

Dissatisfaction at horribly grindy skill setup.
#41
Posted 03 February 2012 - 10:46 PM
#42
Posted 04 February 2012 - 01:21 AM
Edited by Elizander, 04 February 2012 - 01:22 AM.
#43
Posted 04 February 2012 - 08:37 AM
ManDaisy, on 04 February 2012 - 06:57 AM, said:
Depends if you're a *********?
The forums filter is rather sensitive. I never even considered that a foul word.

Edited by Elizander, 04 February 2012 - 08:37 AM.
#44
Posted 04 February 2012 - 12:29 PM
ManDaisy, on 03 February 2012 - 02:45 PM, said:
Organization should be based on skill class. With detection based skills leading to detections modules, piloting based skills leading to physical stuff, etc etc. The master all the variants before you can move on also does not make sense. A catapult is a catapult. They should share experience. You dont suddenly forget how to ride a bicycle if you buy a new bike. If anything earning experience in 1 varient should contribute to passive experience to another of the same mech design but different variant.
I saw things that affected gunnery, piloting, communications, survivability. Lets assume you are a light mech acting in the scout role.
What good are you as a scout for example if you cant communicate what you find? Or survive a decent amount of time to continue giving data to the rest of the team? Or can't shoot anything to defend yourself from other mechs? Or even get to where you are going?
besides its a bit early to surmise what is actually useful and what isn't. DFA damage reduction might seem extremely un-useful to some unless you've been DFA'd before, then it becomes all kinds of useful

#45
Posted 05 February 2012 - 07:46 AM
People shouldn't be jumping from 'Mech to 'Mech in a "realistic" situation.
#46
Posted 05 February 2012 - 10:15 AM
If you are able to play say 10-15 hours a week and are in a winning team 50% of the time. If it took a year to be able to buy and repair all the variants and get suffient XP to get to the end of level 1 would people find that acceptable? Or would it be too long/short.?
#47
Posted 05 February 2012 - 10:21 AM
Draco Argentum, on 03 February 2012 - 09:10 PM, said:
No, reread the blog. You have to level all varients before you can get those elite levels.
Dude, I am already an Elite Mech Pilot. "I don't need no stinken game to tell me that"

If I get my favorite Mech, in my favorite weight class, first out in game, I will become status "Elite" only when my Teams members deem me worthy.
If you think picking boxes makes you Elite, then friend, good luck under fire.

Edited by MaddMaxx, 05 February 2012 - 10:22 AM.
#48
Posted 05 February 2012 - 10:44 AM
ManDaisy, on 03 February 2012 - 07:13 PM, said:
Really? Because most of use aren't that worried about 2.5% efficiency improvements and aren't saying stuff like:
ManDaisy, on 03 February 2012 - 06:35 PM, said:
That really makes it sound like you don't think you'll be able to compete at all if your torso twist rate is 0.5% too slow, and want to cherry-pick all the top-tier abilities on day one so you can munch harder.
ManDaisy, on 03 February 2012 - 08:08 PM, said:
The bonuses aren't that extreme, and everyone is in the same boat - I'm not really seeing this horrible problem.
MaddMaxx, on 05 February 2012 - 10:21 AM, said:

If I get my favorite Mech, in my favorite weight class, first out in game, I will become status "Elite" only when my Teams members deem me worthy.
If you think picking boxes makes you Elite, then friend, good luck under fire.

This ^^^ is the right attitude to have!

#49
Posted 05 February 2012 - 11:12 AM
Edited by ManDaisy, 05 February 2012 - 11:12 AM.
#50
Posted 05 February 2012 - 11:25 AM
#51
Posted 05 February 2012 - 11:28 AM
#52
Posted 05 February 2012 - 11:37 AM
Edited by ManDaisy, 05 February 2012 - 11:39 AM.
#53
Posted 05 February 2012 - 01:21 PM
ManDaisy, on 05 February 2012 - 11:37 AM, said:
Dude, you don't know it's broken. So how about you chill a bit? Yes I get the fact that you are the crusader of MWO and are just trying to save us ignorant sheep, but please slow down and use some grammar next time ok?
#54
Posted 05 February 2012 - 01:38 PM
ManDaisy, on 05 February 2012 - 11:37 AM, said:
Nick Makiaveli, on 05 February 2012 - 01:21 PM, said:
Dude, you don't know it's broken. So how about you chill a bit? Yes I get the fact that you are the crusader of MWO and are just trying to save us ignorant sheep, but please slow down and use some grammar next time ok?
Also, they stated these are things they ARE STILL TESTING. they are working on the balance, so as Nick said, CHILL.
This is not rocket science... its mechonics!
Edited by Omigir, 05 February 2012 - 01:41 PM.
#55
Posted 05 February 2012 - 02:30 PM
#56
Posted 05 February 2012 - 02:32 PM
In the end, what you'll have to "grind" are games played, the more games you play, the faster you'll advance on the skill trees... and that's just fine with me. And even the players who have been focusing on 1 or 2 'Mechs in previous games will have to learn the peculiarities of their favourite under the new engine and game mechanics. I'm playing LoL for two years now. It took me 6 months to find a hero I felt comfortable with and ever since I'm learning the does and don'ts of this hero (and a second one by now)... I can't say it is less fun using them over and over again... you'll always have points to improve in. It won't be different for MWO, especially as new models will be added, patches will tweak the game here and there... and so the situations will change and you'll have to adopt your tactics. That being said... still having options on the skill tree left to adapt your bonuses won't hurt in those situations either.
As others have pointed out before me, the single bonuses will turn out to be insignificant, but can amount to a sound plus when combined. I'm actually excited to see a XP-system and skill trees implemented in something like Mechwarrior. I hope it turns out to be as much fun as it sounds. But as with all work in progress, all you can do is sit and wait... monitor the development closely. If there's going to be something wrong or awkward, the beta testers will point it out and changes will be made, well before we will be confronted with the final system.
#57
Posted 05 February 2012 - 02:41 PM
#58
Posted 05 February 2012 - 02:52 PM
MaddMaxx, on 05 February 2012 - 10:21 AM, said:
Dude, I am already an Elite Mech Pilot. "I don't need no stinken game to tell me that"

If I get my favorite Mech, in my favorite weight class, first out in game, I will become status "Elite" only when my Team
If you think picking boxes makes you Elite, then friend, good luck under fire.

Now that's a cut of jib to which I can relate.
Sail On, Cap'n...
=H=
#59
Posted 05 February 2012 - 02:59 PM
For example Players can pilot all mechs, you can by any mech you like and outfit it how you like.
Bonuses - A player may choose his mech with his own given skills he or she mis very good. Where bonuses come into play is where a play chooses a specific tech path to follow or can grind them all. Thus adding them to the mech as needed or wanted per mission criteria.
Speed bumps - You might be saying, Having an Atlas at day one might not be fare. Well no, its not if your fighting Jenners all day long but thats not the case. For one players need to be able to find and then buy an Atlas and then of course maintain the mech after combat damage and find the parts. In a game the Atlas is only used against an Atlas or a lance of mechs of equal weight class. In that case you might find yourself out numberd where say defending multiple objectives cannot be done bu only one mech.
Tech edge - You migh have you Atlas but you might not have a technilogical edge that antoher player has. Say "Player Bob" has spent alot of time tweaking his Centurion. He has bonuses for his weapon systems and can lock and track targets with his LRMs. Not only that his weapon systems fire faster or with greater accuracy. He might might have a hard time with an Atlas but Player Ace in the Atlas have horded his C-bills to get into the behemoth but has no upgrades at all.
For Example: Bob starts using range to his advantage and a few other perks he has trained on and used he softens the Atlases armor in critical areas thus allowing him and his teamates , through command coordination to specifically target the weakened areas destroying the Atlas in a organized and superior technical way that is not availible in a standard mech. Instead of a head on assault.
Skills and Tech that follow you - Instead of playing the ginding game in each mech these earned skills follow you, Say you earn a Mark 3 targeting device skill. You have purchased the device and have the skill. As you decided to move for you medium mech yo a heavy you can still utilize that item and skill set instead of grinding the same skill over for the same device because it is in a different mech.
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