Jump to content

Player Driven Economy


21 replies to this topic

#1 Vernius Ix

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 405 posts
  • LocationOscar Mike

Posted 12 February 2012 - 09:11 AM

I am hoping that MWO will have some sort of player driven enconomy. Have lost tech caches pop up on battlefields randomly that can be salvaged during the battle. Giving the players/team/MC that salvages them the chance to find plans to build certain equipment etc...


To make it interesting the caches would have to salvaged during the battle. It would add an intersting twist to the battles that this occured in.

Just an idea, thoughts?

#2 Graefin Zeppelin

    Member

  • PipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 1,155 posts
  • LocationHunting pirates at Sisyphus's Lament

Posted 12 February 2012 - 10:02 AM

Would love an economy especialy player driven but I doubt it will happen.

#3 Stone Profit

    Member

  • PipPipPipPipPipPipPipPip
  • Leftenant Colonel
  • Leftenant Colonel
  • 1,376 posts
  • LocationHouston, TX

Posted 12 February 2012 - 10:36 AM

I would love an AH of some kind. However, I think that might interfere with the game making money through micro transactions.

#4 Black Sunder

    Member

  • PipPipPipPipPipPip
  • 452 posts
  • LocationDark Side of the Moon

Posted 12 February 2012 - 10:54 AM

As an Eve player, I would welcome this as it has worked out very well. Would love to see each planet having its own market for players to sell things. Eventually regional market hubs would emerge along with the appearance of faction capital markets as people eventually started gathering more and more material.

Edited by Black Sunder, 12 February 2012 - 10:57 AM.


#5 Vernius Ix

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 405 posts
  • LocationOscar Mike

Posted 12 February 2012 - 11:02 AM

View PostStone Profit, on 12 February 2012 - 10:36 AM, said:

I would love an AH of some kind. However, I think that might interfere with the game making money through micro transactions.


The seperation would be in in the type of items that would be availible. The player made items would be more rare or offer different specs. I would not see this affecting the micro transaction system.

You could even take it one further and require resources to build the modules. Resources would be aqquired by controlling planets. This would make Merc Corps/Factions more aggressive when it comes to attacking/defending certain planets.








View PostBlack Sunder, on 12 February 2012 - 10:54 AM, said:

As an Eve player, I would welcome this as it has worked out very well. Would love to see each planet having its own market for players to sell things. Eventually regional market hubs would emerge along with the appearance of faction capital markets as people eventually started gathering more and more material.


Long time Eve player as well. Love that game

#6 Opus

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,671 posts
  • LocationI am not here. why the **** are you looking here?

Posted 12 February 2012 - 11:19 AM

View PostBlack Sunder, on 12 February 2012 - 10:54 AM, said:

As an Eve player, I would welcome this as it has worked out very well. Would love to see each planet having its own market for players to sell things. Eventually regional market hubs would emerge along with the appearance of faction capital markets as people eventually started gathering more and more material.

It worked very well on Eve, not so much on Wow though

Edited by Opus, 12 February 2012 - 11:19 AM.


#7 Nick Makiaveli

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,188 posts
  • LocationKnee deep in mechdrek

Posted 12 February 2012 - 01:56 PM

View PostStone Profit, on 12 February 2012 - 10:36 AM, said:

I would love an AH of some kind. However, I think that might interfere with the game making money through micro transactions.


I think it's the other way around. Some people will never spend a single dime in the CS. However they have no problem buying the item with C-bills. So have a AH and allow CS items to be sold there. In every game I've played where this was allowed there were always people willing to buy and sell CS items for in-game cash or trade.

It doesn't really matter whose CC is charged as long as the item sells. Plus running it through the AH takes a little in-game cash out of the economy as well due to fees.

#8 Stone Profit

    Member

  • PipPipPipPipPipPipPipPip
  • Leftenant Colonel
  • Leftenant Colonel
  • 1,376 posts
  • LocationHouston, TX

Posted 17 February 2012 - 11:51 AM

Wait, you want to add crafting to MWO? No thank you, splork terrible idea I want to be piloting my mech not having to keep upwith some bs crafting skill

#9 GuntherK

    Member

  • PipPipPipPipPipPip
  • 451 posts

Posted 17 February 2012 - 11:59 AM

Hmmmm, altough i like an auction house and crafting as much as anyone else, the tought of gold farmers taking my battletech fun away from me gives me the creeps...

#10 Tsen Shang

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 299 posts
  • LocationBrentwood, Tennessee

Posted 17 February 2012 - 02:40 PM

The game so far seems to be designed around a League of Legends type match formula, which means there isn't an avatar, and no auction house for him to run around in, which doesn't leave room for craftables.

I seriously doubt there will be crafting of any type, but who knows.

#11 MajorLeeHung

    Member

  • PipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 392 posts
  • LocationMerced, CA

Posted 17 February 2012 - 02:48 PM

View PostVernius Ix, on 12 February 2012 - 09:11 AM, said:

I am hoping that MWO will have some sort of player driven enconomy. Have lost tech caches pop up on battlefields randomly that can be salvaged during the battle. Giving the players/team/MC that salvages them the chance to find plans to build certain equipment etc...


To make it interesting the caches would have to salvaged during the battle. It would add an intersting twist to the battles that this occured in.

Just an idea, thoughts?


I like this. when it pops up it could turn into a king of the kill type battle. who ever holds it longest in a certain amount of time wins. Another way would be like how world of tanks does its flag cap. pops up and whatever team gets its mechs there and hold the circle wins the salvage and if they get shot or killed it resets there timer. would make it kinda interesting.

#12 FinnMcKool

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,600 posts
  • Locationunknown

Posted 17 February 2012 - 05:34 PM

If I remember you could use the EVE system to hire or take jobs or contracts (been a long time since I played the bot, chinese slave filled game)
this could give players who are or want to hire Mercs a way to do it. ???
EVE had so much going for it, but cheaters ruined it.
but the Economy system worked cool.


  • Im worried about the future ,will there even be coffee?


#13 Destin Foroda

    Member

  • PipPip
  • Knight Errant
  • 28 posts
  • LocationHudson Valley, NY

Posted 17 February 2012 - 06:18 PM

No.

#14 Randal Waide

    Member

  • PipPipPipPipPipPip
  • Contaminator
  • Contaminator
  • 217 posts
  • LocationMississippi

Posted 18 February 2012 - 09:07 PM

Not stuff for crafting, but usable salvage for repair/ replacement. Or to build an entire mech with. This would require a tech level or NPCs tech to use.
But I guess since there is no avatar it's just wishful thinking.
A Merc company that gets respawns?
I'm losing my excitement here. The challenge of getting a company up and going, living contract to contract, now that would be fun. If its gonna be a rich kids wet dream of power, never mind. The battles are only part of battletech. Where's the tech?

#15 Vernius Ix

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 405 posts
  • LocationOscar Mike

Posted 18 February 2012 - 11:16 PM

View PostFinnMcKool, on 17 February 2012 - 05:34 PM, said:

If I remember you could use the EVE system to hire or take jobs or contracts (been a long time since I played the bot, chinese slave filled game)
this could give players who are or want to hire Mercs a way to do it. ???
EVE had so much going for it, but cheaters ruined it.
but the Economy system worked cool.

  • Im worried about the future ,will there even be coffee?



You haven't played EVE for a while have you?

#16 Artifice

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 378 posts
  • LocationSydney, Australia

Posted 19 February 2012 - 01:36 AM

I gotta admit that I like the idea of a player driven economy, but I don't think it will suit MWO. It doesn't appear there will be any sort of resource collecting, or crafting for starters. I'd like to see an equity market come in at some point, or an in-game betting option for arranged battles.

Also, I don't think anyone has ever 'salvaged' a cache of Lostech during a battle. Stumbled onto one maybe. A Brian cache is an enormous underground structure, usually built into a mountain or valley and extremely well hidden. I surely expect us to be fighting over these structures hopefully even IN them sometimes - but there will be no in-battle salvaging of Lostech. It wouldn't fit with anything if we just walk over some power-up icon and get 'Lostech Cache Found!' pop up. That would be a lame game breaker for me.

Edit: I did play Eve for a while, but gave up. I didn't see it as an actual game, JUST an economy with some point and click fancy lights.

Edited by Artifice, 19 February 2012 - 01:41 AM.


#17 Sym

    Member

  • PipPipPipPipPip
  • 159 posts
  • LocationVirginia Beach

Posted 19 February 2012 - 05:55 AM

I would hate to see WMO become all about c-bills and not and mechs. Having an economy with an AH will just have greed inflate prices of items to the insane-o-sphere. I've seen it in about every online game used an economy and AH. Why would we want to ruin another game with greed? We can still have online stores that sell c-bill & real money items.

And I for one do not want to waste my time farming for some damn item to sell. Besides, if you are a clanner from a warrior cast why would you waste your time with c-bills when to a REAL clanner, money has no meaning to you.
This also apply to House units as you are military units that are supplied everything you need. Only the Mercs got to keep the soils to do as they wished.

Now gambling in or at Solaris is something that I could see. Even for salvage rights.

As far as crafting goes...3049 was not a beacon of science and technology. I say stay with the tech timeline.

Edited by Sym, 19 February 2012 - 06:09 AM.


#18 Teddy Bear

    Member

  • Pip
  • 16 posts
  • LocationAlshain

Posted 19 February 2012 - 06:35 AM

Would be interesting, however i would doubt it would happen.

#19 Dragon Lady

    Member

  • PipPipPipPipPipPip
  • 417 posts

Posted 19 February 2012 - 07:29 AM

A "player-driven" economy implies a high ratio of civilians to combatants... or combatants who spend a significant proportion of time doing civilian things. While being a civilian trying to make a living in a hostile world can be fun, I just don't see it being appropriate for Mechwarrior Online, where quite frankly the attraction is piloting a twelve meter tall bipedal war machine. I would much rather see the "story" of Mechwarrior Online be driven by the players, as opposed to a rehashing of the "official" Battletech timeline.

I do hold onto hope that these matches in the online game will have some meaning in the greater universe. I hope that factions that can seize, and hold, territory will be able to support a larger number of players1, have access to a wider range of 'Mech types, have access to better Mercenary contracts, an in general just able to shrink other factions down to their core worlds. It should be possible for a faction to "win," in the sense it is big enough, both in players pledging loyalty or working for it, and in the number of worlds supplying it, that all the other factions have been reduced to

Likewise, I hope that Mercenary companies will have to deal with supply problems2, and that being able to seize, and hold, worlds would help relieve those problems.. as would contracting with a richer patron. I hope that Mercenary Companies will be able to "win" by being the biggest, baddest, and richest of them all.

___________________
1By supporting a larger number of players, I mean that I hope that each faction will an "base" number of players pledging loyalty to it based on the number of worlds, both faction-controlled and 'Merc-controlled, where the amount of time it takes for a mech to be repaired after a match is standard. Factions with too many players pledging loyalty to it would take longer to repair their mechs, factions with too few players would repair their mechs faster. There should be an advantage to pledging loyalty to the underdog, after all.

2By supply problems, I mean that I hope that Mercenary Companies would have to fund their own repairs from their company's coffers, which are replenished both by the contracts they get from their patron faction, as well as the number of planets they control in the name of their patron.

Edited by Dragon Lady, 19 February 2012 - 07:30 AM.


#20 MaddMaxx

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,911 posts
  • LocationNova Scotia, Canada

Posted 19 February 2012 - 09:54 AM

View PostSym, on 19 February 2012 - 05:55 AM, said:

I would hate to see WMO become all about c-bills and not and mechs. Having an economy with an AH will just have greed inflate prices of items to the insane-o-sphere. I've seen it in about every online game used an economy and AH. Why would we want to ruin another game with greed? We can still have online stores that sell c-bill & real money items.

And I for one do not want to waste my time farming for some damn item to sell. Besides, if you are a clanner from a warrior cast why would you waste your time with c-bills when to a REAL clanner, money has no meaning to you.
This also apply to House units as you are military units that are supplied everything you need. Only the Mercs got to keep the soils to do as they wished.

Now gambling in or at Solaris is something that I could see. Even for salvage rights.

As far as crafting goes...3049 was not a beacon of science and technology. I say stay with the tech timeline.


PLEASE! NO Auction House(s) OMG! Arrrggghhhh!

Does that get my thought on that idea across? If not I can continue. :P

Edited by MaddMaxx, 19 February 2012 - 09:54 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users