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Mechs and survivability


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#1 Attero

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Posted 26 August 2012 - 06:36 AM

Ive tried reading alot of posts but havents found these answers.
Could someone please answer or redirect me to the resourses:

1. The founder mechs are they "always there" or could they be wrecked permanently?

2. Repairs and economics between the battles how does that affect the C-bills?

3. Any other maintainance costs to keep a garage of mechs up and running or are you gaining money and gear with the XP?

4. Any good FAQ about game dynamics without the fluff?

#2 Redshift2k5

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Posted 26 August 2012 - 06:42 AM

Any proper answers to these questions would require breaking the strict NDA surrounding the closed beta. That's why you can't find answers to those issues.

#3 Sinitron

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Posted 26 August 2012 - 06:43 AM

Good questions, but I'm not sure there are any answers set in stone yet. It's all subject to future testing and balancing at this point.

#4 Ragor

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Posted 26 August 2012 - 06:57 AM

View PostRedshift2k5, on 26 August 2012 - 06:42 AM, said:

Any proper answers to these questions would require breaking the strict NDA surrounding the closed beta. That's why you can't find answers to those issues.


QFT

#5 Attero

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Posted 26 August 2012 - 07:00 AM

Then my accountant would say that its a risky investment of $120 :(

I'll reformulate:
Will you have to pay through your nose if your having some horrible battles in a row?
I see that you pay for upgrades. But is the basic skeleton with your purchases there or not if it is totalled?

#6 JFlash49

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Posted 26 August 2012 - 07:08 AM

lol im not in beta so i can only tell you based on previous mechwarrior games.
1. Yes you basically have to pay through your nose if you have horrible battles in a row. When that happens the best solution to do is start selling mechs so you can fix mechs that you think are more valuable.
2.Again based on other experiences with mechwarrior games, when your mech is totalled the skin/ paintjob. remains the same but of course damaged unless you pay to have a fresh coat of pain on it

#7 Attero

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Posted 26 August 2012 - 07:09 AM

Thanks for the replies. I'll probably take my chances on the founders pack since I love the mech universe :(

Edited by Attero, 26 August 2012 - 07:10 AM.


#8 Haroldwolf

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Posted 26 August 2012 - 07:54 AM

View PostAttero, on 26 August 2012 - 07:00 AM, said:

Then my accountant would say that its a risky investment of $120 :P

I'll reformulate:
Will you have to pay through your nose if your having some horrible battles in a row?
I see that you pay for upgrades. But is the basic skeleton with your purchases there or not if it is totalled?

It is potentially risky depending on your expectations.
  • At this point mechs are implemented with hard point restrictions, meaning I can't put any weapon anywhere I want if slots are available. What that means today, is I can't strip a frame down and put the equipment I want on it, only certain weapon classes can go on a particular part of a mech. I might have to buy several Atlas mechs to be able to field all the variants I want.
  • Mechs work pretty well but there are still balance issues in the mind of the devs. Not sure what that means yet.
  • You are going to want to play with a regular group. Right now playing in a PUG is like playing with a team of "Leroy Jenkins". I don't believe that will change in the future.
  • Mech repair and reload has yet to be implemented.
  • It is still in closed beta, the final gameplay may be different.


#9 Jeager51

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Posted 26 August 2012 - 08:23 AM

I think it won't break NDA to say that the Dev's have said that you ought to make enough from a loss to at least fix your mech. Since unless this is the case MW:O will become a static group of people that have been in since the Betas, plus a few new players that try ot get into the game, then lose their mech in the first few matches and end up unable to afford to play anymore. Now I can see there being a back door out with the cash shop the game might eventualy get as a F2P with a "premium" feature (Premium play already mentioned as a Feature purchasable at some point with real world cash in the info about the Founders packs.) Spend X dollars for X c-bills in game to fix up your hoopty Jenner ect. This is an option, but it is still one that will alienate alot of players, who may not want to HAVE to shell out real cash for a Free to play game, assuming they have a run of bad, in game luck.

#10 Banekane

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Posted 26 August 2012 - 09:08 AM

the way i understand is this you will make money regardless win or loss as well when community warfare hits you also will get a salary for your rank meaning if you don't spend it on a garage full of expensive mechs you can have plenty of money to keep and maintain your favorite fighting machine if it is already loaded the way you want maybe spend for some upgrades to it once in a wile but it comes down to how well can you prioritize your funds and maintain your mech invintory

#11 vettie

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Posted 26 August 2012 - 09:19 AM

View PostAttero, on 26 August 2012 - 06:36 AM, said:

Ive tried reading alot of posts but havents found these answers.
Could someone please answer or redirect me to the resourses:

1. The founder mechs are they "always there" or could they be wrecked permanently?

2. Repairs and economics between the battles how does that affect the C-bills?

3. Any other maintainance costs to keep a garage of mechs up and running or are you gaining money and gear with the XP?

4. Any good FAQ about game dynamics without the fluff?


You (Im guessing) questioned this prior to becoming a Founder. More than likely you will find the answers to most of this in the Beta Forums now that you are a Founder. That and I suspect some / part / all of those things are still under development and subject to change throughout the course of Beta (possibly are release as well).

Good luck and enjoy the game

#12 Attero

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Posted 26 August 2012 - 01:59 PM

Thanks for all the replies. Without disclosing anything from the NDA im not dissapointed on how the game works so far!

#13 Tyrnea Smurf

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Posted 26 August 2012 - 02:25 PM

^^ beautiful, I love happy endings... :)

#14 w0qj

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Posted 27 August 2012 - 05:16 AM

Or how about this idea,

How about a (very) slow auto-repair rate for each Mech, say 10% repair rate per day, without the need of any C-Bills...
(ie: fully auto-repaired in 10 days time, or 10% x 10days).

So if your Mech was complete wiped out (0% Structural Integrity left), it would take you 10 days to fully repair your Mech, without the use of any C-Bills. This would help out casual F2P players, while hard core MWO Veterans would consider this repair insignificant (and use their C-Bills to repair their mech quickly for more PvP play).

Edited by w0qj, 05 September 2012 - 05:06 AM.






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