

#201
Posted 09 March 2012 - 11:44 PM
#202
Posted 10 March 2012 - 12:04 AM
#203
Posted 10 March 2012 - 01:45 AM
Wyzak, on 10 March 2012 - 12:04 AM, said:
There's a player tendancy to dislike being disabled more then being killed. Look at how people hate Ice levels or creatures with stuns and such. So while it's true they can still contribute...the experience is going to be frustrating for a lot of players.
Personally? I have no issues with the tactic.
#204
Posted 10 March 2012 - 01:55 AM

#205
Posted 10 March 2012 - 02:02 AM
#206
Posted 10 March 2012 - 02:07 AM
They all are valid and good tactics. What we don't want is, to see people starting to game the game. I don't mind to see all of them online, as long as no one can exploit the game mechanics. MWO development as an online *only* title - pure PvP, takes care of this. PGI addressed our fears in this regard and talked about it many times - I have now worries here.
#207
Posted 10 March 2012 - 02:08 AM
Legs do not have that "feature" and should always be the most heavily armored.
So if you skimped on leg armor just to squeeze moar guns for your l33t alpha, many will just leg u for lulz. And leave you a million+ c-bill repair bill for your character.
Edited by [EDMW]CSN, 10 March 2012 - 02:12 AM.
#208
Posted 10 March 2012 - 02:30 AM
#209
Posted 10 March 2012 - 03:12 AM
Abrams MBT = Thousands or millions of dollars.
Hand grenade = 50 - 100? dollars.
Abrams runs over hand grenade = disabled tank.
So powerful a tank, yet so easily damaged or disabled. That is reality.
In this game, you in a 100t Atlas.
Eventually, me in a Black Hawk, mechlab set for scout,
If I come across you, you bet, I am going to try a quick knockdown, by blowing past you, full speed, while trying to quick alpha strike your knee.
It's a good tactic, and from my point a good time.
And the further the timeline goes along, the more fun in different ways there will be.
Hunchback Swayback, slow, but six Mlasers. fun
Black Hawk, fast, low to the ground with ten CERMlasers and two CPMLasers, Big Fun.
And later, Rotories, aim ahead of you and let you run into the rounds. Big Big FUN.
And I know I saw somene in the game trailer video in an Atlas take a shot at a Jenners Legs, as it zoomed by the Atlas. So I am fairly certain the Devs. have considered "legging" and are trying to get it in the game and balance it.
I can hardly wait to give Legging a try in this game.
#210
Posted 10 March 2012 - 03:48 AM

#211
Posted 10 March 2012 - 04:15 AM
Orzorn, on 09 March 2012 - 09:28 PM, said:
I don't know what your talking about or remembering, but I didn't see anything convergence wise or lag wise that will change the way I aim travel time weapons in this game compared to the way I do it in MW4.
Oh, and ACs(along with guass and PPCs) most definently have travel time in MW4
#212
Posted 10 March 2012 - 04:37 AM
ps a standard infantry frag grenade cannot detrack an abrams tank with battle treads installed, sure itll burn off the rubber road parade ones you see when theyre just training at home, but the metal treads used in combat deployment can take rpg hits and even small ied bomb hits wihtout being knocked out.
whats the point in having nearly impenetrable depleted uranium coated ceramic woven armor on a tank if a frag grenade can detrack and imobilize it so bombers can pound it till it breaks?
Edited by LordDeathStrike, 10 March 2012 - 04:40 AM.
#213
Posted 10 March 2012 - 05:58 AM
Any part of a Mech is a viable target and depending upon your desired conclusion (Death or Salvage) you are going to shoot what ends your means.
Legging Mechs is the equivalent of tracking a tank... Something that's been done since someone discovered exactly what a larger heavily armored vehicles weakness was...
I guarantee tank commanders are just as annoyed by it.

It's a viable and logical tactic and crying about is as ridiculous as not taking advantage of shooting out a Mechs legs.
Edited by DaZur, 10 March 2012 - 05:59 AM.
#214
Posted 10 March 2012 - 06:03 AM
yeaah.
That woiuld make for just spec.... tac... u l... ar gameplay..
Fortunately , only about 15 % of the player base feels the need to explore the world of legging.
Since <i think> smurfing is not going to be easy, the known leggers will be out there waving their banner of pride with their pilot name.
If you get legged, make sure your team knows and returns the favor. Secondly , leg them each and every time you see them till they stop. There are many who chomp at the bit to leg leggers.
#215
Posted 10 March 2012 - 06:41 AM
Makes one wonder if people going emo about a perfectly viable and legitimate game mechanic are just terrible pilots or have serious anger management issues...

#216
Posted 10 March 2012 - 06:54 AM
#217
Posted 10 March 2012 - 07:18 AM
Sure, it can be annoying to be legged, but rather have my leg missing then the entire mech, no? I can still shoot back that way.
#218
Posted 10 March 2012 - 07:19 AM
#219
Posted 10 March 2012 - 07:23 AM
But regardless we have beat this horse several times, and where there is a way, it will be used
Count on getting legged, I will find a way to make it work; the reward of slowing an opponent down for a pack style kill is award enough.
Edited by Opus, 10 March 2012 - 07:27 AM.
#220
Posted 10 March 2012 - 07:26 AM
in MW:O it should not just a case of clicking on the right spot in the screen, its probably a case of clicking on a spot on the screen and praying that your autocannon shell actually hits that spot you clicked on. There is no accuracy variation in MW4- everything just hits where you click instantly.
Its also a huge trade-off in accuracy- the torsoe is a much larger target than the legs, and is much easier to hit. The torso also contains the reactor, ammo and pilot, meaning a good hit in the torso can destroy the mech outright rather than just slow it down or topple it on its side.
I am fine with legging a mech- its war, the enemy cannot whine about being legged, because he is dead and you are alive.
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