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Dissatisfaction at horribly grindy skill setup.


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#41 Dras Black

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Posted 03 February 2012 - 10:46 PM

Something tells me this will NOT be the gridyest MPG (MMO?) Ive ever played. Go play FFXI and then come back and tell me this is going to be "To Gridny"

#42 Elizander

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Posted 04 February 2012 - 01:21 AM

Oh hell let's not talk about grind. Go play high levels of RF Online and jump for joy when you earn 0.1% EXP per hour with a full party.

Edited by Elizander, 04 February 2012 - 01:22 AM.


#43 Elizander

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Posted 04 February 2012 - 08:37 AM

View PostManDaisy, on 04 February 2012 - 06:57 AM, said:

so if your being butt hurt by one guy and other another but hurts you less, is the other guy automatically better?


Depends if you're a *********?

The forums filter is rather sensitive. I never even considered that a foul word. :o

Edited by Elizander, 04 February 2012 - 08:37 AM.


#44 Harrow

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Posted 04 February 2012 - 12:29 PM

View PostManDaisy, on 03 February 2012 - 02:45 PM, said:

The way the current skill are set up is horribly round about. I would prefer to have skills rather then being a blanket all before you can move on, to be narrow skills lines with skills requiring more experience dedication as you go deeper. This way we can special and dont have to wait thru the trouble of getting everything we dont care about until we can play the way we want.

Organization should be based on skill class. With detection based skills leading to detections modules, piloting based skills leading to physical stuff, etc etc. The master all the variants before you can move on also does not make sense. A catapult is a catapult. They should share experience. You dont suddenly forget how to ride a bicycle if you buy a new bike. If anything earning experience in 1 varient should contribute to passive experience to another of the same mech design but different variant.


I saw things that affected gunnery, piloting, communications, survivability. Lets assume you are a light mech acting in the scout role.

What good are you as a scout for example if you cant communicate what you find? Or survive a decent amount of time to continue giving data to the rest of the team? Or can't shoot anything to defend yourself from other mechs? Or even get to where you are going?

besides its a bit early to surmise what is actually useful and what isn't. DFA damage reduction might seem extremely un-useful to some unless you've been DFA'd before, then it becomes all kinds of useful :)

#45 Brakkyn

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Posted 05 February 2012 - 07:46 AM

On a positive note, this will encourage people to stick with one 'Mech, and learn its ins and outs. They may end up with some positive attributes and some negative ones, but the 'Mech is YOUR 'Mech--the way it ought to be.

People shouldn't be jumping from 'Mech to 'Mech in a "realistic" situation.

#46 Nik Van Rhijn

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Posted 05 February 2012 - 10:15 AM

Bearing in mind that they have said that this is a provisional first attempt it may well be that this hasn't been put in the game and playtested yet. You can actually take on the different roles in the same mech it would seem. Until we know how many variants, and which, we don't know how much "work" we will have to put in. It would seem to indicate that perhaps mechs may be cheap? It would be interesting to know how much you would have to play tp get to Elite.
If you are able to play say 10-15 hours a week and are in a winning team 50% of the time. If it took a year to be able to buy and repair all the variants and get suffient XP to get to the end of level 1 would people find that acceptable? Or would it be too long/short.?

#47 MaddMaxx

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Posted 05 February 2012 - 10:21 AM

View PostDraco Argentum, on 03 February 2012 - 09:10 PM, said:


No, reread the blog. You have to level all varients before you can get those elite levels.


Dude, I am already an Elite Mech Pilot. "I don't need no stinken game to tell me that" :)

If I get my favorite Mech, in my favorite weight class, first out in game, I will become status "Elite" only when my Teams members deem me worthy.

If you think picking boxes makes you Elite, then friend, good luck under fire. :(

Edited by MaddMaxx, 05 February 2012 - 10:22 AM.


#48 Solis Obscuri

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Posted 05 February 2012 - 10:44 AM

View PostManDaisy, on 03 February 2012 - 07:13 PM, said:

I am confident I'll be able to kick anyone's *** fresh without bonuses anyway its the potential for artificial barriers that ****** me off. And **** humanities, waste of tuition.

Really? Because most of use aren't that worried about 2.5% efficiency improvements and aren't saying stuff like:

View PostManDaisy, on 03 February 2012 - 06:35 PM, said:

don't say I didn't warn ya when you get tired of only using one mech and end getting stuck in the "beginner" roles forever due to the modules you can access and the time it takes to unlock everything.

That really makes it sound like you don't think you'll be able to compete at all if your torso twist rate is 0.5% too slow, and want to cherry-pick all the top-tier abilities on day one so you can munch harder.

View PostManDaisy, on 03 February 2012 - 08:08 PM, said:

I want to prevent a stool from being so far hardened it becomes an immovable rock.

The bonuses aren't that extreme, and everyone is in the same boat - I'm not really seeing this horrible problem.

View PostMaddMaxx, on 05 February 2012 - 10:21 AM, said:

Dude, I am already an Elite Mech Pilot. "I don't need no stinken game to tell me that" :)

If I get my favorite Mech, in my favorite weight class, first out in game, I will become status "Elite" only when my Teams members deem me worthy.

If you think picking boxes makes you Elite, then friend, good luck under fire. :(

This ^^^ is the right attitude to have! :lol:

#49 ManDaisy

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Posted 05 February 2012 - 11:12 AM

If there any sort of artificial order of learning, or order of advancing to unlocking module space, this will lead to people not being able to learn the skill path they so choose directly. say tier 2 unlocks 1 module space. Ok so what about bigger modules? If your aim is a some sort of jamming module that requires space 2, why must you learn all other areas besides sensor and jamming related things in order to increase you module space to add the that extra jamming related module. So me it still doesn't make sense. Well I've had enough of this thread. Whatever message you wish to present me as saying that is entirely your freedom of interpretation. But know that they are your words not mine.

Edited by ManDaisy, 05 February 2012 - 11:12 AM.


#50 John Clavell

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Posted 05 February 2012 - 11:25 AM

I guess the OP never played EVE Online huh? How is playing multiplayer combat drops to gain XP a seriously negative grind? You're having fun playing the game. No ones asking you to go slay 10 wolves.

#51 Ravn

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Posted 05 February 2012 - 11:28 AM

Stressing out over stuff that hasn't been experienced yet is not giving the game a fair shot. It's going to suck for you because you already have it locked in your mind that it's broken. Drink the kool-aid, have a good time.

#52 ManDaisy

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Posted 05 February 2012 - 11:37 AM

fix it before its too late, and don't remain quiet and let bad things happen. I think I've drawn attention to the issue I see, now I just have to avoid being flame baited. NEVER EVER drink the cool aid. Unless your into cult following kinda things..

Edited by ManDaisy, 05 February 2012 - 11:39 AM.


#53 Nick Makiaveli

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Posted 05 February 2012 - 01:21 PM

View PostManDaisy, on 05 February 2012 - 11:37 AM, said:

fix it before its too late, and don't remain quiet and let bad things happen. I think I've drawn attention to the issue I see, now I just have to avoid being flame baited. NEVER EVER drink the cool aid. Unless your into cult following kinda things..


Dude, you don't know it's broken. So how about you chill a bit? Yes I get the fact that you are the crusader of MWO and are just trying to save us ignorant sheep, but please slow down and use some grammar next time ok?

#54 Omigir

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Posted 05 February 2012 - 01:38 PM

All I have to say about this topic is simply this: Its not grinding, if its something you "NATURALLY DO JUST BY PLAYING THE GAME". IE. you dont have to do anything extra. Just do what you normally do and you will unlock stuff. So get over it.

View PostManDaisy, on 05 February 2012 - 11:37 AM, said:

fix it before its too late, and don't remain quiet and let bad things happen. I think I've drawn attention to the issue I see, now I just have to avoid being flame baited. NEVER EVER drink the cool aid. Unless your into cult following kinda things..

View PostNick Makiaveli, on 05 February 2012 - 01:21 PM, said:


Dude, you don't know it's broken. So how about you chill a bit? Yes I get the fact that you are the crusader of MWO and are just trying to save us ignorant sheep, but please slow down and use some grammar next time ok?


Also, they stated these are things they ARE STILL TESTING. they are working on the balance, so as Nick said, CHILL.

This is not rocket science... its mechonics!

Edited by Omigir, 05 February 2012 - 01:41 PM.


#55 Oderint dum Metuant

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Posted 05 February 2012 - 02:30 PM

Sounds like the Op wants to log in on release choose exactly what skills he wants with no work for it, and role out and get pwned because he hasn't learnt how it all works from the ground up.

#56 El Loco

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Posted 05 February 2012 - 02:32 PM

The one thing I could imagine is, that you'll end up with a certain amount of points that have to be spent before you can advance to the next tear. This way, you won't have to pick everything...

In the end, what you'll have to "grind" are games played, the more games you play, the faster you'll advance on the skill trees... and that's just fine with me. And even the players who have been focusing on 1 or 2 'Mechs in previous games will have to learn the peculiarities of their favourite under the new engine and game mechanics. I'm playing LoL for two years now. It took me 6 months to find a hero I felt comfortable with and ever since I'm learning the does and don'ts of this hero (and a second one by now)... I can't say it is less fun using them over and over again... you'll always have points to improve in. It won't be different for MWO, especially as new models will be added, patches will tweak the game here and there... and so the situations will change and you'll have to adopt your tactics. That being said... still having options on the skill tree left to adapt your bonuses won't hurt in those situations either.

As others have pointed out before me, the single bonuses will turn out to be insignificant, but can amount to a sound plus when combined. I'm actually excited to see a XP-system and skill trees implemented in something like Mechwarrior. I hope it turns out to be as much fun as it sounds. But as with all work in progress, all you can do is sit and wait... monitor the development closely. If there's going to be something wrong or awkward, the beta testers will point it out and changes will be made, well before we will be confronted with the final system.

#57 Sean Lang

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Posted 05 February 2012 - 02:41 PM

Just be glad you don't really have to go through 10+ years of training to play this game like 'mechwarriors' do...

#58 Hellen Wheels

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Posted 05 February 2012 - 02:52 PM

View PostMaddMaxx, on 05 February 2012 - 10:21 AM, said:


Dude, I am already an Elite Mech Pilot. "I don't need no stinken game to tell me that" :D

If I get my favorite Mech, in my favorite weight class, first out in game, I will become status "Elite" only when my Teams members deem me worthy.

If you think picking boxes makes you Elite, then friend, good luck under fire. :unsure:

Now that's a cut of jib to which I can relate.

Sail On, Cap'n...
=H=

#59 Punisher 1

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Posted 05 February 2012 - 02:59 PM

I have to agree a long dragged out grind system sucks goat parts. Where the grinding might be useful is when a player chooses to specialize on some areas of thier mech to achieve bonuses or utilized technical equipment to it's full potential.

For example Players can pilot all mechs, you can by any mech you like and outfit it how you like.

Bonuses - A player may choose his mech with his own given skills he or she mis very good. Where bonuses come into play is where a play chooses a specific tech path to follow or can grind them all. Thus adding them to the mech as needed or wanted per mission criteria.

Speed bumps - You might be saying, Having an Atlas at day one might not be fare. Well no, its not if your fighting Jenners all day long but thats not the case. For one players need to be able to find and then buy an Atlas and then of course maintain the mech after combat damage and find the parts. In a game the Atlas is only used against an Atlas or a lance of mechs of equal weight class. In that case you might find yourself out numberd where say defending multiple objectives cannot be done bu only one mech.

Tech edge - You migh have you Atlas but you might not have a technilogical edge that antoher player has. Say "Player Bob" has spent alot of time tweaking his Centurion. He has bonuses for his weapon systems and can lock and track targets with his LRMs. Not only that his weapon systems fire faster or with greater accuracy. He might might have a hard time with an Atlas but Player Ace in the Atlas have horded his C-bills to get into the behemoth but has no upgrades at all.

For Example: Bob starts using range to his advantage and a few other perks he has trained on and used he softens the Atlases armor in critical areas thus allowing him and his teamates , through command coordination to specifically target the weakened areas destroying the Atlas in a organized and superior technical way that is not availible in a standard mech. Instead of a head on assault.

Skills and Tech that follow you - Instead of playing the ginding game in each mech these earned skills follow you, Say you earn a Mark 3 targeting device skill. You have purchased the device and have the skill. As you decided to move for you medium mech yo a heavy you can still utilize that item and skill set instead of grinding the same skill over for the same device because it is in a different mech.





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