Jump to content

Yes, I went there : Legging



558 replies to this topic

#501 Argent Tnega

    Member

  • PipPipPip
  • Knight Errant
  • Knight Errant
  • 56 posts
  • LocationLemoore, CA

Posted 22 June 2012 - 04:21 PM

Do people get butthurt in WoT for tracking? Nope. It is the prefered way to let your arty (and everyone else on your team) wipe out the enemy. So taking out legs = win. I will still aim my PPC's at the face as much as possible because I am betting it is still the quickest to eliminate the enemy.

#502 Phasics

    Member

  • PipPipPipPipPipPip
  • 273 posts

Posted 22 June 2012 - 04:26 PM

Will legs have front and rear armor like torso?

I ask because unlike a torso that your can pivot to keep weakened armor away from an enemy , legs with a static a one side armor value are easier to keep fire on from more angles

Deleted my legging post once I was pointed here, gotta keep the streets clean

Edited by Phasics, 22 June 2012 - 04:29 PM.


#503 BFalcon

    Member

  • PipPipPipPipPipPipPipPip
  • 1,120 posts
  • LocationEgremont, Cumbria, UK

Posted 22 June 2012 - 04:29 PM

View PostPhasics, on 22 June 2012 - 04:26 PM, said:

Will legs have front and rear armor like torso?

I ask because unlike a torso that your can pivot to keep weakened armor away from an enemy , legs with a static a one side armor value are easier to keep fire on from more angles


Not if they're sticking to canon designs - the only rear armour are the three torso locations.

#504 Phasics

    Member

  • PipPipPipPipPipPip
  • 273 posts

Posted 22 June 2012 - 04:30 PM

View PostBFalcon, on 22 June 2012 - 04:29 PM, said:


Not if they're sticking to canon designs - the only rear armour are the three torso locations.


perhaps legs could have an upper and lower location ?

#505 Agincourt

    Member

  • PipPipPipPipPipPip
  • 277 posts

Posted 22 June 2012 - 04:34 PM

I don't care about honor. If your back is exposed or you're running, I will unload into your torso. If your leg is moving, I will shoot it.
If it moves, it's a target. If it doesn't move, it's a dead target.

#506 phinja

    Member

  • PipPipPipPipPipPip
  • 346 posts

Posted 22 June 2012 - 04:36 PM

Could always go back to playing call of duty if you're worried about losing a giant robo leg, then all you gotta do is wait for the blood to fall off your eyes

#507 Project_Mercy

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 430 posts

Posted 22 June 2012 - 04:37 PM

View PostPhasics, on 22 June 2012 - 04:30 PM, said:


perhaps legs could have an upper and lower location ?


That would just make it worse, assuming you split the armor between them. My guess is what you're really meaning by this is "what if you kept the same armor, but doubled it into two parts" Again, it just goes back to artificially protecting the legs.

If you artificially protect the legs, people are just going to pull armor out of it and put it into the rest of the mech. We've proven this in the last few Mechwarriors, as well as the leagues which ban intentional legging.

Battletech works of a system where you can't actively target a point without taking penalties. Since we don't have that in a mech game, whatever you need to do to protect the mech from pin-point accuracy is compellingly important for every chunk of the mech, not just the leg.

It's just the leg came up because it was incorrectly implemented in a few MW, where the loss of a single leg (which is easy to hit) would result in the total distruction of the mech, as opposed to making it fall and let it either attempt to stand again, or sit there and turn into a bunker. MWO has apparently addressed this somehow, as they've said it requires the destruction of both legs to destroy a mech.

#508 Alfred VonGunn

    Member

  • PipPipPipPipPipPipPipPip
  • 1,772 posts
  • LocationPhoenix,AZ

Posted 22 June 2012 - 04:51 PM

Yeah I still wish is was more like in the TT.. You lose a leg you make a piloting skill roll to stay upright but now your stationary. If you fall over oh well but you can still fire arm weapons while prone PLus you might now have some cover until the LRMs arrive:)

#509 Calisrue

    Member

  • PipPipPipPipPip
  • 136 posts

Posted 22 June 2012 - 04:52 PM

View PostAnsel, on 09 March 2012 - 09:55 PM, said:

Legging is a viable tactic, the same as camping.

The issue starts when other people don't understand how to not get killed by said leggers and campers.

The simplest thing you can do is learn the terran of each map and learn where your legs are covered by small hills and valleys, if they can't shoot your legs they can't leg you.

Same with campers, if you know that large numbers of players go to one spot and wait go around them and finish every other player with your whole team then swarm the few who decided to wait. Again using terran to your advantage whitch is easly done since the campers aren't moving and won't move unless forced.

It's the idiots who run full speed ahead through the same area every time expecting the other players to do so who get killed in those manners.

Then they cry about it because the other player takes advantage of their idiocy, acting like the other player is playing wrong because they don't use the exact same strategy as the complainer.

I'll never understand people who do that. I will camp an area if people are going to mindlessly run through it, I will also leg if you give me an easy shot at your legs.

http://www.sirlin.ne...ners-guide.html

Read this, getting insight into ways to better your gameplay is never a bad thing.


Like what this guy said RE using terrain to avoid legging - also noticed that it looks like in the videos the maps are not as flat as previous games and may have more options using terrain to cover sight lines to your legs by maneuver.

What I am curious about is how effective jump jet stomping mechs will be in this game and how much damage will it do to the stompers legs?

#510 Project_Mercy

    Member

  • PipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 430 posts

Posted 22 June 2012 - 05:03 PM

View PostCalisrue, on 22 June 2012 - 04:52 PM, said:

What I am curious about is how effective jump jet stomping mechs will be in this game and how much damage will it do to the stompers legs?


I assume you mean Death From Above (DFA)? They haven't said anything about the specifics of it other than it's in-game right now.

#511 Calisrue

    Member

  • PipPipPipPipPip
  • 136 posts

Posted 22 June 2012 - 05:05 PM

View PostWraeththix Constantine, on 22 June 2012 - 05:03 PM, said:


I assume you mean Death From Above (DFA)? They haven't said anything about the specifics of it other than it's in-game right now.


yes DFA. its been ages since I played or read any of the literature... sigh.

#512 Falcor

    Member

  • PipPipPip
  • 92 posts
  • LocationTexas

Posted 22 June 2012 - 05:07 PM

Yeah, I really hope this doesn't become a leg shootin' extravaganza. I think maybe one of the better ways to handle it, is to make sure the combat, and mech handling is just quick enough to make aiming at the moving legs a bit hard.

Alternatively, I hope getting a leg blown off doesn't completely take me out of the game. It would be really cool to win a match, with a mech all shot to hell and missing a leg.

#513 BFalcon

    Member

  • PipPipPipPipPipPipPipPip
  • 1,120 posts
  • LocationEgremont, Cumbria, UK

Posted 22 June 2012 - 05:09 PM

View PostAgincourt, on 22 June 2012 - 04:34 PM, said:

If it doesn't move, it's a dead target.


Or waiting in ambush for you... :P

#514 Hobgoblin13

    Member

  • PipPip
  • 33 posts

Posted 22 June 2012 - 05:13 PM

It's a valid target. You slow a mech or remove it from the fight.

#515 BFalcon

    Member

  • PipPipPipPipPipPipPipPip
  • 1,120 posts
  • LocationEgremont, Cumbria, UK

Posted 22 June 2012 - 05:23 PM

I'd be happy with: 1 leg dead, you have to drag it in order to walk. Two legs dead and you're tasting dirt (hopefully with a "mech disabled" warning so you know you're out of the fight).

I don't think I'd want to see it go so far as propping up and keeping fighting, at least not immediately, since that might be hard to implement, but it should be the case that you can keep moving with one leg down, albeit at a snail's pace. Any hits on the dead leg, incidently, should be free hits, IMO - turning around would be so slow as to be impractical and it would be a little unfair to move hits from such an easy target.

#516 Elan Heng

    Member

  • PipPip
  • 28 posts
  • LocationMelbourne, Australia

Posted 23 June 2012 - 03:31 AM

Expect me to act to minimise any benefit you have configured.

If you are in a Heavy or Assault, I will seek areas of weakness in your armour.

If you are in a Scout, I will try too slow you down.

If that means your legs are targeted, so be it.

If your 'mech is powered down due to overheating, I will accept your surrender ... after you have bailed out.

Deal.

Edited by Elan Heng, 23 June 2012 - 03:36 AM.


#517 Phasics

    Member

  • PipPipPipPipPipPip
  • 273 posts

Posted 23 June 2012 - 03:39 AM

View PostBFalcon, on 22 June 2012 - 05:23 PM, said:

I'd be happy with: 1 leg dead, you have to drag it in order to walk. Two legs dead and you're tasting dirt (hopefully with a "mech disabled" warning so you know you're out of the fight).

I don't think I'd want to see it go so far as propping up and keeping fighting, at least not immediately, since that might be hard to implement, but it should be the case that you can keep moving with one leg down, albeit at a snail's pace. Any hits on the dead leg, incidently, should be free hits, IMO - turning around would be so slow as to be impractical and it would be a little unfair to move hits from such an easy target.


what about mech with jump jets that lose one or two legs ? still able to get around with jets or not ?

#518 Tincan Nightmare

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,069 posts

Posted 23 June 2012 - 04:22 AM

Well if they had Thunder munitions or vibrabombs I wouldn't have to leg you, you'd run over them and leg yourself :blink:.

#519 Bosie

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 261 posts

Posted 23 June 2012 - 04:42 AM

Your legs play a large part in what you can do. If I get mine blown off that's life, at least I can shoot back unlike an area that has a weapon in or my head. If we can target the legs then they are a viable target. If you choose to impose a rule that wont target legs, call it warrior honour if you will, then you are putting yourself at a potential disadvantage. If you get upset when your legs are blown off, then switch off and do something different as not all will want to play by your rules and you will just wind up getting an ulcer.

#520 Grimarch

    Member

  • PipPipPipPipPip
  • Overlord
  • Overlord
  • 151 posts
  • LocationGuildford

Posted 23 June 2012 - 04:46 AM

Hopefully the devs will lower speed with one leg down and make the mech stationary with two down. Of course unless your very odd and have weapons in your legs the game will balance itself to people attacking and killing mechs where its an advantage, disabling a mech for say 1 min as you repair the leg is probably the game mechanic with that time dropping with your "repair" skill if any.

Id rather shoot an arm off the mech im fighting personally....





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users