What bothers me is the mechanics behind "flushing" coolant. Based off of the game's tech, a mech only carries so much coolant. When flushing, you are essentially dumping the "hot coolant" (coolant that has absorbed most of the current heat in a mech) and replacing it with the remaining "cold coolant". However, by doing so you are left with LESS COOLING CAPACITY. In previous games, nothing was taking in to account for this.
WAIT! I just thought of a better example. Coolant flushing should be handled similar to SWEATING:
A mech purges "liquid" to ventilate heat to the outside. However, like the human body, a mech only carries so much "liquid". The more you "purge" the faster you ventilate "TEMPORARY HEAT" (i.e. weapon heat buildup). HOWEVER, your mech still generates a "CONSTANT HEAT" just from the engine, running systems, etc. Flush too much coolant and you suddenly are having to fight just to keep your mech operational all together! Suddenly, the lame coolant flush "feature" becomes this neat balance between maximizing firepower and totally ******** yourself
Another way explaining involving math:
100 ton mech = 2 tons of coolant
assume half is required to function at normal capacity (mechs need A LOT of coolant)
-1) pilot fires all weapons; heat spikes into shutdown mode
-2)PILOT PANICS; rather than flushing "just enough" to take him out of shutdown mode, he flushes all the current coolant in his systems (effectively half)
-3)remaining coolant takes over, systems are running at optimum levels
-4)pilot alphas a second time immediately after (he's a dummy for an assault pilot); again, heat spikes into shut down mode
-5)now comes a quick hard decision;
----5a)does he flush again (just enough this time), but in doing so, he has 25% less coolant than optimum, making his mech 25% LESS EFFECTIVE for the remainder of the fight ----(the math: 1 ton required to operate normally; 2 tons maximum, 1 ton already spent, 1 ton left in mech, .25 tons flushed to bring out of shutdown = .75 tons of coolant left... 25% less than optimum for running all systems!)
----5b)he takes one on the chin and lets his hot tub shut down. he can take the time to remind himself why ALPHA STRIKES ARE SUPPOSE TO BE RARE/SCARY EVENTS!
Obviously, packing more heat sinks should fix problems by mitigating how far heat can POTENTIALLY rise, NOT how much coolant you can flush.
Two warhammers, but one has double the heatsinks, DOESN'T mean he has DOUBLE the coolant. It just means the cooler running one can fire twice as much before overheating (to put it simply).
They could even bring in another "cool" feature where shutting down secondary systems such as radar, individual weapons, etc. could help with dealing of heat. Of course the old stand by of STANDING IN WATER should help. It should be more effective than previously if you ask me. They use sea water to cool FREAKING FISSION REACTORS FOR CHRISTSAKE!
KEEP IN MIND MY EXAMPLES AND MATH ARE JUST FIGURES I GRABBED ON THE FLY. The overall idea, though, I think is really THE BEST solution.
Edited by MagnusEffect, 03 November 2011 - 09:02 PM.