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Most ridiculous 'mech build you've ever constructed, in any game


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#61 Sebby

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Posted 04 September 2012 - 04:55 PM

MW2 : I rememeber making a Moth closing 300km/h, it couldn't turn, but when it rammed something it blew up.

MW3 : I had a supernova with 6 or 7 PPCs [cant remember exactly the final count] and heatsinks. It was for the final mission. It's in the snow so I could fire them one after the other with no problem, all together and I pretty much blew up.

My flagship was a firefly with flamers, as many of you doubtlessly did.

My friend had made "the tower", which was a dire wolf with nothing else than LRM20 in every slot, and ammo where it couldn't fit. First salvo threw it on its back and shut down. If he fired after getting back online he'd go atomic.

MW4 Mercs: My endgame Fafnir was filled with 12 ultraAC/2. I had to walk forward otherwise my vision was filled with muzzlesmoke. It utterly raped. In multiplayer, I had a bandit with 5 x-small lasers. I managed to destroy quite a few assault mechs with it.



Maaaaan I'm so glad MW:O don't have instakills like these. I really like that it has the same feel as the original SNES game, but with really tight gameplay.

Edited by Sebby, 04 September 2012 - 04:58 PM.


#62 Sam Felix

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Posted 04 September 2012 - 04:59 PM

Not one I built, but a friend put together (on TT) a Stone Rhino with stealth armour, an Angel ECM, and I think it still had its Gauss.
It also had hands.

#63 Banekane

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Posted 04 September 2012 - 05:08 PM

#1 reason people loved TT was players in a group can decide to change the story to allow total custom designs lol

if they have any BT game with total design over a personal mech for players to have i garuntee people will die of a masive mass heart attack lol

#64 Levi Porphyrogenitus

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Posted 04 September 2012 - 05:28 PM

I did a MW4 Mercs Daishi with triple LB20X ACs, max armor, LAMS, a bunch of ammo, and the rest engine rating.

Using terrain to get close, I could 1-shot most small 'Mechs and 2-shot anything else.

The trial of position at the end of the Steiner path? Effortless. Solaris? My only fear was getting focused by the AIs before I could slaughter them all. I think the only mission I had any trouble with was the Steiner one to rescue Katherine (never Katrina), since it has so many long-range defenses on high ground with no safe approaches. The Davion end missions were super easy with this build, as was the independent mission path.

I never did mp MW4 or MW4 Mercs, so I don't have any idea how it'd perform there, but for the campaign it was super OP.

#65 dowmein

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Posted 04 September 2012 - 05:57 PM

I fitted an XL engine.

#66 Lykaon

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Posted 05 September 2012 - 12:48 AM

MW4 Annihilator <Dr.Thudd>

4x clan LB20X w/ 6 tons ammo
4x medium lasers
36 kph speed
decent armor think it was around 16 tons of FFA

This mech utterly destroyed anything under 70 tons in one alpha and anything bigger in 2.Knocked anything down in one salvo so if it didn't explode by the time it regained it's footing the second salvo landed the kill.
Works with heat and ammo enabled so it's good to go for "real" matches.

#67 DevlinCognito

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Posted 05 September 2012 - 12:58 AM

The MW4 Urbie Long Tom was pretty fun, actually managed a couple of kills with it too. Hardly any ammo though & heat management sucked! The Urbie with a Guass & 2 med lasers was another one I loved, we actually won 3-5 drops against some pirates using clantech with 7 of these & a Strider .. Great days!

Our unit used to have Snowball fights where you'd strip all the armour from a light 'Mech & use nothing but flares (which did a tiny percentage of damage) to make each other go boom, once dropped that variant by accident in a NBT pub match ..

I didnt really build any custom Mechs in TT, when a game gives you a mech like the Urbie, who needs comedy?

#68 Aaydin

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Posted 05 September 2012 - 01:11 AM

MW3: Dire Wolf with 1 Gauss Rifle, 1 ER PPC, and one UAC-20. Added MASC, couple extra tons of armor, and then Targeting Computer and ECM just for giggles. Then I added about 5 tons of ammo to each ballistic weapon. Could fire for days

Edited because I forgot my favorite variant from MW3: Timberwolf with 14 Flamers. Maxed out armor and gave it MASC to close and then would alpha strike. The enemy core goes critical and your screen turns white, huge nuke explosion, tons of fun. Run over to your mobile field base to repair and then repeat.

Edited by Aaydin, 05 September 2012 - 01:13 AM.


#69 NoMovingParts

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Posted 05 September 2012 - 05:53 PM

I'm with KodeShikou
Mine was a MW3 Anni full of ppcs, "double" heat sinks.

(I swear you could weaponize the kneecaps in mw3.)

#70 BUDDaMAN

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Posted 05 September 2012 - 06:04 PM

In MW2 a Daishi with 8 PPCs no armor no heatsinks, oh and the invincibility and no heat cheats on lol

#71 kracked49

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Posted 05 September 2012 - 06:11 PM

This was back in 1990 long before MW ever made into a computer game I used 3025 rules and equipment to make a 15 ton mech as a joke. I called it a PST-1 Pest. It had 1 sm laser facing in the rear, paper thin armor and it ran like mad. I made it to run up, find the enemy, scream to my lance mates the enemy info and run like mad before I died. I used it once and died very fast. Then I burned the mech sheet and got drunk.

#72 Andrew Cluetain

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Posted 05 September 2012 - 06:23 PM

MW3 Dashi: MASC, big XL Full armor I think and...

16 Flamers!!

Sure I had no range But one hit would send the target to Nuke over heat!!
Granted I could only do it twice cause of the masive explosion damage to my self.

#73 Pax Bellum

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Posted 05 September 2012 - 06:23 PM

View PostGnatstomper, on 02 September 2012 - 09:19 AM, said:

In MW2 there was an underweight bonus so I would use a Firefly (the lightest mech option) in missions where it was viable. With enough tries I also used it to pass the final rank challenge to defeat four heavies in the arena.

In missions where you only had to complete checkpoints or destroy buildings I would max out jumpjets (you could use for horizontal speed boost) and max engine and equip it with just 1 small laser.

You zip around the map and nothing else has a chance of killing you until you stop to destroy the mission objectives. Hunker down behind what you want to destroy and the other mechs would often do the job for you.

I too did this exact tactic in MW2 !
Second most absurd mech was MW3. Daishi, smallest engine, half the armor, 6 ERPPC'S and the rest of the hard points where heat sinks. Needless to say that an alpha strike caused immediate,if not instant core breach ! Only map that this worked on was the arctic map, and proved to be absolutly devastating !

#74 rvndmnmt

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Posted 05 September 2012 - 06:39 PM

The board game: Used to run around a lot in a modified Black Knight. Hated the heat dissipation problems but loved the chassis. So I ripped off the BAP and the PPC, crammed a gauss rifle on the sucker, made some additions to my heat sinks, and placed a couple more medium lasers on the rear torso's. That thing was most useful when totally outnumbered and completely surrounded. Made a pretty good frontal assault mech as well. Only packed one ton of gauss ammo but it was enough to close range and use the twin large lasers.

MW: Not much customization there. Actually none, but I used to be **** on wheels with a Shadowhawk.

MW 2/Ghost Bear/Mercs: Can't remember, been a while since I could run it. Still have the disks though.........One day.......

MW3/Pirates moon: I shied away from energy weapons for the most part but I used to like to run around with a Thor loaded to the gills with ER Large lasers. Good way to one shot yourself with an alpha strike. The other one was a Cicada that I stripped all the armor off of, chucked a mask on, and maxed out my engine. Thing had a top speed of 230kph and would overheat at full tilt and destroy the legs eventually. Elementals were fun to play with on Pirates Moon.

MW4/Mercs/Mektek/and about every damned mech pack out there: The list was long, to long. But I ran around with a few mechs I liked. Loki, 94kph, twin LBXAC 20's, called it blindside. Brutal at close range, had ECM to help. Bushwhacker, this one I loved. Had a Light Gauss rifle, ER Large Laser, Clan LRM 15, 92kph, full sensor suite. It's low profile and long range made it ideal for mountains and swamps. Had just enough punch to tear larger mechs a new one if you knew how to use it. Sunder, 6 rotary AC2's. Made mincemeat of the opposition. Had to maintain perfect trigger discipline to keep them from jamming but damn....... Took the arena announcers advice and crammed a heavy gauss on an Argus. Wasn't as hard as he stated. I surprised the heck out of a lot of people online with that one. Anyways, the list is long on this one. Had a few others like the Catapult K2, Shadowcat, ect, ect.

#75 Ancient Demise

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Posted 05 September 2012 - 06:42 PM

I can do one better:
MW2 31st CC:
Firemoth: 1 cERPPC, 1 SPLas, 200XL.
Play on the rolling hills map.
Profit.
Just remember not to put the weapons in the arms.


All firemoths with the same loadout is loads of fun too.

#76 Sander the Shark

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Posted 05 September 2012 - 07:04 PM

Sometimes in MW4:Mercs just for fun I'd play with Invincibility and no heat tracking. I'd strip the armor and heat sinks off my 'mechs and max out weapons loadouts just to see how badly I could hurt people.

The most powerful 'mech I'd built was a Fafnir with 2x HGRs, 2x ERPPCs and 3x ERLLs.

My favorite crazy 'mech build was an Uziel with 2x ERLLs, 2x RAC/5s and an LRM-10. I called that one the Uzi.

#77 Morikuro

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Posted 05 September 2012 - 09:28 PM

In tabletop, some Lyran monstrosity with 4 light gauss rifles (1 in each side torso and arm) and a light engine. I still don't know what it would be useful for.

In MW2...a Jenner that flew around with jump jets and mounted PPCs. Why PPCs? Because in MW2, PPCs had splash damage, which meant you could eventually blow the legs off of anyone who couldn't keep off the ground as much as you (and against a Jenner not much else could). I made other PPC mechs, but it was the logical extreme of my PPC infatuation in Class 1 energy weapons only matches, since I got bored of the lag spot prediction game after awhile.

#78 rvndmnmt

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Posted 05 September 2012 - 09:30 PM

The Uziel was definitely under rated. Problem I had with it was the large target it presented when facing a foe head on or in full retreat. JJ's were a nice option though and armor wasn't bad when you dropped the PPC's.

View PostMorikuro, on 05 September 2012 - 09:28 PM, said:

In tabletop, some Lyran monstrosity with 4 light gauss rifles (1 in each side torso and arm) and a light engine. I still don't know what it would be useful for.

In MW2...a Jenner that flew around with jump jets and mounted PPCs. Why PPCs? Because in MW2, PPCs had splash damage, which meant you could eventually blow the legs off of anyone who couldn't keep off the ground as much as you (and against a Jenner not much else could). I made other PPC mechs, but it was the logical extreme of my PPC infatuation in Class 1 energy weapons only matches, since I got bored of the lag spot prediction game after awhile.



MW4 Sunder, 4 ERPPC's. Fire support only. Totally worthless on HLA maps.

#79 McBoo

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Posted 05 September 2012 - 11:20 PM

MW3

Daishi loaded down with as many machine guns as I could fit in it and ammo for same. Took alot of damage getting in range but once there I would shred throuch mechs like tissue paper!

Stripped a Locust of all armor and weapons, installed the biggest engine I could get and an AMS. Used it for FAST recon. It was bascially just a mech pilot strapped to an engine on legs but in at least one case I actually outran a missle volley!

#80 THUNDERCRACKER

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Posted 05 September 2012 - 11:41 PM

in mw3 i used a cauldron borne because the speed is good no matter how it was loaded and harder to hit because it was lower to the ground -- 4 ER PPC (clan), max armoer, and heatsinks -- the thing would destroy any mech appendage in 4 shots at a distance !!!





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