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BattleMech 7 - Commando



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#341 Matthew Chernovsky

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Posted 29 February 2012 - 09:58 AM

Really like the design. Can't wait to see what's next!

#342 ShadowMaw

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Posted 29 February 2012 - 02:37 PM

View PostDihm, on 29 February 2012 - 05:09 AM, said:

Just to point out the counter... you don't have to be of "equal skill and exeprience" to have an opinion on something subjective.


Quoted for truth


@Duke Pitt
As for the troll comment try looking into a mirror

Edited by ShadowMaw, 29 February 2012 - 03:09 PM.


#343 Hellgardia

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Posted 29 February 2012 - 10:49 PM

Ah the Commando... such a classic mech ^^

The design is nicely done!

#344 Duke Pitt

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Posted 29 February 2012 - 11:22 PM

View PostDihm, on 29 February 2012 - 05:09 AM, said:

Just to point out the counter... you don't have to be of "equal skill and exeprience" to have an opinion on something subjective.

My point is to not look a gift horse in mouth. Sorry if that came off wrong, I just wish people could be happy with the fact that we are getting a new mech warrior and not keep picking at things. I'm really excited for this to be happening and I find it weird how much some of the community complains. But you are right Dihm, it is pretty subjective. I just don't want people poking holes in something I've been waiting for for years, lol.

#345 Dihm

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Posted 01 March 2012 - 06:01 AM

I totally understand that sentiment. I also have a hard time seeing what people keep complaining about. We have to be careful, because not everything will be "awesome" to each and every person. That doesn't mean that they are any less a fan or any less happy about MWO and the work PGI is doing. I hate seeing people attacked because they don't care for something that is incredibly subjective. I also hate seeing people attack the work that FlyingDebris and PGI have done unconstructively, just because they don't care for something that is incredibly subjective. Just because YOU don't like something, doesn't mean it HAS to change. It's okay not to be 100% satisfied.

#346 damage

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Posted 01 March 2012 - 10:48 AM

Wow that mech looks great, what an awesome re-interpretation of a classic machine. All the core lines and shapes are still there but now they just look sooo much cooler!

I will definitely try this one. After all, what fun is an easy victory?

#347 golem87653

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Posted 01 March 2012 - 01:19 PM

Not only does the mech look great, but I wonder what the cockpit of the mech looks like as well

#348 pcunite

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Posted 03 March 2012 - 08:53 AM

Great story ... I'll love being a scout in this game ...

#349 Gumanizator

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Posted 03 March 2012 - 09:24 AM

nice mech

#350 3Xtr3m3

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Posted 04 March 2012 - 06:38 PM

I love the mech, loved the fiction with it....
Still waiting for some kinda discussion of how a SCOUT takes a corner but does not know the enemy mech is there.

Any theories?

#351 Lina Thoren

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Posted 04 March 2012 - 07:14 PM

View Post3Xtr3m3, on 04 March 2012 - 06:38 PM, said:

I love the mech, loved the fiction with it....
Still waiting for some kinda discussion of how a SCOUT takes a corner but does not know the enemy mech is there.

Any theories?

Its own sensors are shut down, so as to reduce its signature? The pilot is more concerned with escaping the immediate threat?

That said...while not a huge fan of the Commando (i prefer the Javelin for it's jump capability). FD did an awesome job with it., XD

Edited by Lina Thoren, 04 March 2012 - 07:16 PM.


#352 jona leven

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Posted 04 March 2012 - 07:23 PM

Heheh it looks like our friend is about to be blownup by the (what I think is a) atlas :)

#353 Creedious

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Posted 04 March 2012 - 08:17 PM

Very sleek design. Oh how I wish I could pilot it :)

#354 3Xtr3m3

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Posted 05 March 2012 - 04:12 PM

View PostLina Thoren, on 04 March 2012 - 07:14 PM, said:

Its own sensors are shut down, so as to reduce its signature? The pilot is more concerned with escaping the immediate threat?

That said...while not a huge fan of the Commando (i prefer the Javelin for it's jump capability). FD did an awesome job with it., XD


Eh, I don't know about that. Story says the pilot was able to relay data to the commander so that an artillery strike was on the way to the passing mechs. So sensors are obviously on.

Best guess I have at the moment is a bad scout. She Alpha-Striked the hunchback, and then boogied out of there into the path of a Fifth enemy mech/second Lance. Maybe the writer wanted us to take away the lesson of not losing situational awareness.

#355 Garth Erlam

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Posted 05 March 2012 - 04:19 PM

Something something Line of Sight :)

#356 3Xtr3m3

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Posted 05 March 2012 - 04:56 PM

It is that simple? If I don't point my sensors to where I am going, before I get there, I will occcasionally get surprised?

It sounds a little tricky, but within the hints and how things will work that I have read here on the forums.

Thank you for the clarification.

Any chance of telling us if the pilot survived her encounter? You know, she was surprised, but quickly juked her way out of the path of the Centurion's weapon, while increasing her speed to blow past the enemy mech on her way back to safety, frantically calling for assistance.

(I'll never be a writer,lol)

#357 Appollion Rovik

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Posted 06 March 2012 - 09:17 PM

Wonderful design for a usually bland mech. Definately gives it the commando feel. Nice job.

#358 Kusak Snowtiger

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Posted 08 March 2012 - 02:11 AM

Nice ride. And a beatiful apperance. Took one look at it and reminded me of the commando of my days playing the table top version.

Great work Folks

#359 Devastator G2

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Posted 09 March 2012 - 10:44 PM

neally shat my self

#360 Devastator G2

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Posted 09 March 2012 - 10:48 PM

looks amazing cant wait 2 poilt it





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