discussion rolling. Cheers.
Edited by BrokenGlytch, 19 August 2012 - 12:51 AM.