For instance, consider a mech carrying a trio of UAC5's, firing all of them simultaneously. Then compare the impact of that to another mech using a single UAC10. In all three generations, the UAC10 caused far greater knockback and gyro instability when impacted, despite the fact the UAC5s are all grouped, and total damage is greater. Personally, I think that even if the "big brother weapons" still have more impact than a group of smaller ones, the bug biters should have a greater effect when firing together.
Furthermore, how do lasers cause impact? I can understand a PPC rocking a target because of condensed particles, but what about a pure energy weapon? Should it still have the same effects (other games aside) as ballistics and missles, even though the idea behind a laser, according to sarna.net, is to melt armor away?
Did the old games accurately simulate weapon impacts, or should MW:O touch upon this a bit more? If so, how?
Poll EDIT: Missle questions have been edited and revised. Now reads: Should missle impacts cause increasing increments of rocking, further destabilizing a mech? Or should each warhead cause the same amount of knock?
Edited by Lord Trogus, 23 March 2012 - 12:54 AM.