#41
Posted 28 September 2012 - 06:19 AM
#42
Posted 04 October 2012 - 11:05 AM
#43
Posted 04 October 2012 - 07:05 PM
#44
Posted 07 October 2012 - 02:22 PM
How do I set up weapons groups??
#45
Posted 07 October 2012 - 05:54 PM
Use the arrow keys to move the highlighted cursor around, and use the right Control button to turn weapons on/off in the 6 firing group columns you have. You'll see what I mean once you try it.
Edited by Prosperity Park, 07 October 2012 - 05:57 PM.
#46
Posted 07 October 2012 - 06:15 PM
#47
Posted 07 October 2012 - 11:44 PM
Thanks
#48
Posted 08 October 2012 - 05:34 PM
http://mwomercs.com/...read-me-please/
Pictures helped me a lot my first day.
Now if we could get Paul to update that post slightly..........
#49
Posted 11 October 2012 - 09:10 PM
Azuroth, on 11 October 2012 - 05:27 PM, said:
Good idea; I'll throw in a spat about XP.
(edit - Done )
Edited by Prosperity Park, 11 October 2012 - 09:32 PM.
#50
Posted 19 October 2012 - 08:40 PM
Edited by MonsieuRoberts, 19 October 2012 - 08:40 PM.
#51
Posted 20 October 2012 - 11:36 AM
#52
Posted 21 October 2012 - 09:00 AM
Okay, done. Now people will know how to capture/defend a base and how those red and yellow bars work.
Edited by Prosperity Park, 21 October 2012 - 09:11 AM.
#53
Posted 24 October 2012 - 03:59 AM
ALT+F4 for 3rd person view!
I know you can not flame players, but [REDACTED] was one of these childish a-holes that says this at the start of games.
Yeah, harr harr really funny when a Atlas and another mech on your team becomes a empty husk. Even more funny when the guy walks into the open with his (presumably) trail Awesome and just stands in the rain (of incoming enemy lrm boats), shooting his large lasers at targets that are too far away to hit. There is no way winning a fight when the opposing team is a premade with tagging jenners and LRM boats backing them up while half your team is disconnected/killed from the start. /ragemode
Edited by miSs, 24 October 2012 - 03:02 PM.
Name and Shame policy
#54
Posted 24 October 2012 - 11:59 AM
LRMs can be a great for singling out anyone who crosses an open field to engage their enemy, but LRMs are worthless against someone who keeps a building or a tall rock between them and the enemy rear-forces, even if there's a Scout TAGing.
Edited by Prosperity Park, 24 October 2012 - 12:00 PM.
#55
Posted 24 October 2012 - 08:43 PM
#56
Posted 25 October 2012 - 11:20 PM
#57
Posted 29 October 2012 - 06:55 PM
#58
Posted 30 October 2012 - 05:51 PM
Edited by Stormguard, 30 October 2012 - 05:51 PM.
#59
Posted 30 October 2012 - 11:46 PM
#60
Posted 31 October 2012 - 12:18 PM
WARGHOST8, on 30 October 2012 - 11:46 PM, said:
The "automatic doubling of complementary heatsinks" was SUPPOSED to be in the game already... the Devs found a programming mistake that prevented the engne sinks from becoming doubles, and they will be applying a fix on the November 6th patch. You will see all DHS-equipped Mechs running cooler starting the afternoon of Nov 6th.
And you're right about the CASE - it's a blow-out device that works only if you store the ammo where the CASE is. Clan-Technology allows Clan CASE to be mounted on Arms, but we aren't up to that point in the storyline yet.
Edited by Prosperity Park, 31 October 2012 - 12:18 PM.
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