

#501
Posted 22 June 2012 - 04:21 PM
#502
Posted 22 June 2012 - 04:26 PM
I ask because unlike a torso that your can pivot to keep weakened armor away from an enemy , legs with a static a one side armor value are easier to keep fire on from more angles
Deleted my legging post once I was pointed here, gotta keep the streets clean
Edited by Phasics, 22 June 2012 - 04:29 PM.
#503
Posted 22 June 2012 - 04:29 PM
Phasics, on 22 June 2012 - 04:26 PM, said:
I ask because unlike a torso that your can pivot to keep weakened armor away from an enemy , legs with a static a one side armor value are easier to keep fire on from more angles
Not if they're sticking to canon designs - the only rear armour are the three torso locations.
#505
Posted 22 June 2012 - 04:34 PM
If it moves, it's a target. If it doesn't move, it's a dead target.
#506
Posted 22 June 2012 - 04:36 PM
#507
Posted 22 June 2012 - 04:37 PM
Phasics, on 22 June 2012 - 04:30 PM, said:
perhaps legs could have an upper and lower location ?
That would just make it worse, assuming you split the armor between them. My guess is what you're really meaning by this is "what if you kept the same armor, but doubled it into two parts" Again, it just goes back to artificially protecting the legs.
If you artificially protect the legs, people are just going to pull armor out of it and put it into the rest of the mech. We've proven this in the last few Mechwarriors, as well as the leagues which ban intentional legging.
Battletech works of a system where you can't actively target a point without taking penalties. Since we don't have that in a mech game, whatever you need to do to protect the mech from pin-point accuracy is compellingly important for every chunk of the mech, not just the leg.
It's just the leg came up because it was incorrectly implemented in a few MW, where the loss of a single leg (which is easy to hit) would result in the total distruction of the mech, as opposed to making it fall and let it either attempt to stand again, or sit there and turn into a bunker. MWO has apparently addressed this somehow, as they've said it requires the destruction of both legs to destroy a mech.
#508
Posted 22 June 2012 - 04:51 PM
#509
Posted 22 June 2012 - 04:52 PM
Ansel, on 09 March 2012 - 09:55 PM, said:
The issue starts when other people don't understand how to not get killed by said leggers and campers.
The simplest thing you can do is learn the terran of each map and learn where your legs are covered by small hills and valleys, if they can't shoot your legs they can't leg you.
Same with campers, if you know that large numbers of players go to one spot and wait go around them and finish every other player with your whole team then swarm the few who decided to wait. Again using terran to your advantage whitch is easly done since the campers aren't moving and won't move unless forced.
It's the idiots who run full speed ahead through the same area every time expecting the other players to do so who get killed in those manners.
Then they cry about it because the other player takes advantage of their idiocy, acting like the other player is playing wrong because they don't use the exact same strategy as the complainer.
I'll never understand people who do that. I will camp an area if people are going to mindlessly run through it, I will also leg if you give me an easy shot at your legs.
http://www.sirlin.ne...ners-guide.html
Read this, getting insight into ways to better your gameplay is never a bad thing.
Like what this guy said RE using terrain to avoid legging - also noticed that it looks like in the videos the maps are not as flat as previous games and may have more options using terrain to cover sight lines to your legs by maneuver.
What I am curious about is how effective jump jet stomping mechs will be in this game and how much damage will it do to the stompers legs?
#510
Posted 22 June 2012 - 05:03 PM
Calisrue, on 22 June 2012 - 04:52 PM, said:
I assume you mean Death From Above (DFA)? They haven't said anything about the specifics of it other than it's in-game right now.
#512
Posted 22 June 2012 - 05:07 PM
Alternatively, I hope getting a leg blown off doesn't completely take me out of the game. It would be really cool to win a match, with a mech all shot to hell and missing a leg.
#514
Posted 22 June 2012 - 05:13 PM
#515
Posted 22 June 2012 - 05:23 PM
I don't think I'd want to see it go so far as propping up and keeping fighting, at least not immediately, since that might be hard to implement, but it should be the case that you can keep moving with one leg down, albeit at a snail's pace. Any hits on the dead leg, incidently, should be free hits, IMO - turning around would be so slow as to be impractical and it would be a little unfair to move hits from such an easy target.
#516
Posted 23 June 2012 - 03:31 AM
If you are in a Heavy or Assault, I will seek areas of weakness in your armour.
If you are in a Scout, I will try too slow you down.
If that means your legs are targeted, so be it.
If your 'mech is powered down due to overheating, I will accept your surrender ... after you have bailed out.
Deal.
Edited by Elan Heng, 23 June 2012 - 03:36 AM.
#517
Posted 23 June 2012 - 03:39 AM
BFalcon, on 22 June 2012 - 05:23 PM, said:
I don't think I'd want to see it go so far as propping up and keeping fighting, at least not immediately, since that might be hard to implement, but it should be the case that you can keep moving with one leg down, albeit at a snail's pace. Any hits on the dead leg, incidently, should be free hits, IMO - turning around would be so slow as to be impractical and it would be a little unfair to move hits from such an easy target.
what about mech with jump jets that lose one or two legs ? still able to get around with jets or not ?
#518
Posted 23 June 2012 - 04:22 AM

#519
Posted 23 June 2012 - 04:42 AM
#520
Posted 23 June 2012 - 04:46 AM
Id rather shoot an arm off the mech im fighting personally....
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