MW3 : I had a supernova with 6 or 7 PPCs [cant remember exactly the final count] and heatsinks. It was for the final mission. It's in the snow so I could fire them one after the other with no problem, all together and I pretty much blew up.
My flagship was a firefly with flamers, as many of you doubtlessly did.
My friend had made "the tower", which was a dire wolf with nothing else than LRM20 in every slot, and ammo where it couldn't fit. First salvo threw it on its back and shut down. If he fired after getting back online he'd go atomic.
MW4 Mercs: My endgame Fafnir was filled with 12 ultraAC/2. I had to walk forward otherwise my vision was filled with muzzlesmoke. It utterly raped. In multiplayer, I had a bandit with 5 x-small lasers. I managed to destroy quite a few assault mechs with it.
Maaaaan I'm so glad MW:O don't have instakills like these. I really like that it has the same feel as the original SNES game, but with really tight gameplay.
Edited by Sebby, 04 September 2012 - 04:58 PM.