Ask The Devs 14!
#61
Posted 21 August 2012 - 11:46 AM
Will there be a function allowing me to see, once in a group, which map I'm being dropped on, and against what type and how many chassis?
#62
Posted 21 August 2012 - 12:18 PM
#63
Posted 21 August 2012 - 03:11 PM
Are there plans to (eventually) allow the Ultra AC-5 to change fire-rates between the "standard" (1x) ROF and the "Ultra-mode" (2x) ROF via a player toggle?
#64
Posted 21 August 2012 - 10:39 PM
How will the payment system most likely look like? Considering one of the most succesful ones, League of Legends, where all playable Characters ("Mechs") and Runes ("Mech Weapons") can be earned and bought by ingame currency within days of play, while real currency can buy you Skins and Champions instantly - will the proportions in time and the use of ingame currency be like that or will you make Mechs or even weapons only affordable by real money?
I don't ask this because I am a cheap *******, I am considering to buy a legendary FP this afternoon, but most of my friends will never pay much or anything at all which also leads to the second point, the amount of players this game will attract - League of Legends' system attracts a lot of people, because it's mostly free while fully playable (not needing to pay anything ever without content loss) and I'd like to see that for MWO, too. <3 Lots and lots of ppl to play with + community.
#65
Posted 22 August 2012 - 02:09 AM
Quote
Yeah, but that makes Founders atlas, which has one 10 missle pod, less effective when firing without lock, compared to standart with two.
#66
Posted 22 August 2012 - 05:57 AM
Several mmo titles have opened up some of the backend data which was free to use on other websites.
Is this a planned feature? If so, when is it likely to be available so developers like myself can begin coding around it?
Thanks!
#67
Posted 22 August 2012 - 08:54 AM
Like Passive which is the current one, and active which acts abit like Mechwarrior 3's?
#68
Posted 22 August 2012 - 02:00 PM
#69
Posted 22 August 2012 - 02:02 PM
I'd like to hold out for ghost bear or nova cat clan, but if I can play FRR until then, I'd be stoked.
#70
Posted 22 August 2012 - 04:35 PM
I'd love to get into MWO (been playing Battletech for way too long), but I know that I'll only ever be a casual gamer, and I'm not interested in paying for a timed premium account for the ability to get together with a couple friends for a couple battles.
Thanks!
#71
Posted 22 August 2012 - 11:51 PM
#72
Posted 23 August 2012 - 03:53 AM
Edited by Iron Riding Cowboy, 23 August 2012 - 11:10 AM.
#73
Posted 23 August 2012 - 04:23 AM
#74
Posted 23 August 2012 - 05:30 AM
it you have, could you please tell us so we can stop waiting for (and harassing you about) battlemech 16.
we got a mech every other week, like clockwork, for a long time, so suddenly not getting any without any explanation of it is very disappointing.
Edited by Riin Suul, 23 August 2012 - 05:31 AM.
#75
Posted 23 August 2012 - 07:22 AM
#76
Posted 23 August 2012 - 12:54 PM
Jetkar, on 22 August 2012 - 02:00 PM, said:
#77
Posted 23 August 2012 - 12:59 PM
#78
Posted 23 August 2012 - 01:48 PM
Could we have a brief update on the status of Community Warfare? I know that my unit and others are really looking forward to this, and we'd just like a little **** that it is still progressing...
#79
Posted 23 August 2012 - 04:00 PM
Can you give us any information on how Mercenary groups are going to work? Things we're primary interested in knowing if even one of them is up for being divulged:
- How many people can be in a merc unit? Will size be impacted by MC?
- Will unit resources impact players? Can we give them payrolls or 'mechs?
- What are the requirements for founding a mercenary unit? Do players need X experience, are Y players needed?
- How will contracts work?
- Will the game try to match against other mercenary units (organized) or are we likely to fight house (PUG) units often?
- How many MC will it cost to form a unit and is there a cost to join one?
- Will a Merc companies success rate play into it? Will they get an MRBC rating?
- Can the unit set a paint job, so individual players can utilize it without remaking it themselves?
- Will we be getting a "Clan tag" for unit affiliation in-game at some point?
- In one Dev Q&A it was mentioned merc groups could rename their ranks in-game. Is this still happening? We have a unique ranking structure and are curious!
#80
Posted 23 August 2012 - 05:53 PM
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