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Clan Players Selection & Induction Process (1st draft)


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#21 Jaroth Corbett

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Posted 15 February 2012 - 02:19 PM

They have stated that Clans will be a playable faction.

Also the point I raised about having players not become Khan & saKhan is you do not know. That is what you are saying now. We would all like that. What if the person is in the military & has to return to active duty. What if they get sick? What if things in their RL prevent them from being able to play? Do you want an absentee Khan? I think not but apart from the actual attendance issue is the power issue. Havng total control is something I shudder to think of unless the lore is follow & the Khan can be reeled in by the Council.

Edited by Jaroth Winson, 11 October 2013 - 07:43 AM.


#22 Rabbit Blacksun

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Posted 15 February 2012 - 02:32 PM

...

Umm I do know ... its called a chain of command ... if one goes "missing" though for most military members who have to go away for a time they will let people know.

So your saying that a khan never got sick ? ever ? or took a vacation ? ever ?

even if one does go "missing" they would be replaced by either the sahkhan or who ever is next in line, not to mention that if we go by the standard that was laid out they can just be challanged, they fail to show they lose. Not a huge issue in the long run.

As for power ... they are going to run their clan in the best manner they know how, in other words for they will do what they think is the right thing to bring their clan power and prestige. (Not entirely sure how that differs from the cannon)

and the final statement ... the council is there to ensure that no one clan takes too much (not sure on that one but thats how i saw it) so you sorta answered your own fear on that one.

regaurdless how ever it is still up to the dev's who i am sure if they made it all player ran that they would be able to put something into place to affect such things. Even up to the point of blocking off certain things until their time rolled around. or having an option for the clans to chose a new khan if say their current khan didnt log on for 2 weeks or something.

#23 Ravn

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Posted 15 February 2012 - 09:17 PM

View PostJaroth Winson, on 15 February 2012 - 02:19 PM, said:

They have stated that Clans will be a playable faction.

Also the point I raised about having players not become Khan & saKhan is you do not know. That is what you are saying now. We would all like that. What if the person is in the military & has to return to active duty. What if they get sick? What if things in their RL prevent them from being able to play? Do you want an absentee Khan? I think not but apart from the actual attendance issue is the power issue. Havng total control is something I shudder to think of unless the lore is follow & the Khan can be reeled in the the Council.


We do have the internets at most of our stations overseas. I would play this game even if I was working 12's.

#24 Jaroth Corbett

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Posted 15 February 2012 - 11:29 PM

@Rabbit It is still my desire to not place the power of Khan or saKhan in the hands of regular players. Leave it to the devs. I make these recommendations from past experience.

#25 lsp

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Posted 16 February 2012 - 12:04 AM

Nerds

#26 Jack Gallows

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Posted 16 February 2012 - 05:18 PM

Will address my ideas on this in full once I have time to fully read and think upon Jaroth's ideas properly, but two quick things from skimming it (I've actually read most of it, just don't have the time to wall of text atm.)

I agree that there should be no player Khan or SaKhan, and as for 'mechs...IS 'mechs are confirmed to not be limited by faction, and the assumption that it's also regardless of actual rank. The Clans will follow suit, as it should be for a game. While having the system you detail (with some tweaks once it got in game just to make sure things are balanced,) wouldn't be horrible, it's one of the things I think that needs to bend and isn't hurting anything by doing so.

#27 Mastr

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Posted 18 February 2012 - 01:22 PM

My question is will all the clans be included or just the invaders? I sincerely hope us home clans are represented, I just wonder what portion of the player population each minor clan could hope to have. Will the clans or any of the factions be partially propped up with NPC's?

#28 Jaroth Corbett

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Posted 18 February 2012 - 03:56 PM

Neg only the initial four invading clans then the two reserves. It will be Wolf, Jade Falcon, Smoke Jaguar then Steel Vipers & Nova Cats.


View PostJack Gallows, on 16 February 2012 - 05:18 PM, said:

Will address my ideas on this in full once I have time to fully read and think upon Jaroth's ideas properly, but two quick things from skimming it (I've actually read most of it, just don't have the time to wall of text atm.)

I agree that there should be no player Khan or SaKhan, and as for 'mechs...IS 'mechs are confirmed to not be limited by faction, and the assumption that it's also regardless of actual rank. The Clans will follow suit, as it should be for a game. While having the system you detail (with some tweaks once it got in game just to make sure things are balanced,) wouldn't be horrible, it's one of the things I think that needs to bend and isn't hurting anything by doing so.


I look forward to your reply.

Edited by Jaroth Winson, 18 February 2012 - 03:57 PM.


#29 IceSerpent

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Posted 20 February 2012 - 11:03 AM

View PostJaroth Winson, on 15 February 2012 - 11:29 PM, said:

@Rabbit It is still my desire to not place the power of Khan or saKhan in the hands of regular players. Leave it to the devs. I make these recommendations from past experience.


I am not sure it's a good idea to burden devs with khan/sakhan roles, although it depends on the specifics of "faction leader" position in terms of what they can do that other players can't.

#30 Jaroth Corbett

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Posted 20 February 2012 - 11:19 AM

Whta do you mean "burden"? They are making the GAME. I think they can handle an admin role. I just do not want to have one player with all that power, I have seen it go horribly wrong in the past & I do not just mean for MW but for all games I play/played.

#31 IceSerpent

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Posted 20 February 2012 - 11:26 AM

View PostJaroth Winson, on 20 February 2012 - 11:19 AM, said:

Whta do you mean "burden"? They are making the GAME. I think they can handle an admin role. I just do not want to have one player with all that power, I have seen it go horribly wrong in the past & I do not just mean for MW but for all games I play/played.


I mean that I'd rather have them busy themselves with development tasks (bug fixes, new mechs, new maps, etc.) than admin roles. The big question though is what exactly will be included in "all that power". What do you envision a faction leader being able to do that is game breaking? They might be able to decide who their faction is allied with or at war with, but other than that i can't come up with anything useful.

#32 Genpatton

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Posted 20 February 2012 - 11:47 AM

Ok you have to look at it from this stand point, Although ther will be alot of faithful mech warrior player there will also be people coming who never even heard of the game, and it is a game not a lifestyle, I like some of the ideas in there but to the casual gamer and there will be alot of those i thing it is to stringent, I think the clan leaders should dbe able to decide how an who gets promoted from within the clan if you make it a fight to get higher ranks then you will have more fighting inside the clan than out and would tak away from the over all mission of the game.and If you want to form a clan with those rules in place then all well in good but i don't believe it is a good idea to make all clans abide by them.as with all games it is being developed to have fun and make money for the developers. i

#33 Genpatton

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Posted 20 February 2012 - 11:50 AM

oops sorry got cut off. bottom line if you want to have those rules for your own clan then all well and good but I dont believe it would be a good idea to impose them on all clans. each clan should be allowed to set up their ruls and hiarchy as they see fit.

#34 Aaron DeChavilier

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Posted 20 February 2012 - 01:49 PM

I never thought the day would come where I championed a hilarious version of 'States' rights, the player groups should be allowed to dictate their own policies; but the system should be open to all! ;)

#35 Jaroth Corbett

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Posted 21 February 2012 - 01:27 AM

View PostGremlich Johns, on 14 February 2012 - 06:24 PM, said:

I like this first draft. It is well considered. In my view as a long time (over 20 years) Clan player, that is.

As you (Jaroth) know, we in CBS had a similar practice, only we started out with a Trial of Entry (ToE) to see if you should even be in the Clan. (Many NBT Clans had similar requirements as well - but then, NBT had several well developed Planetary Leagues) You had two tries, I believe, for the ToE. Passing this got you the rank of Mechwarrior. Immediately after successful achievement of MW rank, you had the opportunity to enter into a Trial of Position, in which, if successful, you could attain higher ranks (like Point Commander or Star Commander). You could also opt out of the Trial of Position, because if you failed, you had to start over. Until passing the ToE, no pilot could participate in drops/Matches. Galaxy Commanders HAD to be Bloodnamed.

One thing I see as a flaw is the mech assignments. While I agree with your methodology for the most part, will the Clans have people skilled in the mediums, heavies and assaults in time to fight the IS in 3050/3051? Or will there already be a core cadre of selected pilots with Dev vetting and oversight to engage as Clan warriors as soon as the Clans enter the MWO Milieu?



Sorry I did not get back to you earlier Gremlich, but to answer your question as I said this is just a first draft & I will be fielding questions from all of you as well as taking under advisement any suggestions you have. I have no problem having all the light Clan mechs unlocked when you join a Clan & then using your AP for medium mechs & upward. I was just throwing out an idea. I do not want it to be too easy for a Clansman to progress but at the same time not too hard for the actual player.

#36 renegade mitchell

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Posted 21 February 2012 - 02:25 PM

View PostJaroth Winson, on 14 February 2012 - 06:06 PM, said:

Here are my ideas as to what I would like to see happen. Please keep in mind this is just a first draft & I am looking for constructive ctiticism. Also keep in mind I am no dev, so to you people that do not read threads or posts just skim them, this is not what WILL happen. This is what I WISH will happen. 1. Clans should be open to ALL players. 2. Choosing to go Clan comes at a certain stage in your character's career. At a certain level you choose to slide over or go up. For EXAMPLE (I am no dev & I know some people halfway read a post then run with it) if the rule is, let us say at Level 26 you have unlocked the Clans you can either stay as an IS pilot & go up one level to 27 or maybe even two levels to 28 as a bonus for staying IS ( I think this is how it is done in Star Trek: Online where after reaching a certain level, you can choose to stay as a Federation player or become Klingon.) OR slide over to the Clans but remain at level 26. Your career as a clan pilot begins at Level 26. 3. The first player to become a Clan pilot for a clan does NOT become the Khan. Let us face it, there are a lot of unskilled childish idiots who start a clan, take the title of Khan & rule stupidly with absolutely no sense of what they are doing. In fact I think NO player should be able to rise to Khan or saKhan; those positions should be held by two devs. Four original invading clans means eight devs. They do not even have to fight, as normally most Khans do not see action on the field often. If they do, power to them, but it is not a requirement. They are there as admins, managing the day to day affairs of their respective Clans. They issue orders & updates to their subordinates. 4. Once a player chooses to go Clan, he/she enters "sibko" mode until passing their Trial of Position. (credit to Galaxy613 who recommended this here: http://mwomercs.com/...5594#entry15594 ) In sibko mode you & your other sibkin go through CLAN training (yes hardcore this is not the Nagelring with pansy *** IS training) & at the conclusion of said training, each cadet takes a Trial of Position. As much as I hate to deviate from the canon (may the Great Father & the Founder forgive me) I have to take into account the realistic application of the Trial for a Clan that is just beginning. A Clan is a pyramid with a huge base & a small apex. The size of mechwarriors (enlisted men) is far superior to that of officers. This is realistic & accurate. The Trial of Position has two cadets facing 6 opponents, so each cadet is facing 3 mechs as opposition. Now since the only people who will have any rank at this point will be the Khan & saKhan, I would advise we either reduce the number (TEMPORARILY) to 2 opponents OR use the Steel Viper approach & have the cadets fight each other. In either scenario, a kill grants the cadet, warrior status & placement within the Touman. I think we could even probably employ the ransom aspect of Clan Trials where the higher the rank attained, the greater the ransom that can be requested. Just a thought, we can expand on that some other time. 5. After successfully completing their Trial, the cadet is placed in the touman as an active warrior. At this point that particular Clan only has an Alpha Galaxy & players will be funneled into different sub units within Alpha. If Alpha becomes full, ONLY at that point will Beta become unlocked etc. etc. From the time a sub unit becomes active, their reputation goes live. So obviously the first set of people coming into the Clan will be going into Alpha but as I suggested once Alpha becomes full, other units can be opened so naturally, Beta would be next. So suppose at some point in the game, a particular Clan has 3 Galaxies & from how the players perform, Beta Galaxy is the most elite. Warriors from Alpha & Charlie Galaxies can apply to transfer to Beta. However this will not be done via paperwork. This will be done via a Trial. I will restrict this to the same rank however. A Mechwarrior can challenge a Mechwarrior, a Star Commander can challenge a Star Commander etc. etc. So in keeping with the Clan mentality, you have to fight to get your spot & fight to keep it. So someone of the same rank can challenge your legitimacy of being in a certain unit or even sub unit. If a specific sub-unit performs well & they are being recognized for their talent the same rules apply. I want it to not just be Clan by the looks of it but by the feel. I want you to become jealous of your brothers & sisters pushing each other & yourself to do better: OR have the IS barbarians tremble at the sight of us: 6. As a Clan mechwarrior you have access to light mechs only with a spendable currency I call Access Points. Since traditionally the Clan warriors did not have to buy their mechs or have it handed it down to them they did not have to use the salary they were given towards that but for other purposes. In my proposal Clan warriors get paid in Access Points equal to that of mech tonnage. So once a cadet passes his/her ToP he/she will receive a payment of 20 Access Points enabling them to unlock the lightest of the light mechs, the Fire Moth (Dasher for your spheroids). Accomplishing goals earns one Access Point so as they go along, they can accumulate quite a few. How this would work is, beginning as a Clan character you are at, let us use my earlier example & say Level 26. At Level 26, you shed your IS character & become a Clan cadet. After passing your ToP your get bumped up to either Level 27 or 28 (whatever), in addition to receiving the Access Points. So you receive your 20 AP & unlock the Fire Moth at which point you are broke. Now as you begin fighting as a Clan warrior, you have the opportunity to not only level up but receive AP. As you progress, & your level increases other mechs become unlocked. So when you started, you only had access to the Fire Moth (which is 20 tons). At a certain level, the Locust IIC (25 tons) becomes unlocked. If you have attained 25 AP from the time you started to now, you can choose to spend the 25 AP to upgrade to a Locust IIC immediately or you can horde your AP for a later upgrade whether in that same weight class or higher. This would mean the choices you make would have direct consequences on your future. I also think leaving this choice in the players hands would give them a real sense of how important it is to analyze the situation, weigh all the options then make the best decision they can. So I get the Locust IIC unlocked & I have managed to attain 25 AP. Do I take the Locust IIC now or hold out for 5 more AP in order to get the Kit Fox (Uller) for 30 tons? Or do I even unlock any more mechs in the light class? Maybe I hold on until the mediums become unlocked...... Keep in mind that once you have the AP to get a specific mech & you choose to take the mech you are broke & are stuck with that choice until you regain sufficient AP to get another. 7. Players will get promoted one rank at a time. So it will go Mechwarrior=>Star Commander=>Star Captain=>Star Colonel=>Galaxy Commander. Now getting back to the lore, by the time you reached the Star Captain rank, you should have participated in a Trial of Bloodright & won your Bloodname. Warriors without a Bloodname will NOT be allowed to go higher than Star Captain. On average there should forty Bloodnames available per Clan (obviously some will be more & some will be less). My recommendation regarding Bloodnames can be found here: http://mwomercs.com/...6241#entry96241 Why will attaining a Bloodname be so important? Well for one, the honor it bestows speaks volumes about your character. It allows you to pursue higher ranks but more importantly, gaining a Bloodname whether you are as low as a Mechwarrior or as high as a Star Captain, will give you access to & the ability to vote on, the Clan Council. The Clan Council votes on all matters regarding the Clan whether major or minor. 8. As I stated earlier, my view is that NO player should be Khan or saKhan of a Clan. That means that the highest rank you can achieve will be Galaxy Commander. (the Oathmaster & Loremaster will be decided by a vote of the Clan Council) This means that getting Galaxy Commander should be at the highest levels. I also want to emphasize that this is a Clan which means that when you achieve whatever goal you set for yourself, you cannot then just rest on your laurels. All newly appointed officers should remain unchallenged for a month. I think that is sufficient time to ascertain how somebody is performing. If it is believed that they are not performing as well as they could & it is to the detriment of the Clan, an IMMEDIATE subordinate can challenge them to a Trial of Possession for the rank. That means that a Mechwarrior CANNOT challenge a Galaxy Commander for his rank, he can only challenge HIS Star Commander. If the subordinate wins, then the ranks, roles & responsibilities are reversed. I would suggest giving the superior officer who is successful, the ability to claim a prize of his own (as is allowed in the lore). Nothing as severe as expulsion for the loser, but perhaps transfer from the unit & since the only person who can challenge that officer is his immediate subordinate, a transfer means the loser would now have to fight his way back into the unit. This will make people think twice about challenging their superior for their position as they have to face grave repercussions should they fail. This should also discourage people from trying to take ranks from people maliciously, at least in theory. 9. Fighting as a Clan warrior affords you better training & tech however there are limitations. Clan warriors begin with a certain number of pilots at their disposal. A batchall is issued. Once answered, the warriors then bid amongst themselves to determine who will be doing the actual fighting. A Clan warrior engages one enemy mech at a time. If however, another mech fires upon him he is free to return fire. A Clan Warrior will not assist another warrior who is engaging an enemy unless that enemy fired on him to begin with. CoffiNail's "claim button" idea could work here: http://mwomercs.com/...6334#entry46334 So there you have it, my first draft.


Nice ideas Jaroth.
1: I agree somewhat. Make it open for established clans, or teams wanting to become clan. No lonewolves. Lonewolves would have to join a pvt run clan.

2: I agree on this. Seeing how clans won't be available till 6 months-year, this sounds good.

3: Disagree somewhat. The invading clans and the clans that come after should be NPC run, not Dev run. Somewhat like they may do with the major houses. Teams that join each NPC clan are given battles to accomplish.

4: With multilpe clans joining a major clan ingame, ToE and all trials should be conducted within each multiple clan, maybe a practice server where the Devs will allow the Keshik of these clans to create a BOs for ToE.

5: Disagree, should be done by pvt run clans.

6: Disagree. Should be left to the keshik of pvt run clans.

7: Disagree, again up to Keshik of pvt run clans.

8: Again disagree. No player should be ranked no higher then Star Captain.

9: Agree.

Edited by Renegade Mitchell, 21 February 2012 - 02:30 PM.


#37 Jaroth Corbett

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Posted 21 February 2012 - 02:35 PM

Jeez man you squashed my whole post together like a trash compactor. :P

I assume you copied & pasted. In the future use the quote button located underneath a person's post.

Thanks for taking the time to read it & for your input.

Well that is a thought. Instead of devs, have the clans run by NPCs. I have no problem with that either. Thank you.

Regarding the individual clan thing I think it should be broken down to sub units i.e. Galaxies, Clusters etc., that way each part becomes the whole without one group assuming dominance (leadership wise) over the other. I brought this up in another thread but cannot remember right now, so when I find it, I will paste it here.

Edited by Jaroth Winson, 21 February 2012 - 02:36 PM.


#38 renegade mitchell

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Posted 21 February 2012 - 02:55 PM

View PostJaroth Winson, on 21 February 2012 - 02:35 PM, said:

Jeez man you squashed my whole post together like a trash compactor. :P

I assume you copied & pasted. In the future use the quote button located underneath a person's post.

Thanks for taking the time to read it & for your input.

Well that is a thought. Instead of devs, have the clans run by NPCs. I have no problem with that either. Thank you.

Regarding the individual clan thing I think it should be broken down to sub units i.e. Galaxies, Clusters etc., that way each part becomes the whole without one group assuming dominance (leadership wise) over the other. I brought this up in another thread but cannot remember right now, so when I find it, I will paste it here.


lol I did quote your post. Some how it got all squashed. :) It was hell replying to each suggestion, trying to find all of them in your post.

#39 Gremlich Johns

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Posted 21 February 2012 - 04:38 PM

Portraying a segment of an invading clan may be a good answer to the Khan/saKhan issue and involving a WHOLE clan. Have a GalCom, Cluster, or a Binary/Trinary Commander (keeping in mind that only Bloodnamed Warriors are selected to be GalComs) run the local event as part of the overall invasion campaign as separate and distinct entities. This would eliminate the need for a whole Clan coordinating over the entire route of the invasion. That could be done of course, but there would be no real need until a planetary league starts. The separate Clan elements could talk together and coordinate, but there would be no centralized Clan entity, just sub-units fighting IS dezgra.

Soooo, Research the desired Clan and pick a Canon (or reasonably within Canon) sub-component to portray (not every unit has been represented in the literature, TRO, or TTG). Since the size of the opposing Clan will number in groups of five (I would hope), gaming that way will negate the need for a Khan/saKhan. Each compoinent could possess, I should think, a loremaster and oathmaster at almost every level, the position being assumed by a player who is actually part of an active star. He would fulfill the role in much the same way a Clan LM/OM would and proceed as if there were higher level entities (The DEVS!) providing guidance or such.

Just a rambling thought mates.

Edited by Gremlich Johns, 21 February 2012 - 05:51 PM.


#40 $imon Osis

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Posted 21 February 2012 - 05:33 PM

View PostJaroth Winson, on 14 February 2012 - 06:06 PM, said:

Here are my ideas as to what I would like to see happen. Please keep in mind this is just a first draft & I am looking for constructive ctiticism. Also keep in mind I am no dev, so to you people that do not read threads or posts just skim them, this is not what WILL happen. This is what I WISH will happen.

1. Clans should be open to ALL players.

2. Choosing to go Clan comes at a certain stage in your character's career. At a certain level you choose to slide over or go up. For EXAMPLE (I am no dev & I know some people halfway read a post then run with it) if the rule is, let us say at Level 26 you have unlocked the Clans you can either stay as an IS pilot & go up one level to 27 or maybe even two levels to 28 as a bonus for staying IS ( I think this is how it is done in Star Trek: Online where after reaching a certain level, you can choose to stay as a Federation player or become Klingon.)

OR

slide over to the Clans but remain at level 26. Your career as a clan pilot begins at Level 26.

3. The first player to become a Clan pilot for a clan does NOT become the Khan. Let us face it, there are a lot of unskilled childish idiots who start a clan, take the title of Khan & rule stupidly with absolutely no sense of what they are doing. In fact I think NO player should be able to rise to Khan or saKhan; those positions should be held by two devs. Four original invading clans means eight devs. They do not even have to fight, as normally most Khans do not see action on the field often. If they do, power to them, but it is not a requirement. They are there as admins, managing the day to day affairs of their respective Clans. They issue orders & updates to their subordinates.

4. Once a player chooses to go Clan, he/she enters "sibko" mode until passing their Trial of Position. (credit to Galaxy613 who recommended this here:

http://mwomercs.com/...5594#entry15594 )

In sibko mode you & your other sibkin go through CLAN training (yes hardcore this is not the Nagelring with pansy *** IS training) & at the conclusion of said training, each cadet takes a Trial of Position. As much as I hate to deviate from the canon (may the Great Father & the Founder forgive me) I have to take into account the realistic application of the Trial for a Clan that is just beginning. A Clan is a pyramid with a huge base & a small apex.

The size of mechwarriors (enlisted men) is far superior to that of officers. This is realistic & accurate. The Trial of Position has two cadets facing 6 opponents, so each cadet is facing 3 mechs as opposition. Now since the only people who will have any rank at this point will be the Khan & saKhan, I would advise we either reduce the number (TEMPORARILY) to 2 opponents OR use the Steel Viper approach & have the cadets fight each other.
In either scenario, a kill grants the cadet, warrior status & placement within the Touman. I think we could even probably employ the ransom aspect of Clan Trials where the higher the rank attained, the greater the ransom that can be requested. Just a thought, we can expand on that some other time.

5. After successfully completing their Trial, the cadet is placed in the touman as an active warrior. At this point that particular Clan only has an Alpha Galaxy & players will be funneled into different sub units within Alpha. If Alpha becomes full, ONLY at that point will Beta become unlocked etc. etc. From the time a sub unit becomes active, their reputation goes live. So obviously the first set of people coming into the Clan will be going into Alpha but as I suggested once Alpha becomes full, other units can be opened so naturally, Beta would be next. So suppose at some point in the game, a particular Clan has 3 Galaxies & from how the players perform, Beta Galaxy is the most elite. Warriors from Alpha & Charlie Galaxies can apply to transfer to Beta. However this will not be done via paperwork. This will be done via a Trial. I will restrict this to the same rank however. A Mechwarrior can challenge a Mechwarrior, a Star Commander can challenge a Star Commander etc. etc. So in keeping with the Clan mentality, you have to fight to get your spot & fight to keep it. So someone of the same rank can challenge your legitimacy of being in a certain unit or even sub unit. If a specific sub-unit performs well & they are being recognized for their talent the same rules apply.

I want it to not just be Clan by the looks of it but by the feel. I want you to become jealous of your brothers & sisters pushing each other & yourself to do better:




OR

have the IS barbarians tremble at the sight of us:




6. As a Clan mechwarrior you have access to light mechs only with a spendable currency I call Access Points. Since traditionally the Clan warriors did not have to buy their mechs or have it handed it down to them they did not have to use the salary they were given towards that but for other purposes. In my proposal Clan warriors get paid in Access Points equal to that of mech tonnage. So once a cadet passes his/her ToP he/she will receive a payment of 20 Access Points enabling them to unlock the lightest of the light mechs, the Fire Moth (Dasher for your spheroids).

Accomplishing goals earns one Access Point so as they go along, they can accumulate quite a few. How this would work is, beginning as a Clan character you are at, let us use my earlier example & say Level 26. At Level 26, you shed your IS character & become a Clan cadet. After passing your ToP your get bumped up to either Level 27 or 28 (whatever), in addition to receiving the Access Points. So you receive your 20 AP & unlock the Fire Moth at which point you are broke. Now as you begin fighting as a Clan warrior, you have the opportunity to not only level up but receive AP. As you progress, & your level increases other mechs become unlocked.

So when you started, you only had access to the Fire Moth (which is 20 tons). At a certain level, the Locust IIC (25 tons) becomes unlocked. If you have attained 25 AP from the time you started to now, you can choose to spend the 25 AP to upgrade to a Locust IIC immediately or you can horde your AP for a later upgrade whether in that same weight class or higher. This would mean the choices you make would have direct consequences on your future. I also think leaving this choice in the players hands would give them a real sense of how important it is to analyze the situation, weigh all the options then make the best decision they can.

So I get the Locust IIC unlocked & I have managed to attain 25 AP. Do I take the Locust IIC now or hold out for 5 more AP in order to get the Kit Fox (Uller) for 30 tons? Or do I even unlock any more mechs in the light class? Maybe I hold on until the mediums become unlocked...... Keep in mind that once you have the AP to get a specific mech & you choose to take the mech you are broke & are stuck with that choice until you regain sufficient AP to get another.

7. Players will get promoted one rank at a time. So it will go Mechwarrior=>Star Commander=>Star Captain=>Star Colonel=>Galaxy Commander. Now getting back to the lore, by the time you reached the Star Captain rank, you should have participated in a Trial of Bloodright & won your Bloodname. Warriors without a Bloodname will NOT be allowed to go higher than Star Captain. On average there should forty Bloodnames available per Clan (obviously some will be more & some will be less). My recommendation regarding Bloodnames can be found here:


http://mwomercs.com/...6241#entry96241

Why will attaining a Bloodname be so important? Well for one, the honor it bestows speaks volumes about your character. It allows you to pursue higher ranks but more importantly, gaining a Bloodname whether you are as low as a Mechwarrior or as high as a Star Captain, will give you access to & the ability to vote on, the Clan Council. The Clan Council votes on all matters regarding the Clan whether major or minor.

8. As I stated earlier, my view is that NO player should be Khan or saKhan of a Clan. That means that the highest rank you can achieve will be Galaxy Commander. (the Oathmaster & Loremaster will be decided by a vote of the Clan Council) This means that getting Galaxy Commander should be at the highest levels. I also want to emphasize that this is a Clan which means that when you achieve whatever goal you set for yourself, you cannot then just rest on your laurels.

All newly appointed officers should remain unchallenged for a month. I think that is sufficient time to ascertain how somebody is performing. If it is believed that they are not performing as well as they could & it is to the detriment of the Clan, an IMMEDIATE subordinate can challenge them to a Trial of Possession for the rank. That means that a Mechwarrior CANNOT challenge a Galaxy Commander for his rank, he can only challenge HIS Star Commander. If the subordinate wins, then the ranks, roles & responsibilities are reversed.

I would suggest giving the superior officer who is successful, the ability to claim a prize of his own (as is allowed in the lore). Nothing as severe as expulsion for the loser, but perhaps transfer from the unit & since the only person who can challenge that officer is his immediate subordinate, a transfer means the loser would now have to fight his way back into the unit. This will make people think twice about challenging their superior for their position as they have to face grave repercussions should they fail. This should also discourage people from trying to take ranks from people maliciously, at least in theory.

9. Fighting as a Clan warrior affords you better training & tech however there are limitations.

Clan warriors begin with a certain number of pilots at their disposal. A batchall is issued. Once answered, the warriors then bid amongst themselves to determine who will be doing the actual fighting. A Clan warrior engages one enemy mech at a time. If however, another mech fires upon him he is free to return fire. A Clan Warrior will not assist another warrior who is engaging an enemy unless that enemy fired on him to begin with.

CoffiNail's "claim button" idea could work here:

http://mwomercs.com/...6334#entry46334


So there you have it, my first draft.

i think everything u said is a great idea for how the clan aspect of the game should work





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