Why Clan Players Won't Work
#1
Posted 15 February 2012 - 07:59 AM
Attention, Freebirths
Seeing as MWO attempts to stick to cannon and chronology, players being able to play as the Clans would throw a serious wrench into things.
1) Only 25 players may have a certain bloodname at a time. These name rules go hand in hand with having faction names being unusable by players.
2) Clan on clan fighting would have to follow the clan rules of Zellbrigen. Players who violate these rules would suffer recieve serious punishment.
3) Clan trials of combat would be the only way to advance through the clan ranks.
4) Clanners do not speak using contractions and have their own dialect which (i assume) few new MWO players would understand.
5) Because MWO devs will be keeping certain planets from being player controled in order to advance the timeline according to cannon, having player controled clans occupying planets in clan versus IS and clan on clan fighting would become very complex.
6) Clan alliances, friendships, and rivalries are convolluted at best and this could cause certain clan alliances to be unbalanced in power in the actual game.
7) Clanners do not use their mechs in physical attacks unless all other possibilites for continuing combat are gone.
8) Clan tech and omnimechs would be superior to all IS tech.
9) When fighting the IS, the clans might not always follow Zellbrigen but still maintain a certain set of tactics which MWO players might fail to adhere to.
As much as I would like to play a Clanner I think implementing clan players may be more trouble than it is worth. Lets just hope we can salvage their awesome clan mechs. Anyone who still thinks Clans would work in this game is a stravag, quiaff?
#2
Posted 15 February 2012 - 08:04 AM
#3
Posted 15 February 2012 - 08:05 AM
#4
Posted 15 February 2012 - 08:21 AM
I'm pretty sure that's not true; if they're implemented, either as players or bots, the developers will definitely make some adjustments to balance them.
Edit to clarity.
What I meant to say is, Clan tech will probably be portrayed on MechWarrior Online in the very same manner that MechWarrior 4 did it; it will remain superior overall, but not nearly so as it was in tabletop or as canon suggests that it is, for one thing.
The next thing being Zellbringen, Bloodnames, bidding and Trials; I can see the latest being implemented as missions or contracts for Clan players, but that's about it, the rest aren't likely to be, seriously.
Edited by Lorcan Lladd, 15 February 2012 - 08:27 AM.
#5
Posted 15 February 2012 - 08:24 AM
Clans have less numbers to work with so if the standard IS vs IS fight is 12v12 company level action then Clans vs IS would be 10v12 to represent this and fits with the binary vs company organization.
Make their repairs and weapon purchases cost more. This is in the lore. This would partly balance the weaponry power issues.
Give them all members of the Clan forces an xp bonus for each unassisted kill their team has. This encourages zellbrigen while also being a catch up mechanic for the Clan players.
Don't sweat the small stuff. Players using contractions and not role playing properly is their business not yours. The Role Playing Police would already be after you for the title of your post.
The Clans don't always do special Trials of Position for each sibko. Too many people read Jade Falcon trilogy like it's the be-all-end-all of Clan society. It's one Clan's pre-invasion recruitment strategy and not a complete one at that. Plenty of clans (including the post-invasion Falcons) bring the recruits along on missions as active units in their force. How well they do during the mission will serve as their Trial of Postion.
Since the Clan players might not have access to Solaris VII they could do the Trials as a Clan equavalent for those wanting to do some 1v1 and other types of instant action missions.
Edited by MilitantMonk, 15 February 2012 - 08:27 AM.
#6
Posted 15 February 2012 - 08:24 AM
But you know Clans have limited numbers a faction based team could out man them in the end.
#8
Posted 15 February 2012 - 08:26 AM
2. limit to Clan Vs. IS warfare for the start (you can use a modified Solaris mode for Clan vs. Clan if need be)
3. I'm sure the Honor Points will replace this or you'll advance based on your fighting stats
4. RP doesn't hold up in an online game, some will, some won't.
5. They would control it the same way they control IS
6. Correct, it's advanced gameplay, some of us want this type of complexity
7. That will have to change, they have alluded to other types of ships in the ISN news feeds.
8. so against 4 lances of IS mechs, what's a fair number of Clan mechs? 4? then they'll limit it to 4.
9. Once again, you're using RP to dictate gameplay, that's not going to work in an online game.
Because of the structure of this game, some things are going to change, and while I'm not pro or con player controlled Clans (I'm not even looking that far yet to be honest, let's get a good clean release done, then we can worry about Clans), some things are going to be changed, and some of those changes will be fairly substantial.
#9
Posted 15 February 2012 - 08:36 AM
#10
Posted 15 February 2012 - 08:38 AM
#12
Posted 15 February 2012 - 08:47 AM
#13
Posted 15 February 2012 - 08:50 AM
Get what ever you can find, throw them into field
Tanks,trucks,fighter jets and artilary pieces lol
Edited by Bluey, 15 February 2012 - 08:51 AM.
#14
Posted 15 February 2012 - 08:57 AM
2. thats there problem for not following the rules of engagement, less rewards for them
3. new game mechanic.
4. ok, but that doesnt mean clan players should follow it.
5. not really, the lowest bid for a contract wins said contract. same mechanic will be applied to the clans but with clan names and terms.
6. as keamon stated.
7.neither will the I.S until there's a possability of implementing it in game.
8. there's been a million topcis on this already, Omni Mechs cheap to repair. but incredibly expenssive
Atlas. (100T)Battlmech 9,626,000 Million C-bills.
Executioner (95T)Omni Mech 35,713,073 Million C-bills.
if the Devs follow omnimech rules, which i cant see why they wouldmt, then there going to be limited in cutomization, no armour, engine or structual changes.
http://www.sarna.net/wiki/OmniMech
9. thats up to the players and the commander what tactics they use.
#15
Posted 15 February 2012 - 08:58 AM
Bebo, on 15 February 2012 - 07:59 AM, said:
Attention, Freebirths
Seeing as MWO attempts to stick to cannon and chronology, players being able to play as the Clans would throw a serious wrench into things.
1) Only 25 players may have a certain bloodname at a time. These name rules go hand in hand with having faction names being unusable by players.
There is not one Bloodname per clan. There are on average 40. I address the issue of Bloodnames here:
http://mwomercs.com/...6241#entry96241
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We Clan players accept both the advantages & the disadvantages of that faction. This will only affect Clan players anyway (if the devs implement that sort of system). IS players can carry on with their merry lives.
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Again this is something we accept. If you do not want to have constant Trials & wish to be promoted by time served, bribery or nepotism feel free to stay IS.
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Which is why reading up on the lore would help. Besides most of the language we use is standard English but instead of saying isn't we say is not & instead of saying can't we say cannot. I think people will be able to follow along. This would add to the overall feel though. The Clans are an "alien" race so this is how it was in the IS. This is evident in the very first episode of the Battletech 1st Somerset Strikers Animated Series. The exchange between Commander Andrew Steiner & Star Colonel Nicolai Malthus shows that there would be obvious communication problems early on but after some time, what Clansmen are saying will be easily understandable. However you have the option (that the people of the IS did not have) to research the Clans regarding their language & terminology.
http://ppc.warhawken...s/glossary.html
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I fail to see how. Please elaborate.
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Oh you mean when the Federated Suns & the Lyran Commonwealth joined forces causing the DC, the LC & the FWL to either **** themselves or rupture a blood vessel with rage?
Clan alliances are fragile at best & besides whether there is a contract or not bidding reduces the number of troops anyway.
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First off it is frowned upon unless you have no other projectile weapons to use. But even it were not the case, SO WHAT? You have all this ordinance at your disposal; PPCs, LRMs, SRMs, Gauss Rifles, UACs etc. & your gripe is if you play as the Clans you cannot walk up to another mech & punch it? Get serious.
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This is like StarCraft. The Clans are the Protoss:
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Cannot get a better similarity to the Clans than that. Technologically superior (OmniMechs, Elemetals etc.), physically strong (trueborns), two societies (Crusader & Warden).
The IS are like the Terrans:
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Again right on the nose (even the name ). Each Great House trying to overpower the others.
The game will be balanced out.
As I said before you CHOOSE the faction you want & accept BOTH the advantages & disadvantages they bring. The Clans bring better tech but will have limited numbers & combat restrictions. The IS will have inferior tech but will field more troops & have hardly or no restrictions in combat.
Edited by Jaroth Winson, 15 February 2012 - 09:08 AM.
#16
Posted 15 February 2012 - 09:03 AM
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That is going to be up to the devs to reward or punish players who do or do not follow whatever guidelines they have in place for your faction. Besides that players need to learn to adapt. This is war.
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- Sun Tzu, The Art of War
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I just refuted your points. The only stravag here is you surat.
Sorry devs, my reply could not fit in one post apparently.
Edited by Jaroth Winson, 15 February 2012 - 09:11 AM.
#17
Posted 15 February 2012 - 09:10 AM
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This is an arbitrary number and can be changed to "over 9000 players" without any consequences (except that it would be diferent from canon), as there's absolutely nothing that hinges on that number.
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Not quite - some clans always follow zellbrigen and some only use it under certain circumstances. Besides, from a game-mechanics point of view, dropping zellbrigen alltogether won't harm anything (again, except for it being a bit different from canon).
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This can be modelled as "ranks come from xp, xp comes from combat - ranks are determined by combat", but you raise a good point here - ranks in terms of "guild ranks" should be determined by trials for the clans (imho) and it would be awesome if devs created an instanced battlefield (or set of such battlefields) for that purpose. Sort of like a training ground where people can jump into an instance and use it for either testing stuff, practicing stuff, or clan trials.
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Not really a problem - it's not a dialect, just a few words that are exclusive to clans. You can easily get by with just plain english. Plus, new players will pick that lingo very quickly if they join an established clan unit.
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It might be, we don't really know that much about meta-game yet. Although, I think it's more along the lines of you not being able to attack Luthien until the right time (for example) than not being able to attack anyhting at all.
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Same goes for IS, but I doubt that canon alliances would have much bearing on in-game alliances.
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Physical combat is not in game (at least not yet and I hope it never makes it in, to be honest), so it's a moot point.
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This can be balanced by numbers (clan binary vs. IS company) and clan tech doesn't really have to be THAT superior. For example in NBT-HC a fight between Stormcrow and Bushwacker was pretty much a coin flip.
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There's no "certain set of tactics" there, i.e. Jade Falcons and Wolves use somewhat different tactics. Again, players failing to adhere to canon shouldn't break game mechanics. At least I don't see how it would.
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Neg. Clans would be very easy to implement - just make sure their tech is slightly superior (as opposed to being overwhelmingly superior). The only difficulty would be in creating all those new mech models.
#18
Posted 15 February 2012 - 09:20 AM
#19
Posted 15 February 2012 - 09:30 AM
Bloodnames don't really need to be awarded in a game like this, though they could tweak some of the fiction to let this game support it. The unusual combat the clans do that you mention are an issue though? You just give players game types based on faction so I don't see that as Any kind of issue.
Dialects? Just put some of it in text. This is a video game so I wouldn't expect casual players to ever use it though.
Though I thought they wanted to make Clan mechs pretty badass in MWO. I think that would be great, you could have 5v12 games if needed to balance... I'd play on the team of 5. Melee combat...we don't have confirmed yet. Not sure I would count it but for Clan players you'd just disable the opinion
However while I find some of the logic silly/flawed I do agree that Clan players don't interest me much. I mean they were the big bad invaders that brought the succession wars to an end...if you have people playing them they won't feel like invaders to me. Though if you have the option to play them you'll have the option to not play them too. So now worries. If I don't like it I won't try it. Rather like the houses anyway.
#20
Posted 15 February 2012 - 09:33 AM
Anyway - I suspect that when the Clans show up they'll be equivalent to the IS and won't enforce "how to play" rules on people. It's not the ideal system, but it spares the greatest amount of whining.
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