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PNT-9K Panther fan concept


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#41 ice trey

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Posted 08 February 2012 - 09:37 PM

It's well done, but in my eyes, this one deviates from the original a bit too much, to the point of being unrecognizable.
If the SRM4 was put back in the center torso it would do good things for it, as would reducing the width of the torso.

It's good looking on it's own, but it's taken most of what made a panther feel like a panther, and stripped it out.

If I could suggest bringing back the half-octagon shaped armor plates around the upper torso that looked sort of like an ancient Egyptian collar of sorts you'd see them wearing in old images. Working with that concept will help to maintain the Panther's 'feel', especially since this game is moving away from the existence of 'mech-necks.

#42 ethnic minority

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Posted 08 February 2012 - 09:47 PM

View PostSMDMadCow, on 08 February 2012 - 09:13 PM, said:

the left arm looks like it would be further away from the body if you were looking strait on rather than at an angle.


good catch - im a hugely perspectively challenged. I guess it doesn't help where most artists chickenscratch the whole silhouette before chiseling in the detail. I made the upper torso before even conceptualizing the arms and legs. Good catch!

View Postice trey, on 08 February 2012 - 09:37 PM, said:

It's well done, but in my eyes, this one deviates from the original a bit too much, to the point of being unrecognizable.
If the SRM4 was put back in the center torso it would do good things for it, as would reducing the width of the torso.

It's good looking on it's own, but it's taken most of what made a panther feel like a panther, and stripped it out.

If I could suggest bringing back the half-octagon shaped armor plates around the upper torso that looked sort of like an ancient Egyptian collar of sorts you'd see them wearing in old images. Working with that concept will help to maintain the Panther's 'feel', especially since this game is moving away from the existence of 'mech-necks.


Good point about the panther's collar and the pharoah-collar motif. I never thought of it like that..

BACK TO THE DRAWING BOARD!

#43 Adridos

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Posted 09 February 2012 - 01:32 AM

I am so excited, first one was a blast, lets see if you can make it even better. :)

#44 Der BruzZzler von Wiesndoof

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Posted 09 February 2012 - 02:35 AM

Yeah, i'm really excited. Can't wait to see the results!

#45 theginganinja

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Posted 09 February 2012 - 04:06 PM

Okay, I can definitely go with this being a mech, but I'm sorry to say that I simply can't see it as being a Panther. Your design is very bulky in the torso, where I feel the Panther ought to be a bit more sleek. Instead, I almost see your design as being a variant of some sort of Inner Sphere Battle Cobra copy.
Posted Image

#46 ethnic minority

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Posted 09 February 2012 - 07:00 PM

Attempt number deux

Posted Image

Edited by ethnic minority, 09 February 2012 - 10:23 PM.


#47 SMDMadCow

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Posted 09 February 2012 - 08:45 PM

Now that looks damn good.

#48 Outlaw2

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Posted 09 February 2012 - 08:45 PM

Its a good design overall on its own, but it just needs more to be a bit more recognizable. I agree, it first reminded me of the battle cobra, due to the wide torso and hips.

The panther looks have a few key features you should try to maintain: cat like head, and a slim tallish body. It should almost look like a walking panther (just don't go too furry...or people will make fun of you) The raised head looks a lot better, but it kinda looks like a sad frog...make it look more like a angry cat face with sharper "teeth". If you really want to set it apart a bit from the original, give it digitigrade legs like the nova cat or thanatos. It'll give it that werewolf look to it, which would fit the 'walking panther' theme.

Edited by =Outlaw=, 09 February 2012 - 08:51 PM.


#49 John Clavell

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Posted 10 February 2012 - 02:48 AM

Version 2 defo for the win. The face harking back to the TRO is certainly the feature which needed to carry over. Really nice work dude!

#50 Caballo

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Posted 10 February 2012 - 06:51 AM

Now this redesign is so much better than the first one. IMO If you turn the cockpit glasses upside down, you'll hit it.

Good job!

#51 DaZur

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Posted 10 February 2012 - 07:00 AM

Panther reboot # 2 get a a thumbs up here!

As previously mentioned, the head/face does look like a sad frog (thanks Outlaw, I could not put my finder on what it looked like at first..) and I'm in support of the reverse-joint legs as Outlaw also inferred, it does go a long way to conveying an animalistic tone...

Excellent work!

Edited by DaZur, 10 February 2012 - 07:02 AM.


#52 Dihm

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Posted 10 February 2012 - 07:08 AM

The second one is a definite improvement, very nice! I think throwing an antenna on the head, on it's right side, would be a nice touch and link it back to the very original TRO artwork. :D

I'd still like to see the SRMs moved into the center torso too, tbh.

#53 Mechteric

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Posted 10 February 2012 - 08:08 AM

I like it, hope to see more :D

#54 Der BruzZzler von Wiesndoof

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Posted 10 February 2012 - 08:22 AM

Version 2 look much better! Just mirror the cockpit windows and the "sad frog" will look like a "bad cat"!
Oh...and give it antennas. :D

#55 Adridos

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Posted 10 February 2012 - 09:17 AM

The second one is more recognisable as a Panther than the first one it seems, the glass on cockpit should really be changed, though.

#56 Chuckie

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Posted 10 February 2012 - 09:37 AM

View PostChuckie, on 08 February 2012 - 04:55 PM, said:


Figured it might be easier if a head to head camparison was done..

Posted Image
Posted Image

So with that said..

I can see the camparison really well.. and like FD you sunk the head into the torso (Which BTW I am good with).

Seems the only major deviatons you incorporated other than sinking the head into the chest was the "waist" so it could really "do the twist" (Wich again I am really good with.. ) and relocation of the SRM4 (which I think could have been where it was.. so don't understand that change.. but its minor)

On a scale of 1-100 I give it a 92 really really good.. Do think it needs its "Face".. specifically the mouth.


This one I think garners a 95, only things I would change was the SRM4 location to the chest and a mean look as opposed to the sad one) in the "face" of the mech. Think you need to open the mouth / vent port, whatever it maybe)

Then you get a 102 (2 points for extra credit)

Maybe this explains it.. (Forgive my free hand skills)

Posted Image

Edited by Chuckie, 10 February 2012 - 11:32 AM.


#57 ethnic minority

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Posted 10 February 2012 - 10:41 AM

this good?

Posted Image

#58 Der BruzZzler von Wiesndoof

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Posted 10 February 2012 - 10:59 AM

Unfortunately, it's unofficial, but now it's one of best redesigns ever!
Excellent work. This is Mechwarrior! Well done.

*102 points*

#59 Punisher 1

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Posted 10 February 2012 - 11:13 AM

View PostThe_Birdeater, on 08 February 2012 - 07:34 AM, said:

A couple of lasers and LRM 20?
Dude, this is a 35 ton LightMech, not a Clan Timberwolf... I can see original armaments and it's ok.


DUDE! it's not about what you like its about what I like!

So with that said ( kicks Birdeater off the construction plat form ) Cram more weapons into that dam thing and call me when your done!

Hence why I want the ability to make my own Custom Mech rather than your old and tired load outs or "Purist" cannon babble ( petewwe, spits on floor )

#60 DaZur

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Posted 10 February 2012 - 11:14 AM

Brilliant!





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