MaddMaxx, on 20 February 2012 - 10:34 AM, said:
Despite that sounding like a definitive statement based on fact, it is well known that many Mechs somehow get ammo from point A to the weapon that uses it through what could only be described as impossible traverses/routes. Sorry.
Despite that sounding like a fact, ever hear of someone losing their clavicle and scapula in a tragic accident and still having their arm mysteriously float around next to their ravaged torso, performing everyday tasks without any impairment?
Does that mean that even if my 'mech gets cored I still get to control all the weapons that were in it, and they can fly around the battlefield and strafe anything I want?
And I don't have to actually waste tonnage on ammo or CASE, I can just "teleport" unlimited ammo from my 'mech bay back on Outreach?
And never have to worry about an internal ammo explosion, and not needing an intact engine to fight, I can alpha all I want and never worry about the overheating?
TheRulesLawyer, on 20 February 2012 - 11:22 AM, said:
I understand some people's concern about people attacking torsos to get rid of the arm weapons, but that's only really an issue if you give them overly accurate weapons. That's the cause of the issue here and a whole host of other problems. Solve that and mechs work like they should without wholesale changes.
I don't see a cause for concern unless people are hoping to strip all the armor off any part of their 'mech that doesn't contain a weapon in order to free up weight. Completely destroying a side torso is going to take 30-40 points of damage even on a medium 'mech, 40-50 on a heavy, etc. in order to try to get the "2-fer" of disabling the arm as well? In either case you might as well just crit the engine out of the CT anyway, and finish them off with that same amount of damage.
But I agree, without silly hitscan targetting, I don't see this really having a chance of becoming an issue.