Jump to content

Timberwolf Mki And Mad Dog Prime


172 replies to this topic

#61 Adridos

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 10,635 posts
  • LocationHiding in a cake, left in green city called New A... something.

Posted 31 August 2012 - 03:10 PM

I can't wait to see how it turns out.

#62 HanaYuriko

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 588 posts
  • LocationPNW

Posted 02 September 2012 - 06:27 AM

A bit of a stumbling block on the knee joint. I'd decided to try a different approach than the usual off-set joint that you normally see. Though I'm not so sure this is working out. Still a work in progress and I may completely rebuild parts of the leg.

Posted Image
Posted Image
Posted Image
Posted Image

#63 Brenden

    Member

  • PipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 1,603 posts
  • LocationIS News Flash Breaking [:::]___[:::] News: at morning /(__)\ a patrol unit has (:)=\_ ¤_/=(:) seen the never /)(\ before witnessed [] . . [] strange designed /¥\ . /¥\ 'Mech

Posted 02 September 2012 - 06:42 AM

View PostHans Davion, on 30 August 2012 - 05:06 AM, said:

Were the feet of the Timberwolf inspired by ED209 from Robocop or was it the other way around?
Posted Image
BTW I think an up-scaled ED209 model with a cockpit instead of flakey AI and audio receptors would make a great mech design, but beware of stairs.

Four Medium Lasers, four small Pulse lasers.
I can see it.

#64 NPComplete

    Member

  • PipPipPip
  • 81 posts
  • LocationIf there's a bright center to the universe, I'm on the planet that it's farthest from

Posted 02 September 2012 - 06:45 AM

The Timber Wolf is looking great!

#65 KBob

    Member

  • PipPipPipPipPipPip
  • 308 posts
  • LocationCountry of DEVs

Posted 02 September 2012 - 08:34 AM

View PostHanaYuriko, on 21 August 2012 - 12:42 AM, said:

With this set, I focused on the LRM launchers.


looking at LRM5, LRM10, LRM15, LRM20 sizes, I believe logical to assume that we are talking about 5x1 5x2 5x3 and 5x4 setup .. not anything else ... also scale to 5x3 and 5x4 from 3x2 should be easy enough :)

To make the whole thing smaller - perhaps you don't want to introduce additional walls between rows 1 and 2 and between rows 3 and 4

so 5 x 1 has only outer walls and horizontal walls ..
5 x 2 has only SAME walls as 5 x 1
5 x 3 is 5 x 2 + 5 x 1 wall wise
and 5 x 4 is two times 5 x 2

sorry for suggestions that weren't asked for

#66 Stormwolf

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,951 posts
  • LocationCW Dire Wolf

Posted 03 September 2012 - 12:31 AM

Nice legs :D

#67 HanaYuriko

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 588 posts
  • LocationPNW

Posted 03 September 2012 - 06:03 AM

View PostD34K, on 30 August 2012 - 07:42 AM, said:

A-fecking-mazing work, Hana! Can't wait to see the finished thing. ;)

View PostJoe3142, on 31 August 2012 - 02:53 PM, said:

Now, That is pretty awesome!! brilliant job. :ph34r:

View PostAdridos, on 31 August 2012 - 03:10 PM, said:

I can't wait to see how it turns out.

View PostNPComplete, on 02 September 2012 - 06:45 AM, said:

The Timber Wolf is looking great!

View PostKBob, on 02 September 2012 - 08:34 AM, said:


looking at LRM5, LRM10, LRM15, LRM20 sizes, I believe logical to assume that we are talking about 5x1 5x2 5x3 and 5x4 setup .. not anything else ... also scale to 5x3 and 5x4 from 3x2 should be easy enough :rolleyes:

To make the whole thing smaller - perhaps you don't want to introduce additional walls between rows 1 and 2 and between rows 3 and 4

so 5 x 1 has only outer walls and horizontal walls ..
5 x 2 has only SAME walls as 5 x 1
5 x 3 is 5 x 2 + 5 x 1 wall wise
and 5 x 4 is two times 5 x 2

sorry for suggestions that weren't asked for

Took me a moment to visualize what you were trying to describe, but I understand. No worries about offering suggestions. The Clan Omnimech weapon pods were somewhat standardized a number of years ago for the recast miniatures. All I need to do is recreate a few of them for my design style.

View PostStormwolf, on 03 September 2012 - 12:31 AM, said:

Nice legs :D

You flatterer! LOL


For everyone that's enjoyed my work so far, thank you for watching this thread. I finally ironed out the mechanical problems I was having with my leg design and managed to finish it this morning.

Posted Image

And now, for everyone that's posted, "I can't wait to see this thing completed!"

Well...Lets see how it looks when I put all of the pieces together.

Posted Image
Posted Image
Posted Image

I hope it meets your expectations.

#68 The Basilisk

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 3,270 posts
  • LocationFrankfurt a.M.

Posted 03 September 2012 - 06:11 AM

View PostHans Davion, on 30 August 2012 - 05:06 AM, said:

Were the feet of the Timberwolf inspired by ED209 from Robocop or was it the other way around?
Posted Image
BTW I think an up-scaled ED209 model with a cockpit instead of flakey AI and audio receptors would make a great mech design, but beware of stairs.

There is a Clan second line mech that is pretty much like this:
Posted Image

#69 Anuri

    Member

  • PipPipPip
  • Elite Founder
  • Elite Founder
  • 86 posts
  • LocationMoscow, Russia

Posted 03 September 2012 - 06:24 AM

Cool looks, but i somehow don't believe that those joints can hold such weight. ED 2009 has a solid joint to compare. The mwo catapult feels more solid.

I think the feet should be larger.

But if you dump the realism this is a very cool model )

#70 Temjin TJ

    Member

  • PipPip
  • The Raider
  • The Raider
  • 37 posts
  • LocationLancaster CA

Posted 03 September 2012 - 09:04 AM

Great Job!!!
Really like it!

#71 Stormwolf

    Member

  • PipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 3,951 posts
  • LocationCW Dire Wolf

Posted 03 September 2012 - 09:05 AM

Legs seem a bit small when compared to the rest of the frame, I'd make them 10 or 15% larger.

#72 HanaYuriko

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 588 posts
  • LocationPNW

Posted 03 September 2012 - 09:17 AM

View PostAnuri, on 03 September 2012 - 06:24 AM, said:

Cool looks, but i somehow don't believe that those joints can hold such weight. ED 2009 has a solid joint to compare. The mwo catapult feels more solid.

I think the feet should be larger.

But if you dump the realism this is a very cool model )

View PostStormwolf, on 03 September 2012 - 09:05 AM, said:

Legs seem a bit small when compared to the rest of the frame, I'd make them 10 or 15% larger.



Someone else told me that the 'mech looks a bit squat. I guess I was so eager to complete the model that I neglected to properly size the legs! I'll post up some new orthographies later today.

#73 Sol Carlus

    Rookie

  • Knight Errant
  • 3 posts

Posted 03 September 2012 - 09:21 AM

very good job dude!

#74 Adridos

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • 10,635 posts
  • LocationHiding in a cake, left in green city called New A... something.

Posted 03 September 2012 - 09:24 AM

View PostHanaYuriko, on 03 September 2012 - 09:17 AM, said:

Someone else told me that the 'mech looks a bit squat. I guess I was so eager to complete the model that I neglected to properly size the legs! I'll post up some new orthographies later today.


You can look at Sarna, the picture of Mad Cat there has pretty reasonable feet.

View PostSol Carlus, on 03 September 2012 - 09:21 AM, said:

very good job dude!


Read..."dude's"...sig.

#75 HanaYuriko

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 588 posts
  • LocationPNW

Posted 03 September 2012 - 07:05 PM

OK, followed some crits you guys gave. Enlarged the feet and increased the size of the legs by 15%, as well as beefed up the hip joints. The leg size changes increased the height by 2 meters, so I scaled it back down to 12.5m. I also noticed that the upper body had sunk into the lower part during assembly and corrected that as well.

I'm thinking of doing a variant or two. Which would require designing some new weapons.

Posted Image
Posted Image

#76 CaveMan

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,127 posts
  • LocationIn a leather flying cap and goggles

Posted 03 September 2012 - 08:02 PM

It looks bloody fantastic.

Are you going to paint it?

#77 Nakuru

    Member

  • PipPipPip
  • 89 posts
  • LocationEating bacon under a bridge

Posted 03 September 2012 - 08:20 PM

That's certainly a Timberwolf. Well done on the model, it looks fantastic.

View PostAnuri, on 03 September 2012 - 06:24 AM, said:

Cool looks, but i somehow don't believe that those joints can hold such weight. ED 2009 has a solid joint to compare. The mwo catapult feels more solid.


Its legs have always looked a bit unrealistic regarding how it can hold all that weight. In fact, a lot of the artwork and models have the upper half of the legs being fairly thin and the lower half being very large by comparison, which would lead me to think they'd just snap. The balancing in this model, on the other hand, does appear to be a little off. The feet seem to land a little far back, which would make it tend to tip forward. Its a difficult mech to get the legs done 100% right in, but it's a great job.

#78 Sgt Peanuts

    Member

  • PipPip
  • 25 posts

Posted 03 September 2012 - 08:36 PM

Wow. just... Wow.
Absolutley brilliant work.
I look forward to seeing more of these in the future. The detail is incredible!

#79 Feronen

    Member

  • Pip
  • Legendary Founder
  • Legendary Founder
  • 10 posts
  • LocationThe States

Posted 03 September 2012 - 08:45 PM

...marry me...

#80 White Lightning

    Member

  • PipPip
  • Knight Errant
  • Knight Errant
  • 24 posts
  • LocationLos Angeles

Posted 03 September 2012 - 09:13 PM

Looks sweeeet! Very nice indeed.





14 user(s) are reading this topic

0 members, 14 guests, 0 anonymous users